Sideboard


Maybeboard


Introduction

This is a grindy deck that wants to abuse sacrifice strategies, top deck manipulation, and tokens.

Though he is the commander of this deck, I think there is a reason why Old Rutstein isn’t that popular. First, I think he is a better utility piece in the 99. His ability only triggering on ETB or beginning of the turn hinders Old Rutstein greatly. Second, I think everything I’m trying to do in this deck would be better in a Jund shell with Korvold, Fae-Cursed King at the helm. I think Korvold provides so much more than Old Rutstein, with access to Goblin Extortionist and innate card draw/sacrifice enabler. Third, Old Rutstein is too spread out and doesn’t not excel in comparison to other Golgari commanders. Even within Golgari, I think these commanders just do the thing better:

  • Meren of Clan Nel Toth is a better reanimator card.
  • Gyome, Master Chef is better at creating mass artifact tokens.
  • Old Stickfingers is better for self-mill.
  • With all of that being said, why did I bother making this deck with Old Rutstein at the helm? Well, I like the card. I think it is interesting and unique in what it is trying to do. Old Rutstein wants you to manipulate the top of the deck, slowly self mills, and abuse tokens. If I’m self-milling, then I’m going to play some reanimation. However, the major focus is abusing the tokens produced, especially treasure tokens. Within , this is where Old Rutstein shines as the best treasure commander. As well, there are perks to Old Rutstein being supplementary rather than necessary. I have no issue with not sending Old Rutstein to the command zone. This adds another option for looping and recurring Old Rutstein for his trigger.

