The scope of this deck has changed somewhat. My original idea was to use Cultivator Colossus to dump enough lands onto the battlefield that Field of the Dead could generate a deadly army. With 85 lands, there was some chance that this interaction would whiff, and I had some backups built in. I also had some backups in the event that someone managed to stop me. The idea was that I could churn through enough of my deck with Cultivator Colossus that I could then create a loop with Seasons Past, Zuran Orb, Splendid Reclamation, and Rude Awakening, reusing Desert Twister to blow up all opposing permanents while also gaining unbounded life and making an unbounded number of zombies. I think that sort of thing is cool. However, I don't think that this gimmicky deck is the home for such a combo. The odds are that if any opponent can stop me, then an opponent will stop me, and then I'll be stopped. It's too much of a corner case to build the deck with the plan in mind to fall back on something that I'd likely never draw.

What I can do with this deck is make it more consistent. Using Nissa to make mana and a fetchland to trigger Nissa's other ability, fetching Thicket Elemental, I can fetch Cultivator Colossus with 100% reliability. I can then draw Rude Awakening and Finale of Devastation. From there, I simply entwine Rude Awakening and follow it up with a big Finale of Devastation, swinging for lethal damage on all opponents. Nevermind infinite loops. This deck has been reworked to reliably hit a finite engine that can present lethal damage. It's a glass cannon, but that was always going to be the case. Essentially, this is the EDH version of my old Fluctuator deck with Haunting Misery. It's built to do one thing, and it does that one thing well. Opponents disrupt me? Then I probably just die. And since I think I've finally squeezed the count of non-land cards as low as I can (Gaea's Touch is awesome enough to keep in the deck), I'll update the deck's name to reflect that. We're now Ninety-Four Percent Lands.

Suggestions

Updates Add

-1 Forest

+1 Shire Terrace

This change is unlikely to ever matter, but I do want as many fetchlands as I can reasonably cram in here, just in case I don't get one of the good ones in my hand.

Comments

93% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

31 - 0 Rares

22 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.00
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