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Standard Combo Control WU (Azorius)

PureJank


Sideboard

Enchantment (4)

Instant (11)


Cast Sphinx of Chimes, Discard 2 nonland, draw 4 (hope two of the same name), rinse and repeat till you can cast Psychic Spiral and mill almost all their deck. Rest of cards is there to slow down opponent. Silence is very good since you can use it before comboing out or cast something then Silence them on their upkeep.

Here's what you do:

-Cast Sphinx of the Chimes say t5-t6

-Get lucky and draw you whole deck with maybe 4 card left with Sphinx of the Chimes

-On your turn cast silence (if vs control)

-Use Sphinx ability and in response to the ability on stack cast Psychic Spiral

Ex: Use Sphinx discard ability, discard 2 card. Ability goes on the stack, in response do it again then cast spiral for the extra mill.

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Round 1: Vs White Weenie - - - - 1-2

Game 1: Barely won at 2 life and because I started so I got early Verdict. Really considering Syncopate in case of aggro matchup since i need to stop the early threath

Game 2: Got Crush by mutavault, though Silence did it's job on stalling early.

Game 3: Was close. Silence T2,T3 and some Board wipe bought me lot of time, but couldn't draw Sphinx

Round 2: Vs Azorius - - - - 2-0 (Thought it would be harder)

Game 1: Easy win, he didn't expect sudden win. Bagged all my card for T9 or 10 win. Won mostly by surprise factor.

Game 2: SB in +7 counter spell for -4 Verdict and -3 Charm. Having the upper in Counter spell I won after playing Sphinx.

Round 3: Vs RG Monster - - - - 2-1

Game 1: He started. T2 domri, T3 Xenagos GG.

Game 2: SB in +4 Detention Sphere -4 Azorius Charm. T2 domri ate my sphere. He then played only mana dork for a long while. Beat him in the air with Sphinx because I didn't want to show him my strategy. Saying "wtf why im only draying land and mana dork" after t5 was a good enough hint.

Game 3: He got pissed after eating a counterspell after every threat he played. Mutavault and mana dork got me to 7, but finaly drew Sphinx to combo out.

Final Result: 2-1. Was pretty fun. Silence was very good allowing me to stall the aggro deck. Also cast jace T5 then silence vs RG, so he can't play a threat was great. Will try -4 Render Silent for +4 Syncopate.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

20 - 4 Rares

6 - 4 Uncommons

12 - 7 Commons

Cards 60
Avg. CMC 3.11
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