Nobody has the intention of building a Wall
Commander / EDH
SCORE: 486 | 316 COMMENTS | 57795 VIEWS | IN 251 FOLDERS
Pluralkumquat says... #2
I don't know if my opinion matters to you but you seem to be running a lot of bad walls just because they're walls. Cut them. Make room for better stuff. Also, I don't know how successful your combat tricks are with your play group, but I feel like they're too slow or lackluster to make much of a difference. Third, you really should run Assault Formation AND High Alert. Extra backups for if/when Arcades dies are always helpful.
February 2, 2019 6:19 a.m.
Pluralkumquat I always appreciate every opinion and suggestions, so feel free to write yours :) I don't run walls because they are walls. I run the defenders I run because they are the best in mana/toughness value and also the best ones regarding their abilities. What is better stuff in your opinion?
I'm very successfull running this deck as a straight beatdown/aggro deck, I intentionally left out any whacky or yank combos whatsoever. As I mentioned several times before, I was never in strong need for Assault Formation, that's why I swapped it for the better one. If this should every change, I will gladly change it.
February 2, 2019 10:21 a.m.
Yeah not sure what he is talking about, I have been following this deck sense day 1 ruing the same deck. It does awesome my wife called it the grenade deck because wall will pure out and it's game over. So to you sir Hats off. Also if I do see something I'd point it out here but seems am not the only one and was not first on some brewing but cheers!
February 3, 2019 2:07 a.m.
thcue Thank you for the heads up! I'm really glad that you like the deck and also are successful with it! The nickname your wife gave it is also very funny :)
February 3, 2019 4:13 a.m.
Pluralkumquat says... #6
Fog Bank , Guardians of Meletis , Wall of Mist , Wall of Roots , and Wall of Vines are all lackluster defenders. Jungle Barrier , Jeskai Barricade , Sylvan Caryatid , and Carven Caryatid would be better choices in my opinion.
February 3, 2019 4:57 a.m.
Yeah - fogwall might be a good replacement for Jeskai Barricade. Just remember we kind of don't want walls with power greater then 0 some combos wont go off. Fogbank also offers a crazy blocker for only 2. Just a thought.
February 4, 2019 9:45 a.m.
Lackluster defenders maybe, but we have them for attacking too. Cantripping walls are nice, but I think things like Wall of Omens and Wall of Blossoms are the minimum toughness and maximum CMC thresholds for the ones that are only cantrips and nothing else. Remember, we're drawing for every defender anyway (in most cases), so the focus has to be on more than just the draw. As thcue mentioned, keeping wall power at 1 or 0 matters for some combos, not the least of which is Tetsuko , who is an absolute all-star here. 0/3 walls aren't terrible, but we want higher toughness for the bigger 'grenade' when we attack. Jeskai Barricade is the only one in your list I'd consider adding, as it's a good protection card. THe other three aren't improvements to the existing game plan, in my opinion.
February 4, 2019 8:53 p.m.
PluralkumquatThank you for you suggestions. The only card I would consider adding is Jeskai Barricade , because it offers a good protection for Arcades an I think it is really good. The other ones are eiter too expensive mana wise or have too much power like mentioned by thcue and Mitrian. The deck is focused on getting as much defenders out as fast as possible for the best mana/toughness value. Sylvan Caryatid is not bad at first sight but it wouldn't help much with ramping and in the late game its toughness is too low for . The best thing which can happen is to oneshot an opponent and every single point of toughness is important. I use Fog Bank to shut down a lot of commanders and their abilities in my meta. Maybe I'll remove it in the future because some of those commanders were disbanded.
thcue Thank you for you comment and continuous support.
MitrianThank you for your comment and clarifications. I personally like Wall of Omens and Wall of Blossoms , because they always helped me to get back some cards in my hand after discarding abilities or after I have drawn a lot of non-defenders. If you want to get rid of them, best replacement cards would be Murmuring Phantasm and Wall of Deceit . Those are the only 2 cmc cards left with the highest toughness (well except for Wall of Shards but I don't like to be responsible for enemy advantage).
February 5, 2019 3:35 a.m.
I agree, K4m4r0. I would be very unlikely to remove the 0/4 cantrips in my deck, they are both fantastic. I was simply referring to those as a minimum threshold which cards like Carven Caryatid and Jungle Barrier don't quite meet, hence are not included in the deck.
February 5, 2019 1:41 p.m.
Mitrian Ahh, I see. I slightly misunderstood it then.
February 6, 2019 5:18 p.m. Edited.
Vlasiax I haven't considered it lately but I'm glad that you brought it back to my mind. I'll probably add it in the future. I run Masako because it can catch an opponent off guard with her flash ability and opponents remember this and consider to not attack you when you are tapped out. Otherwise you are totally right.
February 23, 2019 9:53 a.m.
Vlasiax this could be interesting. I'll try to get my hands on a Monastery Flock and test it.
March 4, 2019 5:45 p.m.
Okay one thing that has me wondering is the morf thing..
We can come in morf then when it flips draw a card, then re-morf then when it comes to a wall again draw a card is this how it's working? Just want to clear things up with my mind.
