It's no Ornithopter, but then I'm no Urza. ~1337_Nerd


I wanted to make a competitive deck on a very small budget with cards that I owned at least a few of. I decided that it would have to be a creature with a search ability, narrowing it down to General Tazri, Zur the Enchanter, Captain Sisay, and Arcum Dagsson. I wanted it to be almost completely be based on my commander, making it be either Captain Sisay and Arcum Dagsson. I like blue better so I decided to play this list. I then found a helpful list by tenrose, which this is based off of. I then took out about 5 cards I didn't like and added 5 that were somewhat budget and I did like. And so, this deck was born.

UPDATE: With Hour of Devastation being released, I have 2 other options: Razaketh, the Foulblooded and Djeru, With Eyes Open . Djeru is just a strictly worse version of Captain Sisay due to the new planeswalker ruling. Razaketh is a slightly worse version of Arcum, only putting the card into your hand, and he requires more mana to bring out. After testing a lot of games with him, a budget build that's slightly more expensive than this is coming out generally a turn or 2 later and requires more cards to go off. The main reason that I would not like to use him is he requires 3 creatures, not the 1 we require while having 1 in hand. He also costs 8 mana, which means that you have to run ramp in addition to creature, as well as a lot of ramp after you have already saced your 3 creatures. The list I used is here: Razaketh. The list this is based on and should be the one you try to build or try to understand how this deck wins is here: Demon School for Demons, Cool.. Again, this is just a little to slow and inconsistent for me.

Based on Arcum's Budgeting Paradox by tenrose. The order of play is:
  1. Cast Arcum Dagsson, pass turn.
  2. Tap Arcum Dagsson, sac anything possible, fetch Paradox Engine.
  3. Cast something, hopefully a creature.
  4. Tap Arcum Dagsson, fetch Citanul Flute.
  5. Grab 0 cmc creature with Citanul Flute.
  6. Activate Arcum Dagsson, getting Basalt Monolith.
  7. Activate Citanul Flute for either 2 or 3, getting Myr Retriever or Junk Diver or Workshop Assistant .
  8. Sac whatever creature you just grabbed, getting any artifact.
  9. Activate Citanul Flute for either 2 or 3, grabbing one of the remaining 3 creatures.
  10. Infinitely activate Arcum Dagsson, returning one of the recursion targets every time, netting mana with Basalt Monolith and any other mana rocks.
  11. Use the mana to activate 1 of 2 wincons, Goblin Cannon or Aetherflux Reservoir.

Another possible line of play involving Rings of Brighthearth:

  1. Cast Arcum Dagsson, pass turn.
  2. Tap Arcum Dagsson, sac anything possible, fetch Paradox Engine.
  3. Cast something, hopefully a creature.
  4. Tap Arcum Dagsson, fetch Rings of Brighthearth.
  5. Cast something, hopefully a creature.
  6. Tap Arcum Dagsson, fetch Basalt Monolith.
  7. Infinitely activate Basalt Monolith, untapping with Rings of Brighthearth and netting mana every time you activate it.
  8. Use the mana to activate Goblin Cannon .

Because of how quick this deck is, you win the turn after you play Arcum Dagsson, or the turn you play him if you have Swiftfoot Boots or Lighting Greaves . So this has a hypothetical turn 3 win with Sol Ring and a hypothetical turn 2 win with Lightning Greaves and Sol Ring.

Aetherworks Marvel: Basically just my inner Timmy showing, but lets you grab anything you want from your deck with Paradox Engine and recursion already out.

Rings of Brighthearth: Just count how many cards have activated abilities in our deck. Then count how many of those you would want to use this on, especially if you have infinite mana. More on the game-winning combos with this later.

Chrome Mox: Most of the time, it'll be tutored with Arcum Dagsson and, for the most part, worthless in that case. It is really good when trying to ramp, but for $15, this is a bit too expensive

Lotus Petal: An extra 1 mana for $7. Nuff said.

Tezzeret the Seeker : $12. No. (I know Sensei's Divining Top is in here, but that's great in commander and combos with Aetherworks Marvel VERY well).

With this deck, it's easy to win the game. But winning with style, that's a different story. Here are a few fun combos in the deck.

Aetherworks Marvel + Sensei's Divining Top + Infinite Mana: If you have infinite mana, you definitely can win the game. This is more for the people who want to have fun while doing this. You can first go off with Aetherworks Marvel, grabbing every permanent in your library (super fun to do) with the normal combo to keep untapping it. Then you can use Sensei's Divining Top to draw a card (Counterspells, Chain of Vapors, or other), and then use Aetherworks Marvel to put it back in your hand. Do this infinitely and you have a hand full of counterspells to counter anything as you see fit.

Oracle's Vault + 6 Mana: Do you like the above combo, but think requires too many cards? Then this is the combo for you! Simply have the normal combo out with Paradox Engine and the ability to create at least 6 mana (infinite is preferred). Then you can grab every card in your library and cast it for free. With this combo, you have to cast all these cards this turn, you can't just discard cards at end of turn and keep the ones you want. These have to be used the turn you use this combo.

Dramatic Reversal + Isochron Scepter : Less of a "winning with style" and more of a way to win without Paradox Engine. With enough mana rocks, they're functionally the same thing.

Sensei's Divining Top + Rings of Brighthearth + Infinite Mana: Tap Sensei's Divining Top, activate Rings, copying the draw ability. First ability resolves, drawing your top card. Second ability resolves, drawing Top. Activate infinitely to draw your whole deck.

If $152.27 (at time of writing) is out of your price range, the core of the deck can be built for just over $30! If you are looking for a deck that's cheaper than the combined cost of all the playmats at the table while still beating everyone else, you can make your own, cheaper verion.

Alright. That deck wasn't truly budget. Yes, you can technically make more cuts. Yes, you could technically take this next deck I'm about to show you and add in a bunch of lands and call it a commander deck. You could also take 60 empty sleeves, fill them with islands, and call it a standard deck. These are the only real crucial cards that you cannot cut at all under any circumstances whatsoever. So if you want to make an almost completely unique deck that no one else has ever made using only 8 cards that are crucial to this deck that you cannot cut at all under any circumstances whatsoever, click here:



A non-budget version of this list just makes it slightly faster, slightly more consistent, and overall just makes it about 0.5-1 turns faster. Here's an example list to look at:


Paradox Arcum

Commander / EDH* LabManiac_Sigi

SCORE: 14 | 9 COMMENTS | 5955 VIEWS | IN 14 FOLDERS


Congrats to those of you who caught the flavor text reference in Arcum's Sleigh and Whalebone Glider , neither of which are in the deck.

If you actually made it this far, please upvote.

Make me know that people other than me care about this deck by upvoting

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Updates Add

WOO HOO! Aetherworks Marvel WAS BANNED IN STANDARD! This means that a $7 card will hopefully drop down to a $2 or less card, making it be even less in this budget deck

Comments

Date added 7 years
Last updated 7 years
Exclude colors WBRG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

15 - 0 Rares

25 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.12
Tokens Ape 3/3 G, Bird 2/2 U, Energy Reserve, Frog Lizard 3/3 G, Thopter 1/1 C
Folders Competitive Decks
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