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Om Nom Nath, is the result of years of tweeking, fine tuning and perfecting. I occasionally find myself swapping a card here or there, but the deck has built itself up to a power level that i would have never imagined. This deck has broken MTGO by swinging for over 25000 damage in a single combat step on turn 7 or 8. Its openers can be extremely crazy or just mediocre, however i have worked for a long time to smooth it out and come up with this final product. I am always open to new suggestions about cards, as there are lots that i have used in the past and many more that have been left on the back burner. So please i appreciate any opinions that you do have.

The general principle behind this deck is to build up as much mana as possible, and then exploit it with some of the most powerful creatures ever printed. The Eldrazi were a mistake, however that mistake where we strive. They have always been cheated into play etc, which is obviously very strong. However simply hardcasting any of them on turn 5 is very possible here, and annihilator 4 isn't something that was supposed to happen that early. I also have an alternate win con, as sometimes people don't let you swing or have a check for all of your creatures, then i ask them to answer a simple one drop enchantment that says we win the game. Making 100 mana is not a difficult task in this deck, and unless that have a complete sweeper we can win through just about anything.

Early on you are focused on hitting a larger amount of lands than should be played. This then transitions into the midgame plan of finding ways of doubling and quadrupling the amount of mana that we are generating, all culminating in the greatness that is mana not emptying from your mana pool, and having the largest creature on the board at all times.

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I have been putting some time into play testing the heck out of this and what not. I am super close to getting it right, i think though i want to hit 40 lands, with a Dark Depths making it 39 tap able lands. the final few cuts are super hard though. the list is so refined that making the cute on my own has proven near impossible.

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Revision 70 See all

(7 years ago)

+1 Blightsteel Colossus main
+1 Hour of Promise main
-1 Mirri's Guile main
+1 Traverse the Outlands main
-1 Vigor main
-1 Worldspine Wurm main
Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

41 - 0 Rares

8 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.54
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Plant 0/1 G, The Monarch, Zombie 2/2 B
Folders Commander, hexproof decks, NetDecks, Sounds Fun - EDH, Decks I want to try, EDH Inspirations, Commander Ref, Commander
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