pie chart

Obelisk the Tormentor! Kefnet Voltron

Commander / EDH

Zerasen


Maybeboard


This deck has a pretty simple premise: Indestructible, Flying, 3-mana 5/5's are good at punching people.

The plan is to suit Kefnet up with some powerful equipment and kill each opponent, one after another with commander damage. In order to do that we have Empyrial Plate and Grafted Exoskeleton both of which will make Kefnet a 2-hit kill. Strata Scythe should produce the same effect but its usefulness is limited by the number of lands we have in play. We also have a couple haste enablers like Lightning Greaves and Hall of the Bandit Lord to make sure that Kefnet can swing early and often.

The last piece of tech we have to solidify our victory is land stax. The best way to ensure Kefnet sticks around is to prevent anyone from casting spells, which is totally one-sided because all we have to do is turn Kefnet sideways to win. In order to do that, we have Worldslayer, which is incredibly game-ending if we ever connect with it, Sunder, Winter Orb, and Static Orb. Even if we're not slaying the world, the other three should tempo our opponents out enough to win the game.

The deck has two other win conditions. It has a light morph package, which is built to synergize around Vesuvan Shapeshifter, the most powerful of which is Brine Elemental. When combined with the shapeshifter, this will prevent our opponent's from untapping forever, until they can kill either piece. This isn't directly game-winning, but it should give us plenty of time to close out the game since it's completely one-sided, especially considering we can hold up counters to protect the combo. The other win-condition is a little more silly and circumstantial. If we Spell Crumple or Hinder someone's spell to the bottom of their deck, we can follow it up with a Tunnel Vision targeting them and naming that card that we know is the bottom card of their library, milling that player out. It won't win the game, but it will kill someone as long as they don't have eldrazi or Blightsteel Colossus. If they do, you need to hold up Scavenger Grounds and exile all graveyards in response to the shuffle trigger.

The rest of the deck is card draw and control, like boardwipes, counterspells, and removal. The card draw elements are particularly important since Kefnet won't be able to attack unless we have a full hand, so we're a little heavier on that than most decks.

Suggestions

Updates Add

Comments

Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

32 - 0 Rares

26 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Bird 2/2 U, Boar 2/2 G, Morph 2/2 C
Votes
Ignored suggestions
Shared with
Views