CanadianShinobi says... #2
Well... yeah but 4x Negate is better than 2 Narset.
March 15, 2015 9:45 p.m.
ControlLeader says... #3
no narset can copy end hostilities and have a 2 turns of clear board.CanadianShinobi
March 15, 2015 9:47 p.m.
CanadianShinobi says... #4
Statistically speaking you're more likely to draw your counter spells more than Narset. I am not saying remove Narset, I am saying tighten up your sideboard and to do that you require efficient counterspells, negate can do this. Narset cannot. Wipes do not help against something like GW Devotion. As a long term control player I have enough experience to know what I'm talking about. Narset is powerful but has her limits. She's mostly a draw engine, you still need to defend her though. You need to consider your sideboard as the tools that will win you games 2 and 3. Unless you are sure of your matchups always assume you'll go to game 3 and plan accordingly.
March 15, 2015 9:52 p.m.
ControlLeader says... #5
Yeah i took all your consideration so i made the changes.CanadianShinobi
March 15, 2015 9:57 p.m.
kittycatsupremeoverlord says... #6
I'd drop 1x Anticipate and 1x Dragonlord's Prerogative for 2x Pacifism
March 16, 2015 10:30 a.m.
What are you targeting for exploit on Silumgar Sorcerer? Perhaps side Negate instead of Surge of Righteousness for your Jeskai Tokens matchup or control mirror. Valorous Stance is too good especially against the midrange decks, maybe think about having +1/2 in the side? I think G/W devotion is the biggest threat because of it's early game explosive growth. You might not last long enough to find/get off an End Hostilities in that match up even after you side in your Silkwrapx3. I would seriously consider Silumgar's Scorn because that deck will be frequently tapping out. Then late game it still works as a hard counter for you with your Dragonlord Ojutai WinCon.
March 17, 2015 6:45 p.m.
Bit low on win cons. Id add the x spell that makes tokens. Doubles up as defense and you get to leave your mana up. If the board is stable you win in a few short turns. Also myth realised is a possibility that plays well with end hostilities. For a control deck there's not enough 2 or 1 mana plays. You would be winning the late game anyway so I would probs try nullify instead of distainful stroke or even the dragon counterspell
March 18, 2015 7:13 a.m.
Also think there should be at least 1 radiant fountain since ur mana is so good. So you can dig for it if needed and interact with pla after board
March 18, 2015 7:15 a.m.
Nice deck for ur current metagame anyway. Ur opponents will get dragons of tarkir as well. For ur metagame I would jack the b lights to 4 and def play the x spell. And some glare of heresy.
- 1 evolving wilds + 1 radiant fountain
- 1 ugin - 2 disdainful stroke + 1 b light + 2 x spell
March 18, 2015 7:30 a.m.
Maybe rethink the Citadel Siege and Monastery Siege in the side board? I think one is probably plenty given how many plays you have at 4/5 mana. You need to flesh out your early game a bit more.
March 18, 2015 8:34 a.m.
The_Dark_Adonis says... #16
I would consider dropping an ojutai's command or 2 for either Jace's Ingenuity or more Dragonlord's Prerogative. You will need draw and ojutai's is an expensive counter. Don't drop them all though cause options are nice. You may also want to look into Anticipate, it's like a mini dig.
March 22, 2015 8:04 a.m.
ControlLeader says... #17
I run 4 Anticipate. Thanks for the advice I have been running U/W control since Khans.The_Dark_Adonis
March 22, 2015 8:08 a.m.
Hey ControlLeader, I copied your deck and changed it around to what I would play. I made this before your update. That system your store has is pretty sweet for testing out new decks. I see you made some changes at the tournament, I did not take these changes into account, but I like some of them you made.
Here's the deck: UW Control Average copy
Take a look, feel free to ask me any questions as to why I did or didn't include a card. I didn't have time to nail the sideboard down.
March 23, 2015 8:27 a.m.
CanadianShinobi says... #19
Once again your sideboard has devolved into something incoherent. I really don't understand why most of those cards are there. Also, remove Thassa's Ire. It's just bad.
March 23, 2015 9:01 a.m.
ControlLeader says... #20
CanadianShinobi Thassa's Ire this card is amazing shuts down creatures keep Ojutai with Hexproof. Tell me why you think this card is bad.
March 23, 2015 9:29 a.m.
ControlLeader says... #21
Also CanadianShinobi can you help me with a sideboard
March 23, 2015 9:29 a.m.
CanadianShinobi says... #22
Did you not see my previous comments regarding your sideboard? I have already provided you ample help. Encase in Ice doesn't particularly solve anything, so I wouldn't run it, its best to remove threats, not have them sitting around. Whelming Wave is pointless because, again it fails to remove threats properly. You're better off with another End Hostilities. I can see Radiant Purge have some use against Abzan, but again it's limited in what it can hit.
Main deck needs more counter magic. Cut 1x Ojutai's Command and 1-2x Anticipate add in Nullify. Thasa's Ire should be anything else.
It's bad because it doesn't do anything important. It taps something for 4 mana. Mana that, as a control deck, you do not want to spend tapping something. Or untapping something. You want mana open for counterspells and removal. Its a worthless mana sink that doesn't provide any benefit to the deck overall and its expensive for a mana sink. Why play that when you could just cast Ojutai's Command and do something better?
March 23, 2015 9:37 a.m.
ControlLeader says... #23
Because it is card advanatage. Encase in Ice is in there because there is Stormbreath Dragon my friend went over the sideboard and that is what he came up with.
My metagame has changed because we can use new cards here is what happened.
Control
U/B 5
U/W 4
Esper 3
Jeskai 1
Sultai 1
Combo
Jeskai 2
Temur 1
Soulflayer 1
Midrange
Abzan 2
Mardu 2
Devotion
G/W 7
G/R 4
G/U 1
Mono Blue 4
Aggro
Mono-Black 2
Mono-Red 8
R/W 3
Jeskai 5
Abzan 5
Naya 1
B/W 1
March 23, 2015 9:57 a.m.
Consider Myth Realized. It can take the heat off your wraps and lights at the very least. At the best, they have to use a combat trick or instant removal to deal with it when it's attacking for 11, which helps ojutai if you don't have ire. It's also a good blocker/deterrent.
March 23, 2015 1:13 p.m.
ControlLeader says... #25
epikurus i have consider it is not that good when all your opponents have to do is -1 ugin or have enchantment removal.
ControlLeader says... #1
that is the point you don't want to draw a negate late game you can also ultimate her against heroic deck and jeskai decks.
March 15, 2015 9:37 p.m.