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Nin's KABOOM!!!

Commander / EDH

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This deck's goal is simple: EXPLODE EVERYONE'S FACES. It's running just about every CMC-matters card ( Erratic Explosion , Mindshrieker , Heretic's Punishment ) and takes advantage of the high casting cost, but low "actual" cost of cards with Morph, Suspend, Cycling and the like to have a functional deck with a ludicrous 5+ average CMC for Kaboom! and friends. Nin, the Pain Artist is the general because an expensive deck needs access to a card that does something inexpensively, and she provides. Her ability to generate small amounts of card draw in the early game off of Morphs and other creatures and then mid-late game turn in to a big source of draw, dealing 4+ damage to tokens, high toughness beaters, or even herself to draw lots of cards to refuel and dig towards its answers is invaluable to making this clunky-looking deck play out smoothly.

The deck's general gameplan is often the same, with the variance inherent in the cards it plays making for some fun swings. Spend your early turns using card filtering/draw to find your land drops and set up your mana, hopefully finding a manarock to accelerate, and then either use a boardwipe to catch up on the tempo you lost early (since this deck doesn't usually make big plays in the first 5 turns) or land some of your heavy hitters like Spellbound Dragon or Stormchaser Chimera and start smacking people for big chunks. When people get low, use Explosive Revelation and co. to finish them off, or win off one of the many big bombs the deck plays to help enable the explosions.

Just a few notes on some weird or questionable looking cards in the deck:

  • As mentioned, Morphs have value in the deck as something to ping with Nin. Play them on turn 3 after a turn 2 Nin, then turn 4 ping them for 1 to draw a card, and you can ping them later on for even more damage to draw multiple cards. That means Scornful Egotist MUST be in the deck. No exceptions. Draco too.

  • Grozoth , along with being a big body that tutors a bunch of powerful game-ending cards when you've gotten to the late game, is also a second copy of Blasphemous Act via its Transmute ability.

  • Be careful with Psychic Battle ; while you are likely to win most of the clashes, the deck runs a TON of targeted effects, and having those go your direction can be disastrous. Unless you have no choice, always play it when you have a Sensei's Divining Top or similar effect on board.

  • Undying Flames is another card to be cautious with. If you have the ability to copy it for double upkeep triggers ( Pyromancer's Goggles , Mischievous Quanar , Refuse ), then go for it because two Undying Flames a turn is game-winning, but one a turn, especially without topdeck manipulation, is likely to get you dead fast.

  • On the other hand, Repercussion is a card you don't need to be TOO careful with. You can drop it and fireball out an opponent if they're low enough on life by pinging them with Nin, but you can straight up kill the whole table with one of the many damage-based wraths in the deck. Volcanic Vision can do a max of 10 damage per creature if you get back Commit , but Blasphemous Act and Star of Extinction are the stars of the show, dealing 13 or 20 damage per creature! Since you control Repercussion and all of its triggers, even if you have creatures out when a big damage spell happens, simply stack the triggers so your opponents die first and all is well.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

39 - 0 Rares

20 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 5.77
Tokens Copy Clone, Kobolds of Kher Keep 0/1 R, Morph 2/2 C
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