I would like to make a variation of this deck. How could this be altered to exclude the Hydras? I don't quite have enough for them now, but I want to get some in the near future. Any ideas for standard format?
August 1, 2013 12:48 p.m.
redafroninja says... #3
Mutant's Prey would be better than Pit Fight . How's the tempo with this deck? I run something similar and Master Biomancer seems slow because he doesn't do anything right away. In fact most of the evolve creatures need to wait a turn before they're useful. Is this a problem for your deck?
August 9, 2013 10:23 p.m.
Cyber Locc says... #4
I haven't played it much as it still just on tapped out and Im short 1 biomancer and as of tonight 1 hydra just pulled one tonight in my playtesting thus far no that is not a problem by the time he has hit the field usually Ill have a gyre sage that has evolved at least once so being able to cast him followed by a cloudfin raptor or experiment one isn't an issue. But as far as fast this is a midrange deck its not suppose to be super fast but if you put a counter on biomancer with something like savage summoning and then double them a few times lets say to 4 counters now even a experiment one comes out as a 7/7 turn 6 thus evolving all and renegade krassis should evolve the biomancer as well by turn 4 all your creatures should be at least 4s so anything they cast will be the same as all four
August 10, 2013 1:55 a.m.
redafroninja says... #5
I feel that the quicker aggressive will be able to get in a good amount of damage before you have the chance to form a decent offence. Also your creatures don't have much protection and Doom Blade is a thing now. Master Biomancer and Kalonian Hydra are hot targets when they hit the field . Savage Summoning helps and puts them out of Mizzium Mortars range. Maybe something like Ranger's Guile for protection from other kinds of destruction or is the charm enough? Elvish Mystic might be something to look into as well, it may compete with your one drops too much but provides very good ramp. Sorry for the long post but I'm just giving all my ideas.
August 10, 2013 9:39 p.m.
Cyber Locc says... #6
Redofninja- I havent gotten much chance to play it TBH, as far as the Elvish Mystic hes a good ramp but Gyre Sage is a better one. The biomancer might get reuced to 2 as he is a little expensive but hes very good for drawing out doom blades atm all i have is 2 and 1 hydra so I might take it to fmn and give it a whirl after geting another hydra. Savage summoning works great for hydra as I can waut for them to tapp out tjen play itswing with the hydra once thats enough. Ranger's Guile is a great idea Ill work on that tonight.
August 10, 2013 10:50 p.m.
Cyber Locc says... #8
redafroninja Okay so sadly its awesomeness Ranger's Guile is innistrad I though that was why I no had it lol. So ya that's not going to work post roto deck. I did howver make some gaps for something to help with doom blade and the likes any ideas
August 10, 2013 11:12 p.m.
Cyber Locc says... #9
catn decide negate or spell rupture what yall think
August 10, 2013 11:23 p.m.
redafroninja says... #10
No Ranger's Guile got reprinted in m14 and Mizzium Skin also works, better I might add. It won't protect you from Supreme Verdict though. Spell Rupture is good but you don't always have the creatures to play it. I say have at least one main board but don't over do it. Fathom Mage Urban Evolution and Unexpected Results may be cards you want to look into.
August 11, 2013 1:17 a.m.
Cyber Locc says... #11
Very nice red didn't see that ill change it. I Choose Bred for the Hunt
over Fathom Mage
its cheaper harder to remove and results in many more draws Unexpected Results
is really a ramp card Its good for cheating out eldrazis in modern but for a deck that my biggest creatures is 5 there's really no point. Also if its a counter or something I don't need right now I just showed my opponent my awesome top deck Negate
now he can bait it out. No offense but that card is in now way good in this deck or standard period unless you built the deck solely around it even then its iffy. Urban Evolution
another ramp card not worth 5 mana in this deck Bred for the Hunt
can easily lead to a 2-3 draw every turn 5 mana to play a land and draw three cards is just way too much its a dead card when I have a full hand.
Mizzium Skin
is defiantly where its at I will be running that for sure
August 11, 2013 1:35 a.m.
I feel like Bred for the Hunt is weak here. Maybe Rapid Hybridization for a little removal? Otherwise I actually like Fathom Mage for card draw in Simic.
August 11, 2013 2:13 a.m.
