Massacre775 says... #4
Question, could you explain to me how the combos with Reveillark, or the infinite combos, wouldnt they require 7 or so lands to function. How does the combo work mechanics wise, because I know my group will ask the specifics of it. HOwever, moreso the 2 bottom combos, in the combos and win con section. Brilliant deck idea I learned some things definitely. Easy +1.
Lifesteal+Extreme Card Advantage+Sacrifice Here is my deck, besides Diabolic intent, palinchron, deadeye navigator, reveillark, ensanguinate, flash, enter the infinite, and karmic guide. What else should I change given the premise of the deck. I tend to use Ertai, the Corrupted a lot in conjunction with Bitterblossom. I have been looking for combos, Guilty Conscience + Stuffy Doll . Beacon of Immortality + False Cure .
Suggestion: Perhaps Thran Dynamo instead of Gilded Lotus. It would cost one less. Oh, and for a potential turn 1 play, play Dark Ritual. Combo:Turn 1: Get a Black Mana. Play Dark Ritual. Play Entomb. Send the any card creature you want. Reanimate. Also useful to lets say you ahve one black mana left in the round an Academy Rector is on the field w/ Diabolic Intent in hand, it would get you the extra mana to go infinite.
November 16, 2015 3:37 a.m.
Matrixxx999 says... #5
Hi! Thank you very much for your comment, and for +1! I realy appreciate it! And I'am glad that my deck was helpfull for You.
So, here is how the combos with Reveillark works: for example to start the sacrifice-based combo You need to put Karmic Guide in the graveyard (with any given ability of cards like Phyrexian Tower, High Market, Phyrexian Altar or even when it dies by the echo ability), then put Reveillark on the battlefield, when Reveillark LEAVES (bounce, die, tuck, even exile, but we need him to be dead) the battlefield, its triggered ability triggers. On resolving of Reveillark triggered ability You put Karmic Guide (plus one another creature with power 2 or less) from your graveyard to the battlefield, Karmic Guide triggered ability triggers, and returns Reveillark on the battlefield. With Phyrexian Altar on the battlefield you can repeat the process endlessly, by sacrificing and returning those guys whenever you get priority, and geting any amount of colored mana. This combination also is pretty stable. If someone is trying to exile Reveillark or Karmic Guide You can just keep activating Phyrexian Altar ability in response. You can add in Karmic Guide + Reveillark combo many other combo pieces - Altar of Dementia, Viscera Seer, Ashnod's Altar, Body Double, and many others.
Combos based on Deadeye Navigator + Palinchron : if you have Deadeye Navigator and Palinchron (reanimated, played without paying manacost) on the battlefield, you will need minimum 3 lands. One generate mana, and it goes to the mana pool, two for blinking ability, Palinchron triggers, lands untaped, repeat. By adding in this combo any creature with ETB, you can generate infinite colored mana by blinking Palinchron and tapping lands for mana. Then you use 2 mana to blink Deadeye Navigator, now it has soulbound with another creature (Karmic Guide, Reveillark, Venser, Shaper Savant). After that you blink 1000 times this creature with mana wich you generated with Palinchron. This combos has the same good protection from spot removals.
I added Gilded Lotus with Pestermite for testing this cards with Deadeye Navigator. I didn't described it in description so here is how it works: Deadeye Navigator is on the battlefield, you cast Gilded Lotus. Then You tap Gilded Lotus for mana and play Pestermite, it triggers and untap Gilded Lotus, then you tap Gilded Lotus again and use 2 mana for blinking Pestermite, Gilded Lotus is untaped again. This way you generate infinite amount of colored mana. This mana goes for blinking Pestermite. All my permanents is untaped, all permanents of my opponents is taped on each upkeep. Gilded Lotus is used in this combo because it gives 3 colored mana, wich is need for blinking ability (one blue mana), so Thran Dynamo is not suitable for this combination.
Dark Ritual is a great card, and I used it in this deck. Maybe I will use it again in further tests.
November 16, 2015 11:31 p.m.
umlweatherman says... #6
So I always tend to find these threads and recommend Venser, the Sojourner as you seem to have several ETB effects which are related to your combos.
I am not a huge Commander player so I don't know if he is a great fit or not.
November 17, 2015 2:07 p.m.
What about Chalice of Life Flip? You'd be able to flip it to Chalice of Death easily.
November 17, 2015 3:09 p.m.
