I originally had Mindcrank in here, but I decided that since I have other cards that can mill cards, I'm able to play even without Mindcrank and may replace it with some other card. Problem with it is that if I get Bloodchief Ascension at, let's say, turn 5, it will take some time to make it functional and then I must get Mindcrank too, and I think that this is a to much of if. And since I'm not playing a milling deck, I think I can replace it with something else, as I already did. But probably till I get cards that I do not own at this time, I will put it on and see how much will this combo be successful. Thanks for the comment anyway :)!
January 22, 2013 12:59 p.m.
Before you check this, realize this is not for spam.You seem to be taking your Obzedat EDH in a very different direction than mine, which is cool. However, you might get some ideas from seeing another build.Obezdat, Enchantment Council
January 28, 2013 4:20 p.m.
Before you check this, realize this is not for spam.You seem to be taking your Obzedat EDH in a very different direction than mine, which is cool. However, you might get some ideas from seeing another build.Obezdat, Enchantment Council
January 28, 2013 4:20 p.m.
+1 I like the deck. You have lots of combos, so perhaps more tutors? Also, for the purpose of tappedout.net, I do not believe that you have to list your commander as a creature if it is already listed as the commander.
January 28, 2013 8:55 p.m.
Kygehn: Thanks for upvote! More tutors will for sure go in, but not now - at this time I feel I need rather creatures to stabilise the game, to have something out before running some of the ending combos - so, rather creatures, since the deck depends on them a lot in early games. And, I haven't been listing my general in the deck at first, but after checking more and more decks, I found out that most people have it like I do have right now. But that is not so big deal I think :)
weswes110: Thanks! Took an inspiration in some cards and will add them soon.
January 29, 2013 11:22 a.m.
wait when obezdat enters exiles doesnt he go back to commander zone?
January 31, 2013 6:17 p.m.
Both yes and no might be correct. In Commander game, if your general should be somehow destroyed or exiled, you have got 2 options: return him to the commander zone from which you may cast the commander again by paying additional 2 colorless mana; or you may let him exile or die (put the general to your graveyard). And that it how Obzedat works: You exile him, but you choose not to put him to the commander zone and after this decision the rules text on him will be in progress = he will return at the beginning of your next turn, gains haste and drain 2 lives ;)
February 1, 2013 7:01 a.m.
Bobgalarneau says... #9
Since the deck feel low on creature, i would take out some planeswalkers..... 8 of them is realy alot and most playgroup don't realy apreciate them
February 5, 2013 1:06 p.m.
Know that, and I'm going to take some of them out. Just didn't have time to make a new version of this deck.
February 5, 2013 1:09 p.m.
Bobgalarneau says... #11
Interresting deck but do you realy want to win with those infinite combo Sanguine Bond or Guilty Conscience ? While sanguine and exquisite blood are in the theme of your deck by themselves even whitout the combo, i can't find a use for Guilty Conscience other than instant win with Stuffy Doll . What if one of those get in your grave? What if you can't find a tutor?
February 5, 2013 1:14 p.m.
None of those combos are necessary. They are noted in description just because they are possible. Both Sanguine Bond and Exquisite Blood are good cards just on themselves. Stuffy Doll is here because I consider her as a really interesting blocker and Guilty Conscience because of enchanting enemies creatures and when they deals damage, the enchanted creature would be probably destroyed - it is something like an anti-attacking card. But those two cards are cards which are replaceable in future.
February 5, 2013 1:29 p.m.
Man, you sure have a lot goin on here. I agree with Bob on the Planeswalkers; 8 of them are just overkill. As for the creatures, I'm not so sure on that. If the combos are your goal, then maybe large aggressive creatures aren't the way to go (at least that's what my experience has been.)
I ended up dropping the Stuffy Doll +Guilty Conscience combo from my deck simply because after you get rid of one of your opponents they become dead cards (that and whoever I do it to in my playgroup usually gets all pissy at me for the rest of the night). Too bad, it's one of my favorite ways to kill people.
Admonition Angel ? This one is new to me. What a douchy little card. ;)
+1 for introducing me to Vizkopa Guildmage . She's going into my deck.
February 5, 2013 9:57 p.m.
Thanks for feedback. Thank you also for sharing the experience wit Doll combo. That point of view just didn't come into my mind. And that thing about the walkers.. I know about it and will change that after I find some other useful cards.
And about he combos: As I already said, they are here mentioned just because they can be played. But why they are here is because I see all of those cards working quite good even without the other card necessary for running the combo.
February 6, 2013 1:59 a.m.
Marsh Flats will go in for sure one day, but at this time I do not own any copy of them and there are still cards which have bigger priority than this land (like Damnation or Wrath of God and some others), which, at least in my country, costs $25.. Thanks for the +1!
February 9, 2013 4:24 p.m.
hazzaismyname says... #18
Magus of the Disk . Cause at your end step after the council leaves, blow everything up. And then you are at least a step ahead.
February 9, 2013 9:14 p.m.
Nice one, thanks. I'm already playing card:Nevinyrral's Disk and this guy might help a lot. Again, thanks.
February 10, 2013 5:49 a.m.
miracleHat says... #20
i agree with all of the maybeboard (including iona)!
February 24, 2013 3:43 p.m.
Grave Titan is a nice creature to have. Really builds some board presence without having to overextend.
March 9, 2013 3:22 p.m.
One last thing, I would up to land count to around 37. Lands are really important in EDH since almost every deck is build to go into long games. It's just the format. More mana helps with combos and I've found that in EDH it's all about who can get card advantage and still hit all the land drops. On that note, Staff of Nin Phyrexian Arena and Underworld Connections are all great. Not to mention Necropotence and you should probably play Return to Dust to hate out things like Darksteel Forge
March 9, 2013 3:27 p.m.
I know I said last thing... but I would also like to not that you want to avoid some creatures like Lord of the Void who seem awesome, but die all too easily. Enter the battlefield effects are really powerful in EDH, and most formats really. I would suggest Angel of Despair. Also I see you have Grave Titan already, my apologies.
chrispmatth says... #1
Bloodchief ascension does infinite combo with Mindcrank , since it seems you're going that route. And I just found out about the stuffy doll combo. That's mean...
January 22, 2013 10:19 a.m.