Sideboard


Maybeboard


Hi and thanks for viewing.

This deck was originally inspired by the tournament winning deck Nathaniel Knox played in late 2017. It has evolved some over the years to suit my own play preferences and as new cards have become available. I have several Modern decks, but this one is my favorite. The deck is a lot of fun to play and it wins more often than not.

I am sure the deck could be improved upon given all the great newer cards available to players of the Modern format. As always, I welcome your thoughts and suggestions.

Once I decide that I am going to construct a new deck around a given archetype (i.e. tribal, affinity, combo, control, mill, etc.) and flavours (i.e. Vampires, Slivers, weenie, stompy, etc.); my first thought is, "What game mechanics do I want to incorporate to create a deck that is fresh, fun, interesting, and reasonably competitive?"

Once I have a general idea what I want, my next thought is, "How am I going to win the game?". From there I begin considering my Wincons and studying what cards will take me to my desired end state.

When building a deck, I feel it is important that one can quickly and easily articulate a purpose/reason/mission for each and every card in the deck. Trying to decide what to pull when considering a new card for the deck should be a painful experience.

The basic deck strategy is to deny your opponent any chance to develop the battlefield in the early game. As they run out of resources going into the later turns, chip away at them with your Geist of Saint Traft s, Spell Queller s, Celestial Colonnade s and/or direct damage assets.

The primary purpose of Snapcaster Mage is to allow you to re-cast Instant and sorcery spells from your graveyard (at instant speed). If you do not have enough Snapcaster Mage s, they can be replaced with Mission Briefing .

Spell Queller is an interesting card which can come into play at most any time - even during your opponent's turn. Being able to flash in a 2/3 flier is sweet in it's own right, but Spell Queller 's counterspell ability is just as important. Keep in mind that Spell Queller does not exile a card from the battlefield; it exiles any single unresolved spell (with cmc <= ) that is still on the stack. Time your casting carefully to get full benefit from this great card!


I am not aware of any cool combos that would fit the flavour and strategy of this deck without requiring a major rebuild.

If you know of any, I would love to hear your thoughts.

WEAKNESSES:

STRENGTHS:

UPGRADES UNDER CONSIDERATION:

Suggestions

Updates Add

Comments

Casual

97% Competitive

Revision 4 See all

(3 years ago)

+2 Counterspell main
-2 Cryptic Command *list* main
+1 Fire / Ice maybe
+1 Teferi, Time Raveler maybe
+1 Valakut Awakening  Flip maybe
Date added 5 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 4 Mythic Rares

24 - 6 Rares

25 - 4 Uncommons

0 - 1 Commons

Cards 60
Avg. CMC 2.00
Tokens Angel 4/4 W, Emblem Elspeth, Sun's Champion, Soldier 1/1 W, Thopter 1/1 C
Folders Modern, Dad’s Decks
Votes
Ignored suggestions
Shared with
Views