I built this Brawl deck initially as a budget deck but adding in Lyra Dawnbringer and History of Benalia jacked up its price. I would love to hear your opinions on it, as any improvement is welcome.

With a plethora of Auras available in standard that come with the phrase Can't attack or block or in the special case of Desert's Hold , Activated abilities cannot be activated, the main goal of the deck is to basically disable majority if not all of the creatures that enemies put down. While this is going down, we will be keeping our commander Danitha Capashen, Paragon on the board to reduce the costs of all the auras and equipment we have in our deck, assuring a complete lock down on our enemy's creatures, but making sure that our Danitha is the buffest one you have ever seen. Dub , Conviction , On Serra's Wings , and Cartouche of Solidarity may feel weak alone, but with all of them plastered on one creature, it can get pretty annoying.

We have answers available for annoying cards like Nicol Bolas, God-Pharaoh and other Planeswalkers in the form of Ixalan's Binding and Cast Out . These two are also answers for artifact superstars like Aetherflux Reservoir and The Immortal Sun , but this time we can include Invoke the Divine and Forsake the Worldly in that list.

Included in the deck are also some hard hitting equipment like Blackblade Reforged , Dowsing Dagger   (bonus mana always welcome) and Helm of the Host . Although not entirely threatening on its own, the Helm multiplies our finisher creatures (more on that later), and multiplying Danitha just gives us even more reduction than what we already have. Cobbled Wings was added in to give us a chance to fight off flyers, since in earlier playtests just one card giving flying in the form of On Serra's Wings was never really enough.

Teshar, Ancestor's Apostle was added into the deck for some fun combos with Restoration Specialist and Tragic Poet , since casting a historic spell while Teshar is on the board brings them right back out, and will allow us to retrieve any auras we've lost while the game is going on. Teshar is also able to pick back up Sram, Senior Edificer or Danitha if we choose to keep her in the graveyard.

Should the deck be faced by various go wide decks, multiple board wipes are available in the form of Hour of Revelation , Fumigate , Urza's Ruinous Blast (which allows us to keep our Danitha on the board should horrible things happen), Settle the Wreckage (for trigger happy enemies) and Dusk . The addition of Dusk was also welcome as it allowed us to keep our weaker cards like Sram and Kwende, Pride of Femeref on the board, while giving us the chance to return Teshar (if ever they die) and other 2< power cards.

Overwhelming Splendor was a very interesting card to add to the deck since I personally had not heard of it before, but it played well with it being an Aura, which gave me some flavor tingles iykwim. It also blocks off a lot of enemies who have used up all of their enchantment hate on things keeping their creatures from attacking when this one was the real threat. It's good to see a developed Dinosaur board just suddenly become nonthreatening 1/1s, with their abilities invalidated as well.

Finishers are present in Lyra Dawnbringer and Crested Sunmare . Lyra is overall just an incredibly strong card and equipping our enhancing auras and other equipment on her is a welcome plan. Since we will almost always be keeping Danitha on the board, attacking or blocking will assure us gaining life, thereby enabling Sunmare's ability to produce horses. Equipping either one with Helm of the Host grants us either Lyras just giving each other bufffs, or horses make each other indestructible.

Upgrade possibility is History of Benalia , replacing either the Tragic Poet or one of our disabling auras.

Suggestions

Updates Add

A few friends suggested adding Approach of the Second Sun since it's such a hilarious draw. Definitely going to try it out and see if the additional win con helps me in any way.

Comments

Date added 6 years
Last updated 5 years
Legality

This deck is not Standard Brawl legal.

Rarity (main - side)

9 - 0 Mythic Rares

15 - 0 Rares

14 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.24
Tokens Angel 4/4 W w/ Vigilance, Cat 1/1 W w/ Lifelink, City's Blessing, Dinosaur 3/3 G w/ Trample, Emblem Ajani, Adversary of Tyrants, Knight 2/2 W w/ Vigilance, Plant 0/2 G, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Soldier 2/2 W, Spirit 2/2 C, Treasure, Zombie Warrior 4/4 B
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