Still in the making

Oath of the Gatewatch Bant Flash/Collected Company.

The main goal is to get rid of any early board presence our opponent tries to establish with our 2 cmc removal/counterspells. Then we build our own board while keeping their spells in hand or countered. With Collected Company our build becomes huge very quickly and aslo pretty overwhelming.

For the creatures, it's fairly simple. Took the best flash creatures, and the best ETB effects on 3 CMC bodies to build the list. Bounding Krasis and Reflector Mage are always a welcome sight, so they're both 4 of's. Clash of Wills or a Warping Wail to get rid of any early game threats, such as Jace, Vryn's Prodigy   as soon as he comes out.Warping Wail can also serve as a way to play a turn 3 Collected Company. Dromoka's Command and Ojutai's Command are both great, for protection against Radiant Flames and for a way to rebuild after wipes or losses. Flashing back a Harbinger of the Tides is great. Also, flashing in Sylvan Advocate if took out of sideboard can possibly make a 4/5 vigilance + a 5/5 hexproof Lumbering Falls on the next turn (creds to Tye in the comments). Finally, Eldrazi Displacer is great for removing blockers, protecting from spot removal and flickering any ETB creature we have.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

41 - 0 Rares

8 - 0 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.74
Tokens Morph 2/2 C
Folders naw, Deck ideas
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