Cyber Locc says... #13
Why do you feel Bred for the Hunt
weak here? I feel that Fathom Mage
is too expensive every single creature would take priority over her ya she would evolve a few times but not enough to make it good the point of the deck is evolve then get hydra or vorel and double said counters In just don't feel she would evolve enough to make it worth it and aside from the 1/1 What do I get an extra draw. Whereas Bred for the Hunt
is made for the deck every single creature I have will have a 1/1 so if any one hits them that's a card or 3 lol.
August 11, 2013 2:20 a.m.
Cyber Locc says... #14
I have Mutant's Prey for removal I have thought a lot about Rapid Hybridization but I don't like the idea of giving them a creature back. It would only be worthwhile late game where I should no longer need it. In early game removal it would probably help them more than hinder.
August 11, 2013 2:24 a.m.
The issue I have with it is that it really won't do much for you right away. For three mana I would want instant action, but it relies on other cards to not be a 3cmc do-nothing. Fathom Mage while still relying on small stimulus for cards, is a body. After a wipe, bodies are very valuable.
Just my opinion.
August 11, 2013 2:25 a.m.
The nice thing about Rapid Hybridization is, again, independence. It's a solo card. Not to mention it's got great potential in combat trickery.
August 11, 2013 2:27 a.m.
Cyber Locc says... #17
Yes the independence is very nice I will agree. I'm going to try out Rapid Hybridization in place of m and see how it goes cause your right the needing a creature clause is not great.
The thing is with Rapid Hybridization
gets instant action quite often in my meta if I go first and have a experiment or cloud fin pref the latter that's 1 with evasion and I draw a card whereas Fathom Mage
wont see a draw until turn 5 at least. and ya its a 1/1 with a evolve when all is said and done but its 1/1 brothers are much better in every way especially after a board wipe. and they cost 1/4 and 1/2 his mana.
August 11, 2013 2:43 a.m.
Cyber Locc says... #18
I'm not too concerned with board wipes as with 3 Negate by the time they can cast a board wipe (or would want to) I should have a counter.
August 11, 2013 2:45 a.m.
It's risky to bank on getting a card for defense against board wipes, having things which adapt to recover is usually a better plan.
Another benefit to Fathom Mage is if they have greater board presence you might not even be able to attack them, ntm Bred for the Hunt makes it easy for them to trap you because you'll always attack.
August 11, 2013 2:52 a.m.
Cyber Locc says... #20
I wont necessarily always attack. I can get 3 cards in one turn where as Fathom Mage
would get 1 a turn. Also I mean I just keep coming back to the evolve the idea is too evolve the creatures bigger and dropping a 1/1 turn 4 is completely against that idea if she was 2 it be a no brainier but at 4 mana shes not worth it
August 11, 2013 3:04 a.m.
Cyber Locc says... #21
I do get what your saying but I just cant bring my self to back track that much for a draw or 2 its just not worth it. any of my 3 drops would be a better another drop at 4 then her and biomancer is defiantly better. As for the attacking you do make some good points however but I think your counting out cloud fins evasion. Also because of the out creature me I added Frost Breath to sideboard great chance to evade some more with mass damage.
I know that its risky to bank on that but there's a couple factors to that your missing there's only one wipe (post rotation) that can be cast soon enough to impact the game. By turn 6 or 7 I should have done enough damage or got a counter at the very least an experiment with some counters to regen. And truthfully if I'm in a bad place if a board wipe is my bane by turn 7. I mean by turn 7 the game is decided already just a matter of prolonging it out very rarely will you come back and win, in standard you lose a game by turn 4 or 5 you just haven't realized it yet.
August 11, 2013 3:15 a.m.
Cyber Locc says... #22
And Goody I have been meaning to comment back it just keeps slipping me lol and now your far back there what do you think about the changes made or suggestions above?
August 11, 2013 3:17 a.m.
redafroninja says... #23
You mention Negate
for board wipe but your deck has no counters for Supreme Verdict
Hopefully rotation will kick out some old board wipe and not add new ones.
August 11, 2013 3:45 a.m.
Cyber Locc says... #24
redafroninja if you notice in my comment that's the board i didn't group with the rest i say there's only one that can really impact the game early enough to matter. To clarify that's the one I was talking about. is supreme verdict and without playing black there's not much that can be done about verdict. But regenerating my ooze that i Have turned into a 20/20 would work lol. I have seen an ooze get to 33/33 with a similar deck to this lots to be said about Vorel of the Hull Clade and a resonator
megawurmple says... #1
I'd run Gyre Sage and Elvish Mystic if I were you.
July 27, 2013 4:54 p.m.