Sideboard


Maybeboard


For those of you who do not follow SaffronOlive's Budget Magic Series, this deck is based on his original list that you can find on MTGGoldfish.

What is Turbo Turns?

The goal of the deck is to ramp into enough mana to cast Part the Waterveil with Awaken and take a few consecutive extra turns during which you deal lethal damage with your very large land.

The Card Choices

The Ramp

Embodiment of Spring: A simple 0/3 body that is very effective as a blocker in the early game against Atarka Red/RG Landfall decks that is also able to ramp you into another land (effectively thinning your library as well).

Hedron Archive: The Archive is a nice mana rock for the deck because it comes in untapped (unlike the lands you get to search for) and it can draw you two cards.

Explosive Vegetation: Exploding Veggies provides both mana-fixing and ramp to put you at 6 lands on T3 (following an Embodiment of Spring sack).

Nissa's Renewal: This card can be fantastic as a late game life gain source as well as a way to get the last bit of ramp (and, again, deck-thinning) you'll need to start your turn sequences.

The Interaction

Silkwrap: The wrap is included as a one-of to deal with any of the early problem cards in the format (ie. Hangarback Walker, Mantis Rider, Monastery Swiftspear, etc.), and to provide interaction before a T4 Quarantine Field (at which point, you're often dead to the most aggressive decks).

Negate: The single copy of Negate acts as a potential stopper for Gideon, Ugin, and any other Planeswalker spell, as well as a way for protecting your own win conditions.

Quarantine Field: The one-of in the main board serves a way of exiling several troublesome permanents at a time, or as a way to deal with non-creature threats once they've hit the board.

Planar Outburst: A sweeper that keeps your lands alive and, if awakened, makes new land creatures or increases the size of another--what's not to like?

Scatter to the Winds: A counter that can hit any threat on the stack is good, but one that can make a creature is often even better. The fact that it can be good in both these manners makes this an excellent card choice for this deck.

Dig Through Time: I'm including this in the interaction section because its primary use is to dig for ways of dealing with threats, or to find your win conditions. Either way, the card is an auto-include due to its incredible versatility and usefulness in almost all situations.

Win Conditions

Part the Waterveil: Taking an extra turn is great, but swinging for 12 in 2 consecutive turns is fantastic. By the time you can cast this, you often have two in hand due to the immense thinning the deck does on its own.

Temporal Trespass: While this card doesn't do much to actually win the game on its own, it is incredibly useful to get yet another turn after a Part the Waterveil, and, thus, it deserves a slot in this section.

Ugin, the Spirit Dragon: Ugin has been a staple in this format since he was printed, and his ability to often clear an opposing board is amazing. He also works very well with Part the Waterveil/Temporal Trespass because loyalty counters can go up rather quickly.

Nissa, Vastwood Seer  /Nissa, Sage Animist: Nissa is amazing in this deck because the main way of accruing mana is by garnering more lands, triggering her flip ability. Nissa's +1 is simply great card advantage each turn if you're facing down a clean board. If not, her -2 is also good against many of the smaller threats in the format in its provision of a blocker. However, her ultimate is game-winning, and if you can start an extra turn sequence soon after resolving her, she's likely to hit it.

Lands

Prairie Stream: There are 2 Prairie Streams in the deck to help fix white early so that Planar Outburst is possible on T4 or T5 against the more aggressive decks.

Canopy Vista: This card does the same thing except that it gives you a green source.

Windswept Heath: Serves as a mana-fixer that can grab any of your 3 mana sources now that the Streams and Vistas are run in the deck.

Blighted Woodland: This card acts as an overcosted Harrow in the deck, but it's ability to ramp ever so slightly while fueling Dig Through Time and Temporal Trespass is fantastic.

Lumbering Falls is the ideal man-land. It provides a hexproof body that is very hard to deal with, and when you awaken it, it becomes a 9/9 hexproof beater. It's quite wonderful.

Basics: They're Exploding Veggies fetchable, and they provide the bulk of the mana sources in the deck for that reason.

Sideboard Description to Come...

Suggestions

Updates Add

Overall Match Record (7-5); Overall Game Record (14-11)

Match Record Since Update (5-2); Game Record Since Update (11-5)

Match 1: Abzan Blue (2-0)

I opened with a T1 Embodiment of Spring into a T3 Nissa, Vastwood Seer  Flip, already with four lands on the field. My next turn went, play a land, cast Explosive Vegetation, flip Nissa to an empty board on the opposite side, +1 Nissa into a Hedron Archivefoil with a Part the Waterveil in hand. I played two Hedron Archivefoils next turn with mana up for Scatter to the Winds and passed the turn to my opponent. Nissa was at 5 (she hit a Plains). Next turn, +1 and hit Dig Through Time after top decking a Part the Waterveil. Cast one Part with Awaken, the land gets hit with Abzan Charm. Ensue extra turns. +1 Nissa, hit Temporal Trespass. My opponent sees that I can ult next turn and swing for 36 and concedes.

