pingpongball120 says... #2
Ancestral Vision is pretty much a must-have if you want to compete against top decks, as is Cryptic Command and Snapcaster Mage. Halimar Depths is super duper slow, I'd take it out for maybe some Mutavault if not a couple Island. Vendilion Clique is another card I saw in your maybeboard that should probably be played. Muddle the Mixture isn't really good at all, and Into the Roil is also kinda bad. Mana Leak is really good in the modern format right now and should probably be a 4 of in here. Finally, I'd trade your Tormod's Crypt for Relic of Progenitus in the side.
June 5, 2016 2:31 p.m.
Hey pingpongball120. Thanks for the feedback. Those are all great cards. Trying to keep it budget at the mo, hence Snapcaster Mage, Vendilion Clique, and Cryptic Command all being on the maybe board. Ditto Mutavault. It's weird, I can understand the pure power of Ancestral Vision but is it really a must have? Felt maybe it wasn't crucial in this deck where you have Serum Visions as a 4 of.
Yeah, Muddle the Mixture didn't offer anything. I originally had it in a a quasi-tutor, but never used it as it would often involve tapping out. Mana Leak over Rune Snag? Not updated the deck yet.
Halimar Depths as you said, waaaay to slow. Especially as it doesn't even offer proper scry.
Into the Roil I had in as a quasi-cryptic command (return permanent and draw).
Couple of other things I'm toying with:
Psionic Blast as an additional burn option and removal instead of Dismember
Trying a few different one drops instead of delver:
Phantasmal Bear and Cloudfin Raptor
Also looking at ways to force dmg from TITI through:
Distortion Strike and Wingcrafter
And:
June 5, 2016 3:37 p.m.
I would go -2 Shorecrasher Elemental and +2 Spellskite.I dont know if it would be good enough, but Distortion Strike is 2 spells for 1 mana.. Removing 2 counters from TITI. Making stuff unblockable doesnt seem that good in this deck tho.. Cascade would be 2 spells for one as well, but i dont think there is any mono blue cascade spells..
Maybe one Isochron Scepter for the fun of it?
June 6, 2016 8:22 a.m.
Hey smackjack I did wonder about the double spell part of Distortion Strike, but I guess the prob is it's situational on TITI being in play.
Slip Through Space was the other option. At worst its draw a card. I might add more skites to the sideboard. My gut feeling at the moment is we want a few creatures that can kill attackers as well. Hence Shorecrasher Elemental although I did consider Plumeveil.
June 6, 2016 2:05 p.m.
smackjack other thinking was drop Shorecrasher and run 2x Thassa, God of the Sea although if it becomes a creature TITI would return it to hand, causing probs with the unblockable ability.
June 6, 2016 2:08 p.m.
You dont need to make titi unblockable? When it flips it bounces everything else.. Then you have enough control to prevent your opponent from establishing a boardstate again..
I dont think you need a defence that kills attackers, they will be returned to hand when titi flips anyways. Just stop them from damaging you.. Kira is fine, it protects your wincon, same with spellskite. Delver is another wincon that fits the deck. Shorecrasher seems like a different wincon that you dont need.. Better to add more creaures that protects the 2 wincons you have, or more spells that enables your wincon and lets you take controle once titi flips?
June 6, 2016 2:26 p.m.
smackjack. Thinking turn after TITI swings but doesn't kill, especially against aggro/weenie decks, they could reestablish their presence fairly quickly which makes it hard to get lethal. Partly why I was wondering about something like Psionic Blast as additional surprise burn. If we swapped out for 2 x more skites mainboard, I was wondering about running Cloudfin Raptor over Delver of Secrets Flip. In testing there were a few times when Delver of Secrets Flip didn't flip for a few consecutive turns, when the lack of a flying blocker was a pain. However it should flip fairly consistently given the ratios. Might cut an island and see if that still works.
June 6, 2016 2:54 p.m.
You dont want to add white? White gives you Path to Exile and Elspeth, Knight-Errant.
Isochron Scepter might actually be pretty decent, you castthe copied spell so it is a consistent way of removing counters from titi
June 6, 2016 3:56 p.m.
Hobbez9186 says... #10
You absolutely do need to make Thing unblockable unless you know for a fact your opponent can't flash in a blocker or just animate a land. Secure the Wastes is such a big deal for me locally since almost everyone splashes white for all the awesome white control and man lands are in 90% of decks too. Even a Pack Guardian does the job to block it and then you can just insert any number of removal spells to get rid of it before it can attack again. I'm talking about standard though. There's soooooo many other options once you get into modern.
A friend of mine plays the scariest standard Titi I've played against by making it unblockable with Slip Through Space and then hitting it with Titan's Strength and Uncaged Fury for lethal in one shot. Not much you can do in that situation unless you flash in a Stasis Snare. Again, I'm still in Standard.
Even if Thing is unblockable you'd have to have your untargetable mechanism in place too or its still quite vulnerable if you can't pull off a lethal combo fast enough.
June 6, 2016 4:51 p.m.
freakingShane says... #11
I recommend getting rid of Shorecrasher Elemental, personally. I totally see where you're going with him with the whole flicker to avoid the TITI trigger, but still. Just my opinion though! You do whatever you choose!
I also recommend trying to find a place for Rogue's Passage. You can use that to make TITI unblockable and really get him to work.
Hope I helped with anything. If you have any questions or any other recommendations, I will be more than happy to help!
