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This is my primary EDH deck...unfortunately it has been banned in my playgroup as they are not fond of infinite combos.

The goal of the deck is simple. Keep your opponents from winning until you can go infinite and win immediately. The primary win conditions of this deck are some combination of Clone ability be it Phantasmal Image, Rite of Replication, or Deadeye Navigator copying Palinchron into an infinite loop with Vela the Night-Clad's last ability.

I have included many draw spells, including cards that allow my opponents to draw additional cards as well. The reason for this is that it removes the target from my back at the beginning of the game unless my opponents are familiar with my deck. :p Also, with additional draw capabilities I can hit my combo pieces sooner and end the game as soon as necessary. I own this deck in paper, so this is the primary reason for many of my card selections. The draw spells: Lim-Dul's Vault, Blue Sun's Zenith (doubles as a potential win-con), Dictate of Kruphix, Monastery Siege (doubles as a potential protective spell), Underworld Connections, Font of Mythos, Teferi's Puzzle Box, Dig Through Time, and Treasure Cruise. I also have two forms of graveyard recursion, just in case someone manages to interrupt my combo before I get everyone killed: Recall and Recover.

I have built a fairly control oriented shell in order to win as quickly and painlessly as possible. Here are the things that help me control the field, and my opponents: Power Sink, Unsummon, Vendetta, Counterspell, Displacement Wave, Far, Muddle the Mixture, Victim of Night, Dismember, Dissipate, Dissolve, Dream Fracture, Hero's Downfall, Cryptic Command, Damnation, Rewind, Silence the Believers, AEtherspouts, Crux of Fate, and Force of Will. I do enjoy taking a target off my back by allowing the play group to draw numerous cards, however, it is a Carrot/Stick scenario, anyone who messes with me begins to have difficulty resolving spells and summoning creatures.

Tutors allow me to find my combo pieces or much needed protection/control spells. If I get in too much trouble I can always bounce all my opponents creatures, or destroy them if necessary. My personal favorites I own: Mystical Tutor, Cruel Tutor, Diabolic Tutor, Dark Petition, Diabolic Revelation, and Increasing Ambition. There are better tutors, and feel free to suggest them, however, like I said, I own this deck in paper and these are the ones I have acquired so far.

Every deck needs at least your basic level of protection, ways to hinder your opponents ability to influence your game state. These are the choices I have made, and consequently the area I believe I need the most improvement: Alexi's Cloak, Spellskite, Whispersilk Cloak, Soul of New Phyrexia, and Platinum Emperion. Each serves an individual purpose and can be tutored for if not acquired naturally.

Mana is a prime resource when your win-con requires near infinite mana as well, luckily Palinchron already helps with this. :p Here are a few ways I have of gaining additional mana to set me ahead of the curve: Dark Ritual, Mana Vault, Sol Ring, Eye of Ramos, Sisay's Ring, Thran Dynamo, and Gilded Lotus. Here again we run into a situation where better cards are available, but these are the ones I had on hand and have traded for or bought to improve this deck.

Lastly we have kind of the miscellaneous cards many find themselves including in many decks, just somewhat preferred cards we all develop over time:

Thassa, God of the Sea - Scry is incredibly useful as it allows better filtering before your draws, unblockable is convenient and can help swing through some old fashioned damage if for some reason things are not going my way combo wise.

Chasm Skulker - Given this decks ability to draw cards, I enjoy the heights this card can reach, really it just serves as an alternative win-con if absolutely necessary, or chump blockers if I need them to survive.

Erebos, God of the Dead - Is a powerful card, and while not technically necessary given my ability to go infinite, I love the ability to draw on a body. If I end up needing to swing for victory however, it is nice if I don't have to do it many times, so his primary ability can be handy in some situations.

Hythonia the Cruel - To be honest, this card is here predominantly as another field wipe since I do not have white in my color scheme. The deathtouch can be nice occasionally to make my opponents consider attacking someone else over me. Something about knowing you're going to lose your most powerful creature is incentive enough to swing elsewhere.

Jace, Vryn's Prodigy   - Predominantly an early draw ability, later on, he can be used to bring back an old tutor, bounce, or destruction spell. I will virtually never use his ultimate as it just really isn't what my deck is designed to do.

Liliana of the Dark Realms - I know this is silly, but she is my favorite planes walker of all time. I love the ramp, ability to kill or buff, and multi-ramp she provides. She is how I could potentially use Blue Sun's Zenith as an alternate win-con. If you ultimate her with Urborg, Tomb of Yawgmoth on the field you can basically cast any and everything you want.

Liliana Vess - Predominantly here as an additional tutor, however none of her abilities are unwanted. Her ultimate can swing games quickly, and her primary ability is nothing to laugh at. Card advantage is always welcome.

Temporal Extortion - Someone is going to lose a ton of life, or I am going to get an additional turn to set my combo pieces, react to an opponents board state, really whatever I need it for.

Temporal Mastery - Ideally I will miracle this anytime possible, however, mana isn't a massive concern for me as a rule, so I do have the ability to hardhats it if necessary.

Well, that's it, that is primarily what my deck is designed to do, and how I attempt to accomplish it. Any questions/comments/concerns at all please ask. I will do my best to explain my choices or the card interactions. I would truly appreciate any and all suggestions any of you see fit to propose, I am always looking for new and inventive ways to improve this deck and it's ability to get banned from local play. Haha. Three different stores have banned it at this point, which is silly, because this isn't that powerful, they just dislike infinite combos, so I always have to bring another deck to continue playing afterwards. Please drop a +1 on your way out, I would appreciate the recognition for a deck I've spent probably a little too long tinkering with. :p

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Revision 1 See all

(6 years ago)

-1 Cancel main
+1 Counterspell main
+1 Cruel Tutor main
-1 Dimir Infiltrator main
-1 Disdainful Stroke main
-1 Dispel main
+1 Force of Will main
-1 Jace's Sanctum main
+1 Muddle the Mixture main
+1 Mystical Tutor main
+1 Recover main
-1 Sidisi, Undead Vizier main
+1 Underworld Connections main
-1 Walking Atlas main
Top Ranked
  • Achieved #22 position overall 6 years ago
Date added 6 years
Last updated 6 years
Exclude colors WRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

31 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Copy Clone, Emblem Jace, Vryn's Prodigy, Emblem Liliana of the Dark Realms, Squid 1/1 U
Folders Possible Commander
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