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What the heck is this?

This is my very first attempt at building a mono-red deck. I wanted to try something that's a little unique and when Purphoros, Bronze-Blooded was spoiled, I thought it would make a fun deck.

Onto the deck, it has a lot of beefy creatures that do something when they enter the battlefield, attack, leave the battlefield or die. I also pack a few annoying enchantments that are there to mess with my opponents and a few neat utility artifacts and lands.

I won't go through all the cards but I'll mention those I personally feel worth talking about.

NOTE: This deck is a WORK IN PROGRESS thus it lacks some better mana rocks, some cards are prone to change etc. Any and all feedback is welcome!

Bearer of the Heavens

If your playgroup isn't too keen on their whole board being wiped out, maybe you shouldn't be playing this card (since it doesn't really win you the game outright) but it's great when used "correcly", check out the combo section for more.

Blightsteel Colossus

11 Infect, trample and indestructible. This is the nuke of our arsenal and I don't think I need to tell you why.

Duplicant

Our only way to really exile a creature so it should be used sparingly.

Meteor Golem

Similar to Duplicant, really great in this deck since it hits all nonland permanents.

Steel Hellkite

This card is NUTS. It's a decent beater that get bigger AND it can wipe out NONLAND PERMAMNTS if we pay enough into it. Amazing

Phyrexian Triniform

New addition from Commander Legends, trying it out.

Mimic Vat

This has been one of my favorite cards for a very long time. I've tried to have it in a lot of decks but eventually it always got cut due to it just not working in those decks. It finally has a home in this deck and it works like a charm. You opponent blew up your Sol Ring with an acidic slime? Kill it and put that sucker into your vat and start blasting. Someone has The Locust God that JUST WONT DIE? Exile it under the mimic vat to force it back to the command zone. So much versatility, love it.

Skullclamp

Since your creature's have a tendency to not stick around for very long, getting to draw two cards when they die is a super solid ways to draw those cards.

Blood Moon

Since we're in mono red and only have a few utility lands, this can slow down our more colorful opponents.

Fires of Invention

This card is pure FIRE . Since we mostly rely on Purphoros, Bronze-Blooded to put things in play, this card can really allow us to do some funky stuff. You could for example drop Fires of Invention on turn 4, go to your next turn, play a land for a total of 5 lands, cast Purphoros and have enough mana to still activate him. We also run very few instants so it's not too much of a problem. Just be careful when you have this in play and want to attack with Etali, Primal Storm since you're limited to those 2 spells.

Possibility Storm

I love this card, but a lot of people will hate it. It makes it really hard for players to actually play their cards, but for us it's not an issue since we're more often than not using Purphoros to put stuff in play rather than casting, although sometimes i give in to my temptations and cast stuff just to see what i get. Also, be careful with using this AND Fires of Invention since this wil effectively limit you to 1 spell per turn.

Underworld Breach

We don't really have a way to abuse this card like one would want to, but it's there just for the solid recursion it brings. Late game, you can also get a buttload of if you cast something like Mana Geyser a couple of times.

Irencrag Feat / Mana Geyser / Seething Song / Jeska's Will

All of these are great for either getting Purphoros out early or getting something beefy out.

Reality Scramble

This is really useful if you want to get some extra value off of a creature that's about to die and on top of that, we can use it later in the game just by paying and discard a land.

This deck also packs a few combos to help finish out the game if smacking people with beefy creatures doesn't work. Note that not all of these are infinite combos.

Note: I've taken out Worldgorger Dragon and subsequently Sunscorched Desert, therefore combo 1 and 2 no longer work in this deck but I'll leave them in in case people are interested.

Combo 1

Worldgorger Dragon + Bearer of the Heavens

Play Bearer of the Heavens using Purphoros, at the beginning the end step, Bearer will die and his trigger will go onto the stack. Respond with playing Worldgorger Dragon with Purphoros's ability. Worgldgorgers ETB will exile your permanents, then let Bearers trigger resolve. It destroys all permanents, kills worldgorger and returns all your stuff while your opponents are sent to the stone age.

Combo 2

Worldgorger Dragon + Kiki-Jiki, Mirror Breaker

Have Kiki-Jiki, Mirror Breaker in play and but Worldgorger Dragon into play with Purphoros's ability. In response to the ETB, tap Kiki-jiki to make a copy of Worldgorger. The new Worlgorger will ETB and exile all your stuff. Then the original Exiles all your permanents, bringing back the ones previously exiled back untapped . Now worldgorgers ETB from the original will resolve and you can repeat the process to gain infinite mana and infinite ETB's. To stop the loop, just go to your end step and let the hungry dragon die. Note to self: You need a payoff for the infinite loop. Might include Sunscorched Desert for this but in the meantime, any creature that does damage to players works.

Combo 3

Zealous Conscripts + Kiki-Jiki, Mirror Breaker

Have both in play, tap Kiki-Jiki, Mirror Breaker to make a copy of Zealous Conscripts. When the copy enters, have it's ability target Kiki-Jiki, Mirror Breaker to untap it. Repeat for infinite Zealous Conscripts.

Combo 4

Bearer of the Heavens + Soul of New Phyrexia

For this combo to work, either have Soul of New Phyrexia in your graveyard, in play or have the mana to put it into play AND activate it.

Put Bearer of the Heavens into play with Purphoros. In respond to the trigger, activate Soul of New Phyrexia to make your permanents indestructible. Your stuff in now protected and your opponents have nothing.

Combo 5

Blightsteel Colossus + Chandra's Ignition

Have Blightsteel Colossus in play. Cast Chandra's Ignition targeting Blightsteel Colossus. Thanks to the wording on Chandra's Ignition it will actually be the Blightsteel Colossus that deals the damage, thus dealing 11 infect to all of our opponents and their creatures.

Combo 5,5

Blightsteel Colossus

Put Blightsteel Colossus into play. Attack desired player or whoever is unable to block. Deal 11 winfect. Very cool.

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Comments

99% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

35 - 0 Rares

15 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.61
Tokens Construct 6/12 C, Copy Clone, Dragon 6/6 R, Eldrazi Spawn 0/1 C, Emblem Daretti, Scrap Savant, Golem 4/4 C, Phyrexian Golem 3/3 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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