Revamp/overhaul of my previous Oloro build, which was somewhat focused on death and taxes. After months of play, I felt it had gotten blurry and I needed to refocus.

This version is doubles-down on the life gain / loss element by bringing more creatures and enchantments into the deck. I kept the most valuable card draw mechanics and found a small element of token creation.

I am hoping the added win conditions and more pointed life gain / loss keeps the spirit of the original deck-list and takes it up a notch (as my group is putting out some amazing home-brew decks right now).

Quick edit of three cards and a shock land I got from Gatecrash, did a land rebalance - 1.12.2024

Having too many land draw / stall problems in game and play-testing. Overhauling my lands and mana rocks to better mirror the pre-con decks I’m seeing that pop off and correct into the late game and after board wipes. Staying at 38 lands and adding 7 more mana rocks to get to 10 count. The increase will ensure, maths-wise, I’m getting the mana out every game to do the things I need to do to win in full, 120 life total count, four-person commander games. 2.25.2024

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Date added 1 year
Last updated 9 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.81
Tokens Angel 4/4 W, Griffin 2/2 W, Horse 5/5 W, Orc Army, Plaguebearer of Nurgle 1/3 B
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