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Tapping deck that combos tapping, +1/+1 counters and defensive tactics.

This is better suited for team games, where you can hold the game until your partners can actually do something.

This deck is good specially against midrange and swarming-aggro decks that cause combat damage. It is weak against burn and direct damage decks though.

Gideon's Avenger has a good effect for tapping decks and you can combo Blustersquall or Sleep with Sunblast Angel in order to render the opponent defenseless. I keep 2x Brave the Elements to avoid losing the Gideon's Avenger easily (and also to use when im ready to attack with him) and 3xGideon's Lawkeeper to make creatures tap early game and avoid some combat damage. Also the 3x Dawn Charm can help against some early direct damage and combat damage in case you don't have any Blustersquall available.

Curse of Chains is perfect to ensure that Gideon's Avenger keep getting +1/+1 counters. So just keep your cool and avoid risky plays before you have a battlefield control combo.

Mid/late game you can cast Dichotomancy by it's suspend cost and get some free creatures to finish the game. You can cast it even if you don't have any massive tapping spell available, i'm sure you'll be able to tap a lot of stuff untill it resolves.

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Date added 10 years
Last updated 6 years
Legality

This deck is not Modern legal.

Rarity (main - side)

16 - 0 Rares

15 - 3 Uncommons

14 - 9 Commons

Cards 59
Avg. CMC 2.60
Folders Awesome decks, Decks I Like, Modern, Interesting Decks, Main Decks, MAYBE, Other Peoples' Decks, lfjds, modern decks
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