Sideboard


Just playing around with the cipher mechanic. Use call of the nightwing to create a bunch of fliers to throw down your cipher spells on so you can multiple each turn. Consuming aberration...get it out turn five, its your win most games. Stolen identity had utility but is best used to copy consuming aberration to get the effect to stack. If you go call of the nightwing into a consuming aberration into stolen identity then turn six (if your cipher spells hit and you stack the trigger as stolen identity then call of the nightwing) you should mill 25ish cards on average and turn Seven will mill them out or you can just go for the kill with your now very scary aberration. Increasing confusion is good as a final blow if they stabilize Jace...it's a mill deck, best mill spell in standard Think twice great draw and maybe get them to mill too in response to aberrations death, yes please. Dusk Mage just another way to win and siding in the two others and jace gives you an answer to elxir. Spell rupture-wasn't sure on this at first but if you have an aberration out it is pretty much a straight counter especially since they mill at the cast uping the X and for two mana that's worth it plus it puts more cards in the grave instead of exile like most standard counter.

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 3 Mythic Rares

22 - 2 Rares

10 - 5 Uncommons

11 - 5 Commons

Cards 60
Avg. CMC 3.03
Tokens Copy Clone, Horror 1/1 UB
Votes
Ignored suggestions
Shared with
Views