For Game 2, I removed Silkwrap, 1 Nissa's Renewal, 1 Planar Outburst, and 1 Hedron Archivefoil for 2 Negate and a Dispel, I believe. T2 Duress from him took one Explosive Vegetation from my hand. A T4 Siege Rhino threatened a quick death to my mostly land-filled hand; my next turn was an Explosive Vegetation and a pass. He swung me down to 13. I drew Nissa, Vastwood Seer  Flip and played her. Flipped her with my land drop for turn, and made a token. I then played Embodiment of Spring as a follow-up. He exiled the token with Abzan Charm and killed her with Siege Rhino. I played Hedron Archivefoil on my next turn and sacked it for the draw. He then stole Part the Waterveil with a Duress. I took 4 from the Rhino to go to 9, sacking my Embodiment of Spring to find another land. I top decked a second Part the Waterveil and cast it with Awaken, swinging in for 6, putting my opponent at 16. I drew into a Forest, so I cast Hedron Archivefoil and sacked it for the draw, drawing into Dig Through Time and another Hedron Archivefoil. He used Dragonlord Silumgar to steal my Awakened Island and swing me to 5 with the Rhino. I end-step Dug, and found Ugin, the Spirit Dragon and Temporal Trespass. My next top deck was Part the Waterveil. I played Ugin, and -6ed him, getting my land back. I passed the turn back to my opponent and waited. He cast Nissa, Vastwood Seer  Flip and flipped her, creating a token and followed it by Utter Ending Ugin, the Spirit Dragon. All this required him to tap out. I swung for 6 during combat, and during the second main phase Awakened my Lumbering Falls with Part the Waterveil. On my next turn, I swung for 12, one got blocked by the token, and I cast Temporal Trespass to take the final turn and win the game.

Esper Land Control (2-1)

This account will be a little less detailed because I have forgotten a few of the details since playing. Game 1 saw me in a state where I simply didn't have answers to lands that were creatures since Planar Outburst does not kill lands.

For Game 2, I took out Quarantine Field, a Planar Outburst, and a few other things for my Negates, Dispels, Stasis Snares, and Gaea's Revenges. This game went much smoother and I fought a counter war on my opponent's turn to get him completely tapped out before I could loop a few turns together for the victory.

Game 3 was at a stalemate for a while, but I eventually resolved an Ugin, the Spirit Dragon with Dispel backup. He tried to Ruinous Path it, but I responded with a Dig Through Time and found a Negate and a Dispel as backup. He declared he had to go, but upon looking at his hand, I discovered he had no way of countering my Dig or what I had drawn, and I had Part the Waterveil in hand with an Ugin already at 9 counters. I am fairly confident I had this game in the bag.

Grixis Dragon Control (2-0)

Essentially, I played against a bad opponent. He made all sorts of misplays, and I punished him for it. It was as simple as that. I won Game 1 with Ugin and a Dig Through Time, and I won Game 2 simply on Lumbering Falls beat-down.

GB Artistocrats (2-0)

In Game 1, the onslaught of creatures from my opponent was real, and the beats came in quickly. Fortunately, I was able to Silkwrap his Nantuko Husk, which was alone on the field after he needed to sack his field to block my 6/6 Part the Waterveil land. From here, he was able to continue to flood the field with creatures until I was able to Part the Waterveil with Awaken into a Planar Outburst and begin the slow beat down path.

For the second game, I sided out 1 Planar Outburst, 1 Temporal Trespass, and 1 Nissa's Renewal for 1 Quarantine Field and 2 Stasis Snare, primarily because Zulaport Cutthroat is a pain. This game leaned in my favor after I countered 3 From Beyonds to prevent his primary source of sacrifice creatures from ever entering the battlefield. As the game progressed, I was able to Planar Outburst after flipping Nissa, Vastwood Seer  Flip and +1ing Nissa, Sage Animist  Flip. My opponent was left with 3 Scion tokens, but his fear of Part the Waterveil swing on the next two turns prevented him from attacking with all three. I believe I was able to take enough consecutive turns from here to ultimate Nissa and swing for 36 for the game.

4-Color Rally Aristocrats (0-2)

In Game 1, I was just dead to aggro. I had no answers to the fast beat-down path, and I was quickly punished for it.

I sided the same way I did against the GB Aristocrats deck. Unprepared for Rally the Ancestors, I was simply unable to beat 3 consecutive Rallies with Dispel backup.

Mono-G Eldrazi Ramp (1-2)

Game 1 was bad for me since I got stuck on 3 land for about 3 consecutive turns. Plain and simple, I couldn't cast anything, and he beat me down with an early Avatar of the Resolute before resolving an Ulamog, the Ceaseless Hunger that I could not answer.

I sided out a Planar Outburst, a Temporal Trespass and a Silkwrap for 2 Stasis Snares and Quarantine Field. I was able to kill his Nissa, Sage Animist  Flip with my own on the field, but he quickly resolved an Ugin, the Spirit Dragon once she was at 7 counters to stop the mayhem. Fortunately, I was able to resolve another, and the card advantage she gave me helped me Part the Waterveil twice to kill off my opponent.

Game 3 hit an unexpected combo: See the Unwritten + Surrak, the Hunt Caller + Ulamog, the Ceaseless Hunger . I think he resolved this on T4 or T5, and I simply had no outs. Planar Outburst was not enough after taking a hit from the Hungry.

Naya Tokens (2-0)

Game 1 went very smoothly as I was able to Awaken a Planar Outburst to kill off his side of the field and take out his Gideon, Ally of Zendikar with my land, and on the following turns get in for immediate damage with 3 Part the Waterveils in hand to make large land creatures with. Early ramp situated me well to set up the combo in this game.

For Game 2, I sided out a Valorous Stance and a Temporal Trespass for a Negate and a Quarantine Field. He was able to get off to a faster start in this game even as I Negated his Become Immense in the early stages of the game. I stabilized against a fairly empty board state with a Nissa, Vastwood Seer  Flip. The card advantage provided by Nissa, Sage Animist  Flip's +1 was incredible, and I eventually drew into a Part the Waterveil to ultimate her with Secure the Wastes off her +1 (my opponent had a meager 2 Dragon Fodder tokens out at this point).

Comments

Date added 9 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 1 Mythic Rares

17 - 2 Rares

11 - 6 Uncommons

4 - 6 Commons

Cards 60
Avg. CMC 4.71
Tokens Warrior 1/1 W
Folders Standard, Bant (Modern/Standard)
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