This deck is all about doing things Off turn. Many of the cards, including Nymris, Oona's Trickster benefit you for playing cards on your opponents turns, or make it easier to do so. So the idea is to do your card draw thing, your counterspell thing, until you can get your Demonic Consultation combo pieces, and then you win! My aim was to straddle the high side of casual, and the low side of competetive, so depending on the playgroup, i could swap out 1 or 2 cards to match the strength of the other decks. Ive also included the Duskmantle Guildmage + Mindcrank combo, the Dramatic Reversal + Isochron Scepter combo, Bloodchief Ascension + Zur's Weirding , and finally the Naru Meha, Master Wizard + Release to the Wind + Slitherwisp combo.

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94% Casual

Competitive

Revision 1 See all

(2 years ago)

+1 Clearwater Pathway  Flip main
+1 Drowned Catacomb main
-5 Island main
-1 Jwar Isle Refuge main
+1 Morphic Pool main
+1 Polluted Delta main
+1 Shipwreck Marsh main
-1 Submerged Boneyard main
+1 Sunken Hollow main
+1 Sunken Ruins main
-2 Swamp main
+1 Underground Sea main
+1 Watery Gravefoil main
Date added 3 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

32 - 0 Rares

24 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.69
Tokens Ape 3/3 G, Bird 2/2 U, Manifest 2/2 C
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