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Nymris control deck with combo backup. There are a lot of things I could be doing with this deck to be raising it's power level I'm sure, but I am actually trying to keep it in the "flexible casual" range. It's technically possible to win as early as turn 2 with the right 6-7 cards, but I don't actually expect to win frequently with this deck prior to turn 7.

The upside is, it's going to be pretty tough for anyone else to win before turn 7 with a deck filled with interaction.

The idea is to ramp out Nymris quickly, then churn through the deck until you get your combo pieces. A minor gameplay thing is that you will want to play your free removal and such earlier rather than holding onto them (it sounds a bit strange, but it is very relevant given Nymris is a cast trigger and the thing you hit off the ability can change the gameplan wildly even with other things on the stack). Cantrips, on the other hand, are still best when you expect them: hold the cheaper ones until you get Nymris out IF YOU CAN. Nymris makes this deck function so much better, but it is not vital for the deck to succeed. It is an extremely strong support piece, but not necessarily anything more than that.

Paradigm Shift is better considered as a backup win condition as opposed to Doomsday. Even though it is cheaper, you just tend to have cards go to your graveyard naturally and it takes extra steps to remove them before the Shift. That isn't impossible of course: that's why there are several delve cards in the deck. Nymris puts things to the graveyard en masse, and you should expect typically no less than 5-7 cards in the bin at most points in the game. The fun thing you can do with this is make a weird "build your own" pile, but because it shuffles you can't really count on that. But best to be aware of it. And Shift is great as well because it is the way to do a turn 2 win; you just can't count on it frequently because you can't have a graveyard.

If you have Thassa's Oracle, Paradigm Shift, and Doomsday in hand at any point in time, that's a 3 card combo right there. Which is a cool interaction that makes the redundancy less costly.

Scavenger Grounds is also deceptive, in that it can function as a combo piece with Oracle and Shift. It will in the end take the same quantity of mana (effectively, as you have to tap the land for the ability), just requiring a land drop.

Jace, Wielder of Mysteries is in the deck because I have literal nightmares about having my Thassa's Oracle milled or otherwise inaccessible. You really don't need him in the deck, and to be perfectly honest I would prefer to have better options. But that isn't the case, and I don't want to play clunky combo pieces. Paradigm Shift and Doomsday can both make use of both Jace and Oracle, so he stays in for now instead of having to put in a back up win condition.

This is subject to change. I swear, one of these days they are going to print the Laboratory Maniac effect on an instant or sorcery. If/when they do so, that will be what replaces Jace.

In order from top to bottom

  1. Thought Scour
  2. (Anything)
  3. Think Twice
  4. Thassa's Oracle
  5. Pact of Negation

Requires +Way to crack the pile by 1, and to draw the pact if needed

So (6 mana) when factoring in doomsday

The idea is that having a card draw spell in the graveyard makes it possible to play oracle with a counterspell backup (effectively a 3 mana counterspell without baral out). If thought scour is your way to crack the pile, you basically move the pile up by one and stack something else as the last card.

Is your meta filled with expensive spells and low on other blue players? Do your opponents constantly play fragile creature-based combos? Is a 1/6 flyer an impenetrable wall for your opponents? Do you own a bunch of expensive counters after having disassembled a legacy deck?

If yes to any of these, this deck will frequently dominate. But ultimately the main choice is this: Do you enjoy playing reactively? If not, pick a different deck. Nymris is completely shaped around the idea of spells on other players' turns, and so building it as a proactive deck is nearly impossible.

But I should also mention: I have wanted to build this deck for years and years. I have built all sorts of UBx decks, most of them 20-30 instants. This is the best option to me.

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Casual

96% Competitive

Revision 16 See all

(3 years ago)

+1 Consider main
-1 Fetid Pools main
+1 Shipwreck Marsh main
-1 Subtlety main
Date added 3 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

35 - 0 Rares

17 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.27
Tokens Bird 2/2 U, Elemental 4/4 UR, Frog Lizard 3/3 G
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