This is a deck that uses a modified version of the eggs archetype in a hope to win on turn 3-4. In this deck you drop down your eggs ,then you break all of them using Krark-Clan Ironworks in order to add mana to your pool and draw alot of cards. when all your eggs are in the graveyard play a Faiths Reward to repeat. If you haven any question on how the combo works just ask :D
The thing is i want to make a more consistent win on turn 3-4, if you have any suggestions please comment.
Shattered Perception
-One of these is pretty useful, after a while all you have in your hand is a bunch of lands and other cards you cant play, so you use this and trade all those unusable cards for some draw.
ancient stirring - Helps alot for searching for KCI, and can help prolong the combo
Banefire - My wincon, pump all the mana you make with KCI into it
Darksteel Citadel - its also an artifact, so it can be sacrificed by KCI.
Etherium Sculptor - Makes everything just a little cheaper, helps net alot of extra mana when you have KCI up and makes it able to cast KCI on turn 3
Faith's Reward - How you get all your artifacts back, and keep that combo going
Ghost Quarter - You can sac this and one of your lands, then Faith's Reward them back
Thoughtcast - A really good card draw in decks that are heavy on artifacts.
--THE EGGS--
Ichor Wellspring
- Very strong in this deck, if you have KCI up you can pretty much get a draw 2 for free
Kaleidostone - Offers expensive mana fixing, but it also allows me to draw a card right when it comes out, this helps search for KCI
Prophetic Prism - Early card draw and mana fixing! like a better Kaleidostone
Terrarion - Mana fixing, and card draw.
Chromatic Star - Mana fixing, and card draw.
Conjurer's Bauble - A very important egg, this can help out alot mid combo. Its main use is getting back Faith's Reward, but can come in handy alot