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Omniplasm Griseling-Thragfire

Standard

Dillinger


Sideboard

Creature (4)

Enchantment (3)

Instant (3)

Sorcery (5)


It was too tempting. As much fun as I had playing ODTF, and as stale as my Bant control has gotten, I had to build something insane again. This is most ridiculous, win-conniest, difficult to understand, impossible to pilot properly, and potentially invincible monstrosity I can play in Standard. It is, honestly, a madman's dream, a cobbled-together mess of all of my favorite cards. It's a final celebration of everything I love that is going to rotate out. It's absolutely hopeless, and yet it runs flawlessly, skipping smoothly from wrath to wrath to Revelation to Revelation, but that's only if the game grinds out. If it wants to, it can randomly produce:

  1. Turn four Griselbrand.
  2. Potentially a turn five Thragfire.
  3. Turn four Aetherling, with mana left to dodge removal.

These are assuming that your opponent isn't using any mana ramp. If they are, ALL OF THE ABOVE CAN HAPPEN FASTER.

It's a mess of threats and win conditions that will keep your opponent dumbfounded and slack-jawed. The most common reaction to this deck, honestly, is "What just happened?"

It has a mind of it's own.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 0 Mythic Rares

40 - 12 Rares

4 - 0 Uncommons

2 - 3 Commons

Cards 61
Avg. CMC 5.00
Tokens Beast 3/3 G, Elemental */* GW
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