June 6, 2016 8:27 p.m.
assuming you own the 4 Spellskite because that's 120 bucks for a playset, so not really "budget" personally
June 7, 2016 4:35 p.m.
Hey JonnyG21. Tell me about it! I've put the skites in the acquire board at the mo for people who don't own any and to bring the budget down.
freakingShane. Thanks. Testing those at the moment.
smackjack testing Isochron Scepter at the mo.
Hobbez9186. Trying Rogue's Passage at the mo.
June 8, 2016 12:20 a.m.
No more Spellskite?
Now that you have Isochron Scepter you might consider splashing white for Silence and Dawn Charm. Getting to cast one of those every turn is fun :). Silence makes sure your opponent wont be able to cast blockers after titi flips..
What is Dimensional Infiltrator for? Just a chump blocker? I would say Dawn Charm or any Unsummon variant would do the job much better..
June 8, 2016 6:58 a.m.
Hobbez9186 says... #15
The only thing I don't like about Rogue's Passage is that it isn't a spell so it doesn't count to remove a counter.
It does also tie up 4 mana which depending on what else you need to cast that turn it can prevent you from being able to cast a counterspell (although your average cmc is super cheap). That doesn't mean take it out since in a longer game that may not matter and you can do it with an empty hand.
Unless you have more than 1 TitI on the board, it's going to take 2-3 attacks to put someone down since you don't really have other aggressive creatures (though you can poke with those flyers). I like the idea of Distortion Strike since it has rebound and adds an extra damage, so that "guarantees" 16 damage for only a single blue mana and leaves your mana pool open for absolutely anything. Artful Dodge is another cheap option that could work too and being able to use flashback whenever you need might work out better than Rebound. I like the idea of Plumeveil in there, too. I think since you only have 14 creatures I'd try moving the Echoing Truth to the sideboard to add in the Plume since there is room over there, and Echoing Truth could be a wasted slot if there aren't targets.
The only other card that I really like for mono blue that can help with your setup is Anticipate. You have a little bit of draw from Serum Visions and the scry 2 is nice, but that's about it to get through your deck. The Delver sort of lets you scry for spells, but Anticipate can straight up save you 3 turns, and since it is an instant you can leave your mana open to play or bluff counter spells and do it at the end of your opponents turn to grab a card that might have otherwise taken you a few turns to get to. My friend that plays his TitI deck has that problem since he only runs 12 creatures where he just has a ton of pump or counter cards and nothing to use them on because he has to get through so many non-creature cards in the deck.
Just some budget suggestions, I don't know exactly how each of those cards are working out for you in playtesting so you would know best what cards to move around. It's nice to have 4 slots open in the sideboard so you can try out different things without having to lose cards altogether.
June 8, 2016 9:26 a.m.
Currently testing a few small splashes. Red adds Lightning Bolt for reach and Wandering Fumarole as a manland. White adds Path to Exile, Celestial Colonnade and potential sideboard tech. Black adds targeted discard and Creeping Tar Pit:
On the rocks w/o ice. White splash
Modern
1 VIEW
On the rocks w/o ice. Red Splash
Modern
1 VIEW
On the rocks w/o ice. Black splash
Modern
0 VIEWS
June 13, 2016 5:24 p.m.
Gorgosaurusrex says... #17
Nice deck, +1. How are your matchups against grindy decks like Junk and Jund Midrange?
Also, how can something be on the rocks if there's no ice?
June 13, 2016 5:53 p.m.
RadeonFuryNano says... #18
Spellsnare could probably be replaced due to it not working well if your opponent is running ramp, mono red burn, or any other deck lacking 2 drops. Swan Song or Syncopate would be better, at least as a sideboard.
June 13, 2016 6:02 p.m.
Hey Gorgosaurusrex. Thanks. It's a reference to a The Darkness song "Love on the rocks with no ice". Need to do some more testing against junk/jund. Won a few games v.s. them in the more casual levels of MTGO, but need to properly test once the deck's refined. Hey RadeonFuryNano, thanks. Was looking at swansong, especially with TITI's ability to clear tokens.
June 13, 2016 8:14 p.m.
+1 just for the name!jk Great deck man, even better name! +1 all around.
June 13, 2016 9:50 p.m.
BrandonJamesCAC says... #21
June 15, 2016 1:29 p.m.
Hey BrandonJamesCAC. Thanks. Any ideas on what you'd drop? Rune Snag and Spell Snare feel the obvious candidates. Budget aside, I wasn't sure about the 4cmc of Cryptic Command in this build. But it's hard to ignore the value. I'm probably going to update this to the black splash version, so any advice on that much appreciated.
Thanks ocary13. Appreciate it.
June 15, 2016 5:34 p.m.
Hey BrandonJamesCAC. Yeah, potentially targeted discard, and Creeping Tar Pit as an unblockable man land. Although the fact it comes in tapped may be a problem.
On the rocks w/o ice. Black splash
Modern
1 COMMENT | 35 VIEWS
June 15, 2016 5:40 p.m.
BrandonJamesCAC says... #25
Yeah as far as Cryptic Command, I would only play the 2. You could drop a Mana Leak for at least 1. Personally, I would drop 2.
I think you would be better served to splash white or red.
Lightning Bolt are better than
Vapor Snag and Dismember
White also gives you access to 4 drop creatures or Elspeth that can close the game.
goodair says... #1
Try some non basic islands so Choke doesnt lock you out.
May 4, 2016 2:43 p.m.