Matrixxx999 says... #8
Venser, the Sojourner is a good card. I tried to use it in an early version of the deck. But soon I came to the conclusion that I need to use the minimum amount of planeswalkers. The problem was that I have only used the first ability of Venser, the Sojourner.
Chalice of Life Flip is an interesting card, it becomes a killer with Deadeye Navigator + Gilded Lotus + Pestermite or with Karmic Guide + Phyrexian Altar + Reveillark + Pestermite. But i think, outside of this combinations it has little to offer.
Thanks for your suggestions!
November 17, 2015 5:16 p.m.
Massacre775 says... #9
Instead of Entomb, why not Despotic Scepter, that way you can send anything you want to the grave constantly for all the times you need something specific in the grave to pull a combo. First Example: You have all the cards for the Reveillark, sac outlet, Karmic Guide combo except there is no Guide in grave. Bury it with Despotic Scepter from in the deck, and now you can have at it. Or, Turn one Kill, Swamp, Dark Ritual, 3 Black Mana, Sol Ring, Tap it, Play Despotic Scepter using a colorless, send Academy Rector to grave, play Reanimate, you have 1 Black and 1 Colorless left, play Diabolic Intent, sac the Rector, play Omniscience, search for Enter the Infinite, game. Turn 1 Kill without Mana Crypt.
Or, if you were to ever put in Dralnu, Lich Lord, cast Despotic Scepter, then send any of your sorceries or instants to the grave, tap Dralnu, get flashback on whatever you sent, and from there you can well, do just about anything. The best one would be this, you have Dralnu on the field, and Rector in hand, not bad, but it would be preferable to have an Omniscience on the field, but you dont have flash, Bury it, tap Dralnu, play Flash using flashback, then you have your Omniscience. Or if necessary later on in the game, if you wanted to produce a specific sorcery or instant in the grave as a target for Snapcaster or Archaeomancer, or any of the creatures which allow you to play something else, or brings back something, you now have that target available to you. And it is not the best sac outlet, but it could definitely work for 1 rotation of sacrificing for the Reveillark + Karmic Guide Combo.
A fun one, this if left on the field is infinite protection against mill decks, your library starts getting a bit low, just send ulamog to the grave and you reset, I know there are some good HTG (hitting the grave) effects, which perhaps could be used in conjunction with this card.
November 25, 2015 4:27 a.m.
Massacre775 says... #10
I just realized, that, the errata probably just negated all what I just said. However on the actual card, it says bury, which at the time meant send to grave. So if you think about it with that concept in mind, all the above works, with the errata, probably not.
November 25, 2015 4:36 a.m.
Matrixxx999 says... #11
Yep. Despotic Scepter works differently than Entomb. Despotic Scepter destroys target permanent (permanents exists only on the battlefield) you own. Entomb can do crazy things with graveyard and good reanimation spells. The beauty of it is that it searches and puts a CARD into the graveyard on instant speed.
Dralnu, Lich Lord is an interesting card, but i think Snapcaster Mage is much better (flash, ETB, CMC, low power for Reveillark), but i will consider it, thanks.
Yes, I added Ulamog, the Infinite Gyre (testing this horible monster) because he can do a reset of the deck (goodbye Day's Undoing), protects from mill, his first ability is pretty useful spot removal, he is indestructible and he is fearsome finisher, and could be a win con by itself.
November 25, 2015 9:28 p.m.
lordmalphas says... #12
so from looking at this deck, if someone just removes omniscience from the game, your have to find+cast an ulamog or have someone let bitterblossom make a psycho amount of tokens to win? oh, and you should consider null profusion. it acts like a 2nd copy of ETI with omniscience out.......
November 27, 2015 11:39 a.m.
Matrixxx999 says... #13
The answer to the question about psycho amount of tokens and omniscience is no of course. I don't know why you came to this conclusion. Maybe I should change discription somehow.
As for Null Profusion, I considered this card at the beginning of the creation of the deck and i didn't like it.
November 28, 2015 12:02 a.m.
miracleHat says... #14
What is it about Consecrated Sphinx that you didn't like?
November 30, 2015 10:44 p.m.
Jimmy_Chinchila says... #15
Laboratory Maniac can save you from getting decked when you've drawn your whole library and instead provides a WinCon. With him in play and your library in hand, cast a cantrip and win.
Cool deck, +1
December 1, 2015 2:14 p.m.