  • Boseiju, Who Endures: Oh Wizards, what did you just do? This is an uncounterable artifact, enchantment, and nonbasic land removal for ….on a land. In all reality, this will only cost because the ability becomes reduced when a legendary is on the battlefield. Boseiju, at its worst, is a fancy forest. This is a new staple for EDH.
  • Cabal Coffers: This card is here to combo with Urborg, Tomb of Yawgmoth.
  • Field of the Dead: Field of the Dead creates a 2/2 zombie token when a land enters the battlefield after you have seven differently named lands. Not only is it easy to meet the land requirement, it is easy to cycle lands and produce numerous amounts of zombie tokens. There is a reason why this card was banned in other formats.
  • Grim Backwoods and High Market: This utilite lands provide another sacrifice outlet, whether it is just gaining life or drawing a card.
  • Nurturing Peatland: This is another source of card draw. Peatland is good with The Gitrog Monster and Crucible of Worlds.
  • Strip Mine: Ah, the silver bullet. Strip Mine removes other lands that need to be addressed.
  • Treasure Vault: Treasure Vault is an artifact land and can filter mana into Treasure tokens.
  • Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth: Everything is a Forest or a Swamp.
  • Urza's Saga: Urza’s Saga is strong in any deck with an artifact focus. The second stage creates a Construct token with increases in power and toughness per artifacts you control. These tokens will be huge because of all the artifact tokens, creating a massive threat on the field. The last stage can tutor one of the smaller artifacts, like Sensei's Divining Top.
  • Black Market Connections: BMC produces either a Treasure token, draws a card, and/or makes a 3/2 shapeshifter depending on how much life is spent.
  • Bootleggers' Stash: This is the cash register! Bootleggers’ Stash makes each land into a storage land via treasure production. With each turn cycle, any leftover lands can pump out a treasure token. The longer the game goes, the better the value for this deck.
  • Gala Greeters: Gala Greeters is a more advanced Prosperous Innkeeper. On Turn Two with only , Greeters doesn’t do anything. However, there is where the downsides of this card stops there. Three times per turn, Greeter creates a treasure token, gains a +1/+1 counter, and gains 2 life. Ideally with two triggers per turn, Greeters create at least three treasure tokens and grow by 3 counters (or gain life instead of counters depending on what's needed.)! With all the token production, Gala Greeters will be a long-term treasure producer, life gainer, and beater.
  • Grim Hireling: Grim Hireling creates two treasures for each opponent that was dealt damage. If need be, Grim Hireling can convert treasure tokens into sorcery speed removal for .
  • Old Gnawbone: Old Gnawbone is the biggest treasure producer in the deck. With Gnawbone on the battlefield, creatures create treasure tokens equal to their power when they deal combat damage. By itself, Gnawbone creates seven treasure tokens. That’s busted! Besides Archon of Cruelty, Gnawbone is one of the preferred reanimation targets.
  • Pitiless Plunderer: Plunder produces a treasure token every time one of my creatures dies, even tokens. Plunder converts insect, squirrel, and pointless creatures into treasure, which is the preferred token in this deck. Due note that Plunder and Chatterfang, Squirrel General with a free sacrifice outlet creatures infinite treasures and infinite ETB/LTB triggers.
  • Prosperous Innkeeper and Skullport Merchant: Both of these creatures create a treasure token when it enters the battlefield. Innkeeper provides lifegain and Skullport converts creatures and treasures into card advantage.
  • Revel in Riches: This turns all of my opponents’ creatures into Shambling Ghasts for you. You’re playing an aggressive deck. Be assured that you will get treasure tokens off of death triggers. You can also just win the game if you have 10 treasure tokens at the beginning of your upkeep for the stylish alternate win condition. .
  • Ruthless Technomancer: Technomancer sacrifices a creature and creates treasure tokens equal to its power. For and X artifacts, Technomancer can also reanimate a creature equal to X. The ability to create treasures and reanimate creatures in exchange for artifacts solidify technomancer’s position in thes deck.
  • Tireless Provisioner: Provisioner is an upgraded version of Lotus Cobra. Provisioner produces a Treasure token or a Food token when a land enters the battlefield under your control.
  • Archon of Cruelty: AoC’s trigger is very strong. AoC forces an opponent to sacrifice a creature/planeswalker, discard a card and lose 3 life while you draw a card and gain 3 life. AoC is the best reanimation target.
  • Blood Artist: Blood Artist drains one opponent every time a creature dies. Like many of the aristocrat cards, Blood Artist is going to activate numerous times.
  • The Meathook Massacre: Massacre is a scaling board wipe when it enters the battlefield. In addition, Massacre provides a draining effect when either your creatures or your opponents’ creatures die..
  • Chatterfang, Squirrel General: If you make a token, add a squirrel. If you make three tokens, you make three squirrels. Essentially, Chatterfang is another type of Academy Manufactor and you want it every game. Like Grim Hireling, Chatterfang can convert squirrels into removal.
  • Izoni, Thousand-Eyed: Izoni creates insect tokens for each creature card in your graveyard. Because of this, Izoni is one of the better creatures to sacrifice and reanimate, producing insect tokens over and over again. Izoni is also another sacrifice outlet that provides card advantage.
  • Academy Manufactor: If this deck had an “Employee of the Month '', Academy Manufactor definitely receives this award. Manufacturer triples token production for Treasures, Clues, and Food tokens.
  • Conjurer's Closet: Closet is here to double up Old Rutstein’s trigger.
  • Crucible of Worlds: Crucible lets me play lands that get milled over.
  • Disciple of the Vault: and Marionette Master: Both of these cards drain an opponent when an artifact goes to the battlefield.
  • Krark-Clan Ironworks: This is mana acceleration at its best. You can sacrifice one of the many artifacts tokens to make .
  • Scroll Rack and Sensei's Divining Top: Old Rutstein needs top deck manipulation. I want to control what goes into the graveyard and these two cards help facilitate that.
  • Sol Ring: It’s for .
  • Trading Post: Trading Post does it all and everything this deck wants to be doing. Trading Post discards, makes tokens, sacrifice outlet, artifact recursion, and card draw. For me, the strongest mode is sacrificing an artifact for card draw for . This turns extra food, blood, and treasure tokens into cards..
  • Weatherlight Compleated: Weatherlight, though it has no crew ability, is one of the best vehicles for any sacrifice deck. When a creature you control dies, play one phyresis counter on Weatherlight. If Weatherlight has seven or more counters on it, draw a card. If it has less than seven, scry 1. At four counters, Weatherlight becomes a 5/5 with flying. For , Weatherlight becomes a draw engine and an evasive beater.
  • Buried Alive and Entomb: These two cards are tutors that put cards into the graveyard. This will set up the rest of the cards in the Returns section.
  • Junji, the Midnight Sky: Junji has a great body as a 5/5 flying and menace creature for , but is not why Junji is here. Junji has two death triggers: the first triggers attacks each opponents’ hand and life total while the second reanimates a non-dragon creature from your graveyard for 2 life. I’m more interested in the second trigger. Junji, with a sacrifice outlet, acts as instant speed reanimation. Besides Old Gnawbone, Junji can reanimate any creature in the deck, including creatures with higher mana costs.
  • Life from the Loam: I want to flip lands with Old Rutstein a majority of the time. Thus, I combo Scroll Rack with Life of the Loam to ensure I get Treasures off the triggers.
  • Noxious Revival: For 2 life or , put any card from the graveyard to the top of the library. This is a setup card for Old Rutstein, mainly by putting lands on the top of the library to be converted into a treasure token.
  • Old Stickfingers: For and X, Stickfingers puts X amount of creatures into the graveyard. Because there are multiple ways to reanimate creatures, I want non-creatures spells available in my hand.
  • Reanimate: For and some life, this card puts any creature from your graveyard onto the battlefield.
  • Sheoldred, Whispering One: Sheoldred reanimates on your turn and Edicts on opponents turns. Even though it is easy to ramp with treasure tokens, Sheoldred is one of the better reanimation targets, bypassing her high cost.
  • Splendid Reclamation: Splendid Reclamation puts all of the milled lands onto the battlefield tapped. This card is almost necessary for any sell-mill deck, due to the high amounts of ramp and mana it provides.
  • Vraska, Golgari Queen: Vraska’s first two modes are everything that this deck wants. First, Vraska can sacrifice a permanent to draw a card and gain life. Second, her down tick is Abrupt Decay. Vraska’s ultimate is a game-ender, but her value is linked to her first two abilities.
  • Wrenn and Seven: Wrenn’s first ability is an improved Satyr Wayfinder. Wrenn’s second ability puts lands onto the battlefield tapped. This ability is strong because of the amount of card draw within the deck. Wrenn’s third ability creates a scaling token with reach. Wrenn has a spot because of the self mill and token generation provided within this one card.
  • Mana Dorks/Ramp: Arbor Elf, Birds of Paradise, Elves of Deep Shadow, and Elvish Mystic
  • Augur of Autumn: Augur allows you to play lands and creatures from the top of the deck. As mentioned before, Old Rutstein wants multiple forms of top deck manipulation and Augur helps decide what is triggered.
  • Eternal Witness: Classic recursion of . EWitness is a great reanimation and sacrifice target.
  • Grim Flayer: Grim Flayer provides top deck manipulation/mill on combat damage and becomes a 4/4 with trample for .
  • Kagha, Shadow Archdruid: Kagha does two things this deck really wants. First, Kagha mills two when she attacks. However, once during each of your turns, Kagha allows you to play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. That ability is why Kagha is here. Between Old Rutstein and other self milling effects, Kagha is Muldrotha at home.
  • Mazirek, Kraul Death Priest: When anyone sacrifices a permanent, Mazierek puts a +1/+1 counter on all of your creatures. Between all the sacrifice effects, players cracking artifact tokens, or even sacrificing fetchlands, Mazierek is going to make the entire board into a massive threat. Please note that Mazierek and Marionette Master synergize well and develop into a game-ending combination..
  • Nadier's Nightblade: Nightblade drains opponents every time a token leaves the battlefield. With the large number of tokens this deck produces, Nightblade procs all the time.
  • Opposition Agent: For , Agent shuts down my opponent’s ability to tutor. If left unanswered, this can put a halt on people’s game plans. With open mana, most opponents will be forced to play around a blowout from Agent
  • Outland Liberator  : Outland Liberator is cheap removal on a body. Though it isn’t abusable like Reclamation Sage, I like how the mana cost is spread out so that I don’t just have to hold Liberator until needed. As well, Liberator’s flip side has a Naturalize-effect on attack.
  • The Gitrog Monster: Gitrog is good by itself, providing extra land drops and deathtouch 6/6 body. Honestly, it is the synergy with Old Rutstein that I enjoy. When Old Rutstein triggers with Gitrog on the field, you get a treasure and draw a card. As the game goes on, lands are not the cards you want in your hand. With this combo and top deck manipulation, lands cards turn into mana and card draw.
  • Protection: Heroic Intervention and Veil of Summer. Sometimes you don’t want other players to interact with you…
  • Removal: Abrupt Decay, Assassin's Trophy, and Toxic Deluge. These three cards provide a nice mix of removal options, especially with Toxic Deluge dealing with indestructible creatures.
  • Tutors: Diabolic Intent, Finale of Devastation, Vampiric Tutor, and Worldly Tutor. These four cards act as additional copies of other cards I want to see every game.
  • Dictate of Erebos: Look, this deck is sacrificing creatures all the time. Dictate turns every sacrificed creature into Edict.
  • Doubling Season and Parallel Lives: This deck was to produce as many Treasure, Blood, and other tokens as much as possible.
  • Nature's Lore: Classic ramp for .
  • Sylvan Library: This is a form of additional card draw once per turn. The ability to exchange life for cards is always strong, which is why Sylvan Library is a staple in .
  • 9.13.2022

