Sideboard

Enchantment (3)


I want to win with Hedron Alignment, in EDH/Commander, this is a very dubious proposition as the rules state you can only have one copy of a given card in your deck or sideboard. Fortunately the rules also state that as long as I am sitting at a kitchen table the wishes (Death Wish + Golden Wish ) can pull any card from my collection; this gives me a window to access three more hedron alignments.

At first glance the deck is quite powerful, filled with a broken good mana base, and brimming with tutors to grab situationally excellent things like board wipes and other neat toys, but there is the paralyzing nature of play that says, all things must do one of two things, help me towards winning with hedron alignment(and maybe Triskaidekaphobia), or keep me alive so that I can continue to line up my lazers! Obviously tutoring wishes, and then replaying them with things like Yawgmoth's Will are the heart of the deck, and the finishing punch is something like using Tainted Pact to make my Beacon of Tomorrows go infinite so I have a nice quiet space in order to complete the board state needed to win with this Janky condition. Any advice is appreciated, and the Deck is very much a work in progress.

Things I am worried about, include the low amount of defense I can put up, but I'm also worried about a pillow fort set up doing more harm than good as it distracts from the flavor. Also the land base is crazy, and I'd like to make it more budget friendly, without sacrificing the totally unique aspect that allows Tainted Pact to remove my whole deck. I believe there are better ways to go through the whole deck, but I also really appreciate the modular nature that allows me to play a flexible game rather than going straight to a reckless state. Also I think I need more oops backup; things that allow me to change the states of my hedron alignments. For example if two wind up exiled, a way to recover them from that state and put them in the place I need them is something I know I'll need to figure out. Things I am worried about, include the low amount of defense i can put up, but I'm also worried about a pillow fort set up doing more harm than good as it distracts from the flavor. Also the land base is crazy, and I'd like to make it more budget friendly, without sacrificing the totally unique aspect that allows tainted pact to remove my whole deck. I believe there are better ways to go through the whole deck, but i also really appreciate the modular nature that allows me to play a flexible game rather than going straight to a reckless state. Also I think i need more oops backup things that allow me to change the states of my heron alignments. For example if two wind up exiled, a way to recover them from that state and put them in the place i need them is something I know I'll need to figure out.

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Date added 8 years
Last updated 7 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

53 - 3 Rares

18 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.92
Tokens Demon 5/5 B, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Jace, Vryn's Prodigy, Emblem Ob Nixilis Reignited, Emblem Ob Nixilis of the Black Oath, Soldier 1/1 W
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