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One Can Travel Anywhere Core

Commander / EDH*

1337_Nerd


Only the ESSENTIAL cards from One Can Travel Anywhere. Notice how you can build the core of the deck for a little under $40. The recommended cards after this are counterspells, ramp, and cards like Impulse. These cards are almost completely necessary for the deck to function. However, the only real crucial cards that you cannot cut at all under any circumstances whatsoever are here:



Thank you again for looking at my deck. This is my pride and joy and I look forward to tweaking it more for everyone else to enjoy.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

3 - 0 Rares

6 - 0 Uncommons

4 - 0 Commons

Cards 47
Avg. CMC 2.20
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