The Immortal King: The Fable of Oloro [cEDH]

Commander / EDH NinjaBunny01

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Some suggestions for you....

I love the deck. Now, I see you are playing Rout...if you are playing this card, mainly because it can be played at instant speed, ever thought of using Fated Retribution? Or is the Triple W a little harsh? Just curious. Because it also hits Walkers. And I know you have your own and you don't necessarily want to kill your own, but what if you are facing against...say a Progenitus Super Friends deck (I have one in my meta, that's why I brought it up). Your planeswalkers are less valuable than theirs. Just a thought. Also, I find Trickbind a way better option than Stifle. Yes it only costs 1 mana, BUT, it can not be responded to which is quite good in commander since everyone always seems to respond to everything. Just some thoughts. Love Esper and this looks like a solid deck. If you could, take a gander at my Esper deck. It's a way different style than yours and I tend to pick fights rather quick with it, but it is very viable. Another question, if you're playing Exquisite Blood, why not play the Sanguine Bond combo!? You could potentially play Leyline of Anticipation, have Exquisite Blood out, and then someone's end step right before your upkeep, drop Sanguine Bond and combo everyone out. Or do it with your upkeep trigger on the stack. Just some thoughts. My Esper deck is Dick Deck, My Friends Hate Me

December 15, 2015 9:32 p.m.

NinjaBunny01 says... #2

Thanks for the suggestion! On Fated Retribution, I think at one point I did have it in there. But the triple white kind of killed it being in here. Which is pretty hard in tricolored decks to keep open.

As for Stifle over Trickbind, I did have both in at one point in time. I took trickbind out over stifle because people never think that something can be stop with one source of mana, which leaves them vulnerable to it more often. Which allows me to use more mana on other things. I still go back and forth on this one, I may add trickbind back in at some point. Which is why it is in the maybe board.

The last thing you asked about isn't in there because I hate instant wins like that. It really isn't any different then an infinite combo, which ultimately leads to boring games that are unfun. I like a little more interaction then that, which makes for more of a challenge. It also makes you fell better about your win or loss.

December 15, 2015 10:03 p.m.

trollslayer says... #11

Hey, it seems as if you are well versed in the oloro-ness of Magic. But, I have a request my liege, and a suggestion. First, would Beacon of Immortality sere your interests to further your goals in thy conquest of the table? Also, my leige, will you look at my attempt at the complexities of oloro? Im at 500 life? Let's go for 1000. It is just beginning to blossom, but currently it can wreck face to a lot of other decks.

January 3, 2016 9:49 p.m.

NinjaBunny01 says... #12

You know, I am not too focused on life gain with this build. But it is worth taking a look at. Thanks for the suggestion!

January 3, 2016 9:52 p.m.

Arvail says... #19

You need better mana acceleration. Rocks should basically always be cheap and affordable. Think these, for example:

The same applies to counter magic. You need your suite to be hyper efficient:

Being able to answer permanents is also important.

You lack some draw power here.

January 10, 2016 12:09 p.m.

NinjaBunny01 says... #20

Thanks TheDevicer for the input. I will try to implement some of what you suggested.

January 10, 2016 11:03 p.m.

zyphermage says... #22

Have you played with Lim-Dul's Vault? That card is pretty good, probably better than Vampiric Tutor sometimes.

January 12, 2016 12:53 a.m.

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