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This is my MBC highlander deck.

NOTE this deck has one important restriction: I only play cards in the old card layout. This means the deck can only include cards prior to 8. Edition!

The idea of the deck is to disrupt my opponent as much as possible by attacking his creature base and his hand. The few land destruction spells can help against utility lands and also stop my opponent from casting his expensive spells. In the early game I play my discard spells to remove key cards from my opponents hand and kill his creatures with spot and mass removal. Later in the game I try to control the board with artifacts and enchantments which prevent or punish creatures from attacking.

Once I control the game I can slowly kill my opponent with cards like Megrim, Underworld Dreams and Mishra's Factory. Or I can burst him with Corrupt or Drain Life once I got the resources for it. In addition to that both cards help me to replenish my life once I get in a position where my life points are too low (from my own cards or the opponents) or help to deal with plainswalker. Pestilence and Withering Wisps can also help to deal damage to my opponent (or his plainswalker). Mirror Universe and Phyrexian Processor are another nice way to deal damage.

This deck is creatureless to render my opponents removals dead cards and ensure that I don't kill my own creatures with my removal spells. This way I can also use Nether Spirit safely as a recurring creature.

Another win condition is the Contamination combo with Nether Spirit. Nether Spirit also can be used to sacrifice for Smokestack or Braids, Cabal Minion. Phyrexian Processor can be used as a finisher as well as to sacrifice tokens for Contamination, Braids or Smokestack. In addition to the synergy between those cards I play tutors to find missing combo pieces (or answers to threats on the board if needed).

The tutors, draw cards and the utility cards that help me to manage my library (e.g. Scroll Rack, Memory Jar) help me to find key cards or answers to my opponents threats. In addition cards like Memory Jar, Anvil of Bogardan, Howling Mine and Teferi's Puzzle Box work well in combination with Megrim and Underworld Dreams.

A big weakness of my deck (and black in general) is the ability to deal with artifacts, enchantments and planeswalker. Nevinyrral's Disk can help to clear the board once I get into a position I can't handle anymore. Discard spells allow me to get rid of cards which I can't handle before they are played.

I try to have as much synergies between the cards I play as possible and I try to avoid cards which need other cards to function as much as possible (the exception are the few combo pieces I play and even those have synergies with each other).

At the moment this deck is still in development and I'm experimenting with the ratio between removals, discards and utility cards.

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Date added 9 years
Last updated 6 years
Legality

This deck is Highlander legal.

Rarity (main - side)

29 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.79
Folders Highlander
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