Maybeboard


  1. Drop cheap unblockable or semi unblockable creatures early.
  2. Use Yuriko's Ninjutsu to get her into play.
  3. Scry, Surveil, or rearrange your top of the library to maximize the damage.
  4. Extra ninjas are welcome but not entirely necessary, as long as you proc Yuriko's effect at least once and you have a grasp at what is going on, on your top of the library.

Your main concerns are three:

  1. Making sure Yuriko is in play during the combat damage step.
  2. Making sure that at least one ninja deals combat damage while Yuriko is in play (or Yuriko herself deals the damage)
  3. Making sure you re-arrange your top so that Yuriko's ability doesn't flop.

Important rules:

  • Yuriko's ninjutsu is an ability, not a cast. It doesn't receive commander tax and it doesn't add to the commander tax, since you don't actually cast Yuriko from the Commander Zone.
  • Split cards count both sides for Yuriko's cmc proc. Discovery / Dispersal is a total of 7 life loss, not 2 or 5.
  • When you activate ninjutsu, you bounce your unblocked creature as part of the ability's cost. The defender can't do anything to that creature, even if they counter the ability.
  • Ninjutsu requires an unblocked creature but otherwise can be used in instant speed. This means you can use ninjutsu to save an unblocked attacking creature, whether it attacked normally or was put into play with ninjutsu. Also: During combat, even if Yuriko is killed/exiled, as long as you have an unblocked attacking creature and enough mana, you can bring her back in before the combat damage step in order to proc her ability.
  • Yuriko's proc is not damage, it's life loss. You don't gain anything from lifelink, but earn the full amount with Exquisite Blood

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Comments

94% Casual

Competitive

Date added 4 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

21 - 0 Rares

22 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 3.88
Tokens Copy Clone, Morph 2/2 C, Ninja 1/1 U, Treasure
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