Overview
Play werewolves with upside on their transformed side, then smash face with them.
For all decks wolven, head on over to the thread All Things Wolven.
Creatures
Duskwatch Recruiter
: A 2/2 for 2 that can become a 3/3. While it is human, it can help get other creatures into my hand.
Geier Reach Bandit
: A 3/2 for 3 with haste that can be a 4/3 that allows to enter the battlefield transformed.
Hermit of the Natterknolls
: A 2/3 for 3 with the ability to draw cards is very useful against control type decks. It's 3/5 flip side with even more drawing power is amazing.
Lambholt Pacifist
: A 3/3 for 2 that can become a 4/4. Its day side cannot attack unless I control a card with 4 power or higher. Rush of Adrenaline and
Howlpack Resurgence
can allow it to attack, while Moonlight Hunt can get damage from it regardless.
Pack Guardian
: A 4/3 for 4 is a solid card. If I have a land in hand, I can put out 2/2. Flashing it in allows you to pass your turn to hopefully flip your werewolves. If
Howlpack Resurgence
is out, it's a 5/4 with the possible 3/3 Wolf.
Solitary Hunter
: A 3/4 for 4 that can become a 5/6 screams value.
Enchantments
Howlpack Resurgence
: An anthem for Wolves and Werewolves that also grants trample. Flash means it can be cast on the opponent's turn so that I can pass my turn to transform my werewolves.
Instants
Fiery Impulse
: A burn spell to help survive the early game.
Moonlight Hunt: A bit of spot removal, capable of taking out a creature larger than my own if need be.
Planeswalkers
Arlinn Kord
: Pure awesomeness.
Sideboard
Naturalize: Removal of artifacts and enchantments is always nice to have.
Seasons Past: A sorcery that allows for recursion, good in the late game against control since it can bring back multiple cards.
Silverfur Partisan: A 2/2 for 3 that provides protection against point blank removal instants and sorceries.
Tears of Valakut
: Useful against flying creatures, something this deck otherwise doesn't have much with to counter.
Ulrich's Kindred
: A 3/2 for 3 whose ability to grant Indestructible can be useful against burn/destruction cards.