    Weatherlight Compleated is just better than Mukotai Soulripper. It scrysm draws cards, and is a beater for any sacrifice deck.


    6.28.2022: Battle for Baldur’s Gate Update

    Lots of department changes within Old Rutstein’s supermarket. I added Culling Ritual as a low-end sweeper. Though it hits a large majority of this deck and all of the tokens, the amount of mana gained is well worth it. Gala Greeters and Bootleggers' Stash are great treasure producers. Kagha, Shadow Archdruid does everything that this deck is looking to do besides token production. Black Market Connections is just a better Phyrexian Arena that creates treasures, draws cards, and makes tokens. Gynome, Master Chef is strong but doesn’t have enough support. Falkenrath Forebear was fired for just being a flying beater that makes the worst token in the deck. Dollhouse of Horrors was cute and cuttable.


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    Casual

    97% Competitive

    Revision 12 See all

    (2 years ago)

    -1 Mukotai Soulripper main
    +1 Weatherlight Compleated main
    Date added 2 years
    Last updated 2 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    17 - 1 Mythic Rares

    53 - 6 Rares

    17 - 8 Uncommons

    5 - 3 Commons

    Cards 100
    Avg. CMC 3.07
    Tokens Blood, Clue, Construct 0/0 C, Day, Emblem Lolth, Spider Queen, Emblem Vraska, Golgari Queen, Emblem Wrenn and Seven, Food, Goat 0/1 W, Insect 1/1 BG, Insect 1/1 G, Night, Servo 1/1 C, Shapeshifter 3/2 C, Spider 2/1 B, Squirrel 1/1 G, Treasure, Treefolk */* G w/ Reach, Zombie 2/2 B
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