Oh, You're out of cards? 2.0 (Requesting help)

Casual* CreationArt

SCORE: 22 | 70 COMMENTS | 3020 VIEWS | IN 5 FOLDERS


Raek says... #1

@CreationArt I'm a huge fan of mill and currently have one that I made myself, mostly designed to stop the current aggro meta, but it also works quite well against most deck types, might be some cards in there to spark your interest in possibilities Aggro Destruction (Through the Land Screw), also put something with cipher on invisible stalker (recommend Hands of Binding ) that way each time you attack it will auto-trigger Consuming Aberration 's ability

February 8, 2013 11:24 a.m.

Saljen says... #2

If you're going to use Undead Alchemist then you may want another zombie to help take advantage of his ability. I'd suggest Highborn Ghoul because of intimidate, or you could also look at Scrapskin Drake for flying, either way you can hit straight to their cards in most cases.

February 8, 2013 6:09 p.m.

CreationArt says... #3

Yeah, I probably should run Hands of Binding to prevent some of the damage that could be done, plus the trigger. And for the Undead Alchemist , I'd rather not throw in other zombies, if anything I plan on adding in 2x Artful Dodge .

February 9, 2013 10:49 a.m.

jlgadrow says... #4

There are a lot of unblockable creatures out there if you want to focus on cipher as your main win condition. I like Deathcult Rogue just because there aren't a lot of rogues on the boros team. Elgaud Shieldmate might be able to provide you with some permanent protection from removal, and Mizzium Skin can provide hexproof at instant speed.

One card that should be included, especially with Jace, Memory Adept is Duskmantle Guildmage . As long as you get your mana drops, he's a turn 6 instant win.

February 11, 2013 6:44 p.m.

jlgadrow says... #5

Oh, card:Rogue's Passage is also a good land to run.

February 11, 2013 6:46 p.m.

tucker5888 says... #6

Run 60 cards to make it legal they will help out too

February 13, 2013 4:28 a.m.

CreationArt says... #7

I'm at 60, I just forgot to update this. I made a few changes yesterday, but nothing seems to really help. I'm still getting screwed on a game by game basis.

I have 1 Mind Grind now, and I get it opening hand every game. Even after 10 minutes of shuffling, opponent cutting, and even after a mulligan. I feel the same way with Jace, Memory Adept and Consuming Aberration . They always start in my hands which is awful, because they are both 5 drops. I've let others run my deck and they have the same problem. Its like they are magnets.

I'm about to drop the standard theme, as I don't plan on playing in tourneys, and my friends only play casuals.

February 13, 2013 10:11 a.m.

Millguy says... #8

You should really really really get Archive Trap and maybe even Ravenous Trap

August 12, 2013 7:53 a.m.

Millguy says... #9

Also try running something like Mask of Avacyn or Whispersilk Cloak or Lightning Greaves to make sure that your guys don't die early. The reason I like Mask of Avacyn is because even if you exile the opponent's library abberation doesn't die outright and can really keep him alive in case Rest in Peace comes in play. Also consider adding some control mill like Jace's Erasure , Curse of the Bloody Tome and Memory Erosion and some draw engine cards like Pilfered Plans or Thought Scour or Divination to keep the mill rolling. Also I really suggest putting in 2 Evil Twin to kill of big threats and give yourself their nice guy.

August 12, 2013 8:08 a.m.

CreationArt says... #10

I actually run Archive Trap on the sideboard, I forgot to add them in. I'm actually trying to find a new kind of search. People quit searching there decks from Ghost Quarter because I always had at least one in my hand.

I'm thinking about just dropping the Consuming Aberration 's. I hardly ever get them out, and when I do it's just to late in the game. They normally have less than 10 cards left, which I could easily mill out rather than playing Consuming Aberration , waiting until the next turn then dropping a few spells.

August 12, 2013 8:24 a.m.

CreationArt says... #11

Made some changes, I went to a few local stores and came back without my list of cards completed. Ensnaring Bridge are super hard to find locally, I didn't find one in any of the shops I went to, so I'll have to order online most likely. Also, none of them had Mana Leak .

I play tested the deck against a golgari graveyard deck, and noticed a much greater mill but I still fell short. I won 3/6 games which was my average before the changes.

August 12, 2013 4:09 p.m.

malfeischylde says... #12

I've found that the way to go with Mill is things that wipe the board repeatedly. Anything that can kill creatures, or bounce masses of them, is key. I've come to like Mutilate , Devastation Tide , and such. If this is a casual deck, what era is off limits? Perhaps something like a Winter Orb , Nevinyrral's Disk or Stasis would be helpful? I don't think any is particularly expensive.

August 14, 2013 4:06 p.m.

CreationArt says... #13

I'll have to play test more when I'm able to play more creature heavy decks, currently only have one friend around and he runs very few creatures.

Most of the cards you listed, would also effect me in some way, just as much as them for the later cards. I do need some sort of constant control, which is why I was trying to incorporate something like Ensnaring Bridge to hold some things back.

August 14, 2013 4:52 p.m.

malfeischylde says... #14

There's also Meekstone , which I use in my EDH mill deck. God, that really pisses people off. lol

August 14, 2013 5:04 p.m.