Matrixxx999 says... #16
Weakness of Consecrated Sphinx: it is not combo piece and does nothing at the moment when it comes into the battlefield (no ETB, static), it is a creature, CMC. All these drawbacks true for my meta and my deck, that is why in most games I didn't want to play it/ tutor it/ put it, there were always something more useful for winning to play instead. Don't get me wrong, I know that Consecrated Sphinx is a great card, and I use it in my other decks.
Thanks, Jimmy_Chinchila for +1! Laboratory Maniac was long ago in my maybe and tests, it can win the game pretty fast when I Enter the Infinite or infifnite Mind's Desire, I just need to play Brainstorm and the game is over. But outside of this combo it is 2/2 vanila with cmc 3. If i will add him, what should i cut?
December 2, 2015 4:48 p.m.
Jimmy_Chinchila says... #17
That's tough, maybe Swan Song or either Mortify or Vindicate. Vindicate is less restrictive but sorcery speed. I guess it comes down to your meta. Swan Song I don't love just because they get a flier out of it, I'd probably run a Spell Pierce or a Stubborn Denial or Annul in its place, but I think Maniac could lead to some crazy wins out of nowhere. Would be even cooler if you could flash him in so someone thinks they're about to deck you and instead your like, no I win actually. Lol. Cool deck for sure
December 2, 2015 6:25 p.m.
Swan Song is one of the most powerful counterspells in EDH - a 2/2 flier is worth peanuts compared to countering that many spell types for just 1 mana. Not to mention Oloro gains you 2 life every turn, negating the potential damage that the bird could do. But most of the time, the bird just becomes a blocker for whoever gets it.
December 2, 2015 7:01 p.m. Edited.
Matrixxx999 says... #19
I have to agree with enpc. 2/2 bird which is additionaly token is not a threat in multiplayer game where people cast things like Necropotence, All Is Dust, Nevinyrral's Disk and other powerful cards.
But i will consider again Laboratory Maniac and combos with it.
December 2, 2015 7:26 p.m.
You have a lot of infinite mana outlets, but not many actual win conditions. You could realistically look into using Blue Sun's Zenith as a second wincon. It's good in that it also does work outside of the combo.
I think you could safely cut Mind's Desire for it. The card seems out of place in your deck. Since you have a control shell, the card seems bad in that you'll most likely hit removal or counterspells but not actually assemble a combo. And inside of combo, USZ gives you the same support.
December 2, 2015 8:03 p.m.
Matrixxx999 says... #21
Yes, zenith could be a very good additional win condition, i agree, its still in maybe. But zenith doesn't work as a killer with omni, but you right, it is useful by itself. The thing is that i played with minds desire all combos in many games, and it was devastation!
Also i was thinking about Capsize, its pretty interesting card. What do you think about it?
December 2, 2015 8:53 p.m.
Eh, Capsize is good in casual games but once you play more competitively you don't really care much about the buyback. And then at that point there are better cards to run.
December 2, 2015 9:37 p.m.
Also, the argument is a bit moot saying that USZ doesn't work work with Omni considering you're running Exsanguinate as a main win con :P
December 2, 2015 9:38 p.m.
Matrixxx999 says... #24
You got me ;) But Actualy I meant, that im trying to find realy alternative win con, without "x".
I like Blue Sun's Zenith and I have one in my collection and in maybeboard. Its just i didn't tested zenith a lot. And im afraid that another "x" spell would be a bit redundant.
Now when you suggested it again, i will try to test it as more as possible. Thanks again!
December 2, 2015 11:19 p.m.
I think you could easily include Nim Deathmantle and Blasting Station into your deck. They together unlock the following:
with infinite mana: Deadeye Navigator + Reveillark/Karmic Guide + a sac creature + Blasting Station
Not to mention with Flash you can pull off the following: Flash Ashen Rider and don't pay then activate Nim Deathmantle to exile 3 things for 6 mana.
Or with Venser, Shaper Savant + Nim Deathmantle + Phyrexian Altar you can repeatedly counter/bounce stuff for 3 mana. Or Ashen Rider to exile.
Technically you can also count Ashen Rider / Venser, Shaper Savant + Deadeye Navigator as a win on as you can clear the board and beat with commander damage. It is slow though and you need infinite mana.
Matrixxx999 says... #1
Path to Exile is a great card, but I already have Swords to Plowshares wich is much better. But I will consider it, thanks!
October 16, 2015 7:47 p.m.