Also in my deck I took out the Shield Wall the +2 is eh but honestly you can put in a card that you want to test out in it's place.
When I get home I'll have to look what changes I did, but the deck is feared by my group.
March 15, 2019 9:58 a.m.
Vlasiax You are right, I should have verified it first. Since it is not entering the battlefield anymore it wont cause triggers to happen. I better remove my misleading comment. Thanks for clarifying it!
March 16, 2019 7:49 p.m.
Okay so in my deck I have these added just a thought and we can brew more.
March 16, 2019 11:31 p.m.
Karn is just a why the hell not till we find a better card haha FYI since it's hard to attack us with all these walls.
March 16, 2019 11:32 p.m.
Dusk I might have to toss that in for Karn Liberated .
We should always have 3 of the mana out cause we need our commander out. So Bant Charm is a good clearing out card etc but commander a the bottom etc .. something nasty.
Ya might loss Scales..
March 17, 2019 12:27 a.m.
Very true I like the Silence idea also Aura Shards talked about earlier was a great idea as well.
We do need to remove the Wall of Deceit
March 18, 2019 1:11 a.m.
HobbyGamer007 says... #22
Wall of Deceit is a 2 Mana 5/5 that draws a card as it enters. That is really good. It doesn't really need an additional effect. The only other 2cmc wall that is able to compete at this cost is Thing in the Ice Flip, as a simple scyfall search can show. Thing in the Ice Flip might be an interesting experiment, but I can't really tell without knowing the meta if you even want the flip effect and if you can control when it happens enough.
Silence is really bad in commander, if you don't plan to win this turn, but I agree, even in creature heavy metas Remove Soul is suboptimal. I would always run Arcane Denial over it and looking at how much blue you have maybe Force of Will .
Also Aura Shards is broken as hell and should be in every deck that has the colors and plays creatures. I would slimply cut a land to play it, at 2.22 average cmc you can easily run 34 Lands.
Also Fetchlands would be great, to make sure you get your dual lands more often, which you will need to reliably play your commander. If you can afford it, run all 9 that hit a color of yours. E.g. Arid Mesa hit's only one of your colors, but can get Hallowed Fountain or Temple Garden so basically any fetchland gets you any color you need. Besides Bloodstained Mire , don't run that one xD
Dusk sucks because it kills the commander, which should always be out if possible, but Slaughter the Strong surely is awesome in here. However it doesn't kill an army of 1/1s so it's not better than Wave of Reckoning , but you could run it over Fell the Mighty if you feel that the cheaper cost is better than the choices you get.
March 18, 2019 7:45 a.m.
@HobbyGamer007 Thanks for chiming in great points and Ideas! Going to put a Thing in the Ice Flip in and a Aura Shards Think they should deffo be in this deck. Going to keep Wall of Deceit this card will always bring up the morf debit and rather just leave it out for now. Great tip on Arcane Denial Tossing that in because my Mana Drain is in one of my main decks. Well that's three am cutting for some new cards. And play testing.
March 19, 2019 10:07 a.m.
Cut* I meant on Wall of Deceit wish we could just edit our old posts..
March 19, 2019 10:09 a.m.
Wow, you have been very active, that's nice!
Slaughter the Strong is a great card and would fit perfectly in the deck, I'm thinking about it since it was in the spoilers for RXN and I have it already at home. I'm currently observing my playgroup if I should add it or not.
When I brew this deck I also stumbled upon Noetic Scales but since I mostly have 4+ cards in hand it won't do much for me. Same for Ensnaring Bridge .
Bant Charm is really great for a charm, but I think it is too hard to keep thre different mana symbols open into other player's turns. This limits us too much in playing stuff in our turn.
Karn Liberated like others said, too expensive mana and money wise and not supporting our deck directly. But it is a nice card :)
Aura Shards is awesome, espacially since enchantment decks are increasing lately. I'll se if I can get my hands on one.
Like HobbyGamer007 said, Wall of Deceit is a 2 drop 5/5. There aren't any better defenders mana/toughness wise, yet. We can simply ignore all it's other abilities.
Dawn is the best part from Dusk . Like HobbyGamer007 said, it destroys our commander and there are better cards.
Silence look good at first, but you are only slowing an opponent down for a turn, where counterspells and removal spell let you react directly to a threat.
Why won't Fell the Mighty deal with little creatures or vampires? You should target one of your defenders with 0 strength.
I don't like supporting my opponents, that's why I don't run Wall of Shards . Same goes for Arcane Denial .
I intentionally started this as a budget deck, so cards like Force of Will or fetch lands are not included. While I totally agree with you that they would make it better, I'm quite happy with the land base and rarely run into colour problems. But thanks for giving a good route! :D
Thing in the Ice Flip could become very bad btw.! You should always watch your spells, because your opponents will :D Could be fun in certain situations and somehow manageable, but it can add a chaos factor I don't like.
Well, these are my opinions, thanks for suggesting so much cool stuff and always commenting on here. I really enjoy brewing this deck with you guys and I hope you are all successful with your decks!
K4m4r0 says... #1
HobbyGamer007 Not quite sure which card I cut but Resolute Watchdog will have a spot!
January 15, 2019 1:05 p.m.