Maybeboard


No girls ALLOWED (ofcoursetheyareeveryoneisallowedtodoanythingtheywanttobutstill)

The objective of the deck is to mantain yourself alive and well, protected by a gigantic wall of pillows while others (somtimes) suffer to pass through.

INFINITE COMBOS: I'm not a huge fan of infinite combos, but since this deck won't be able to get a victory so soon, it's nice to have a couple surprises ready.For example Exquisite Blood + Sanguine Bond where one single life gain lets you win the game, or Aetherflux Reservoir + Exquisite Blood (since there's no description of the combo anywhere i searched I'll explain real quick, but it seems a little obvious to me: Aetherflux Reservoir allows you to pay 50 life to deal 50 damage to someone, once the damage is dealt Exquisite Blood restores you that same amount allowing you to repeat the process as much as you want) which you have to have 51 life or more in order to kill everyone. Also be careful with surprise hits, such as a couple damage that you didn't notice that someone might be able to deal it to you, might get you killed before even touching someone. I'm also thinking on including the Bloodchief Ascension + Mindcrank combo to the deck.

FILTERS: Since a commander deck consists on 99 cards, it is important to get our objective straight and get the cards we want as quick as possible. Land Tax is a nice way to filter our deck, making our way to getting good cards quicker while givin ourselves some nice land cards. Mystic Remora is another way to get more cards real quick, but it wont last much since you have the cumulative upkeep payement. Consecrated Sphinx is way better than Mystic Remora, BUT Mystic Remora costs only to cast and since it will eventually go away on its own, no one will probably destroy or get rid of it, while Consecrated Sphinx costs , which is way too expensive for this deck and is way too big of a threat to think it will stay on the battlefield long enough for you to filter your deck. Alhammarret's Archive letting us draw a lot of cards and allowing us to get some additional health, even if its just from Oloro's ability. Sensei's Divining Top will allow us to choose our enemies fate way quicker than just drawing cards and having it right on the first turn is already too good to let this card pass by. Having Drogskol Reaver online will give us lots of draws since Oloro's ability activates on your upkeep. With Alhammarret's Archive Also on the battlefield, your situation with both couldn't go any better. Also, I know Drogskol Reaver is too expensive to play, but he's not needed until late in the game.

WIN CONDITIONS: As for any decks, there are win conditions which provide you to, well, win the game. As for this decks are cards with static and check abilities which allow you to win the match, such as Test of Endurance or Felidar Sovereign. There are also the infinite combos mentioned above, Exquisite Blood + Sanguine Bond and Aetherflux Reservoir + Exquisite Blood , where a single life gain with both on the battlefield get you the victory (you can get that victory from Oloro's ability or anything else on your deck that could give even if a single life drop). It's important to keep in mind that Test of Endurance and Felidar Sovereign have both a checked ability, which resolves before anything on your upkeep, Oloro's ability won't resolve before them, so that sweet 2 life gain that you need to win the game at that time won't do. Also playing Exsanguinate for a real high value will get you either victory or really far ahead in the game. If you are able to activate Sorin, Grim Nemesis's ultimate ability, you'll probably get a lot of creature which also have lifelink, unless you get boardwipped by someone or yourself. Activating Luminarch Ascension's ability as soon as possible will get you lots of powerfull angels that could easily get you victory.

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Took Gisela and Bruna out, since its really hard to get them onto the battlefield, not by their costs, but because by the time I get them all out my ammunition on the board is already too big. Took then out and added a few counters and exchanged others.

Comments

Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

38 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.31
Tokens Angel 4/4 W, Ape 3/3 G, Bird 2/2 U, Horse 5/5 W, Vampire Knight 1/1 B
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