This deck began with wanting a shell for
Relic Seeker
. I soon learned that his renown is hard to trigger, he can't be cast by two
Ally Encampment
s, and he doesn't trigger nor act as a cohort to allies. Thus, he has been retired.
Stoneforge Masterwork creates threats that need to be answered out of all these innocuous one and two drops. It'll turn a 1/2 into a 4/5 in no time. Your opponent will need to use expensive removal (Crackling Doom, Murderous Cut, Abzan Charm, etc.) ON YOUR ONE DROPS. And once they do, just equip the next one drop!
Needle Spires, sacking an excess
Ally Encampment
and Make a Stand gives the deck some solid options late game and hopefully before / sometimes after board wipes.
I've built this on MTGO and have begun testing. This deck can either go tall with Stoneforge Masterwork or wide with Captain's Claws. This deck feels strong now, and very strong after rotation. You can be very aggressive with the right draws, but you can also develop the board state with removal and protection in hand to back you up as you do so.
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