CreationArt says... #15

Oh my god. That would be a great card. I'll definitely pick that up next week!

August 14, 2013 6:16 p.m.

Millguy says... #16

I don't mean to be pulling at you but could you explain the comment. "People quit searching there decks from Ghost Quarter because I always had at least one in my hand." I really didn't get it. I agree that is getting really slow with the 5 mana drop since you have decided to go with a more controllish approach. I would really suggest swapping the Keening Stone with Archive Trap and Ravenous Trap in the main board. I am sure you know the combo of destroying their land and playing the traps for 0 mana. The Ravenous Trap is good for exiling their library to stop any of the graveyard shennaginary. I would also remove Death's Approach and swap it some other removal if you really want but I don't think you need it. Also try reducing the Breaking or remove them completely because its a black/blue at sorcery speed which really isn't as effective as mind sculpt and you are not running any reanimate stuff so the other half is not really justified.I cant think of anything that can make them search their librarybut given how so many people seem to use fetch lands anyway, you are more than likely to hit the spot with traps and if you run into a mana ramp demp ....Also you have enough mill otherwise I would also put in Deathrite Shaman for some mana ramp exile/kill. As for Archive Trap I think that for the instant speed its well worth it. Also why not Psychic Strike instead of Negate ?. Try Thanks for bearing with me good deck otherwise.

August 15, 2013 2:44 a.m.

CreationArt says... #17

Ghost Quarter gives them the option to search for a basic land when I destroy one of theirs, using the word "may". When I ran Archive Trap , nobody I played would search their decks. They would just take the land destruction and move on because they knew I had at least 1 Archive Trap in my hand,.

I came across Deathrite Shaman last night when searching for cards I could add. I am really considering it. Keening Stone is such a game changer, and it's won me so many games I can't see parting with it. It's a great mill 30+ which can dominate the "late" game.

I'm using Breaking for the mill 8 for UB. It's a great card, the only thing better would be Glimpse the Unthinkable , but they are $20 each.

In my play group, there is only 2 decks that I play against that so I can't see putting Ravenous Trap mainboard. Plus, it would make keening stone useless. So if I want to go this route, I need to remove Keening Stone also.

I chose Negate over Psychic Strike because of the mana cost. I'm trying to get my hands on Mana Leak to replace negate. Mana is a huge problem in this deck, I'm not sure if I'm running to much or to little, as I seemed to get flooded in mana, or mana screwed. No matter which way I shuffle! The only draw back to negate is the fact that it's "non-creature".

Thanks for the input!

August 15, 2013 7:21 a.m.

Millguy says... #18

Fair enough! I knew that it was hard to part with Keening Stone but I thought that you might consider the speed as well as the mana cost. but if you are not interested in exiling it then definitely keep Keening Stone . Final piece of advice in case you run against a reanimate or golgari Scavenge deck, Tormod's Crypt +1 from mehave a nice day, take care :)

August 15, 2013 7:38 a.m.

The thought of the mill 13 for free is cool, but I would consider sideboarding out the Ghost Quarter unless you also bring in the Archive Trap because the land doesn't do anything for you unless you also have the trap. If you have access to them I would add more Watery Grave and any of the other dual lands such as Drowned Catacomb , Darkslick Shores etc etc. Also the bounce land from the first Ravnica Dimir Aqueduct is awesome. Even guildgates would be helpful. The more two color land the fewer you can run and still hit your mana base. As for creature control, the Wight of Precinct Six is extremely useful and cheap. I actually run a fairly creature heavy mill deck that is pretty effective I can give some other creature related suggestions if you're interested, but if you don't want to stray that direction I get it. Anyway, that's my two cents.

August 15, 2013 11:40 a.m.

MindAblaze says... #20

I've found Archive Trap works best with a Path to Exile /Ghost Quarter package. I don't know if you want to splash white but that also would open up one of the best stalling cards out there in Wall of Denial . Just a thought.

It becomes hard for opponents to keep passing up lands. Especially when their ramp spell was a creature...

August 15, 2013 12:13 p.m.

CreationArt says... #21

I really like the trap idea, I don't want to splash white though. I will definitely need to fix my mana. I'll be looking into Dimir Aqueduct and Drowned Catacomb for the lands when I get a few dollars to spend.

I don't really like creatures, I don't know why. So I generally try to mill them out completely rather than dropping their life. Sort of an added challenge.

August 15, 2013 12:23 p.m.

I understand the aversion to creatures. I love winning in strange ways. In fact on my page you'll see a creatureless Maze's End deck. Not that I'm shamelessly plugging my deck on you're page ;)

August 15, 2013 12:27 p.m.

CreationArt says... #23

As much as I love my Hedron Crab s i'm considering removing them. They get removed almost instantly and they could make space for something better.

August 15, 2013 12:28 p.m.

MindAblaze says... #24

Without fetches your Hedron Crab s are definitely underperforming. They are awesome though.

August 15, 2013 12:29 p.m.

CreationArt says... #25

I'm considering removing them, but unsure of what to do with the open spots. I'm wondering if something like Ensnaring Bridge would do a good enough job of defending me.

August 15, 2013 2:28 p.m.

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