Nipple blast from the nipple ...present.
EDIT: Had to revamp b/c I'm not Made Of Money(tm)
There are multiple ways to punch ya foes out, main goal is to get Cryptolith Rite out along with the tiny babies like Blisterpod and token-makers like
Westvale Cult Leader
and From Beyond. Then ramp into your BIG MUSCLES and BEAT THE CANNOLI outta ya enemies.
Even if you don't manage to pull the Cryptolith, you can support yourself with buffed weenies made by the cult leader and Thalia's Lieutenant, who gets a counter every time those clerics hit the field at eot.
Bygone Bishop
is awesome for card draw.
Kytheon, Hero of Akros
is tasty human fodder, & his flip allows for more mana + untapping post-combat + taking hits from scary mangs like Drana, Liberator of Malakir.
Only runs one-ofs of the Eldrazi powersquad 'cause drawing them too early suckssss. And if you don't grab them you can tutor for them with the From Beyond. World Breaker is great for eating pesky crap or even just to mess with people's lands, and if you have a westvale out you can retrieve them from the grave.
Bane of Bala Ged
is faux-annihilator but better 'cause exile. Desolation Twin is good 'cause even if he's countered you still get a 10/10 token. And Ulamog, the Ceaseless Hunger is a majestic beast that typically ends games.
A lil bit of removal is always tasty, so we've got some Stasis Snares and Angelic Purges. Esp love the purges as sacking a token to exile almost anythin is always awesome.
Feature play is Secure the Wastes at opponent's EOT with X=5+, then tapping + sacking them for Ormendahl, Profane Prince
next round.
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For SB, you've got a few options. #1 takeout for anything is usually the bishops, since they're a lil slow. Natural State is generally a well-rounded card for most opponents. Make a Stand protects the babbus from boardwipes like Avacyn's flip.
Sigarda, Heron's Grace blocks against Sphinx's Tutelage and other control. Vryn Wingmare helps as well, making those cheap counterspells and bounces and burns cost a lil extra, meaning they'll probably waste the removal on them before hitting up your main homies.
Personally I think Eerie Interlude is super cool, as a means to combat boardwiping (though your tokens still poof but it's usually fine).
Hallowed Moonlight is great for combating zombo-combos or other grave shenanagins like Deathmist Raptor. Oh, and lastly,
Tenacity
is sided for faster decks like burn and vamps, and the surprise untap is always handy dandy if you have other things to cast (ie other Stasis Snares, a flashed Avacyn, etc) as well.
hmu if you wanna playtest w/ me ;y