Megalomania says... #2
Ashnod's Altar -> every token sacs for 2 mana fueling more mill!
Cabal Coffers + Urborg, Tomb of Yawgmoth - more mana!
January 27, 2015 9:51 p.m.
Thanks for the suggestions! I really like the Ashnod's Altar idea, will definitely try that out. Training Grounds sounds really useful as well, thanks for the idea. Cabal Coffers and Urborg, Tomb of Yawgmoth seems like the usual combo for any deck running black, but I still really like the idea due to the massive amounts of many it generates.
January 27, 2015 10:50 p.m.
Megalomania says... #4
Oona is at her best when you have tons of mana. My Oona deck revolves around combos that generate infinite mana along with alternative win conditions that are combo-based as well. You should check it out. :-)
January 27, 2015 11:36 p.m.
OOOooooh, You're the guy who made Apocalypse Project !
Your deck was actually very helpful when I first started to build this deck. Yeah, this deck is trying to be a little bit faerie tribal as well, and also actively trying to avoid infinite combos, cause no one in my play group runs them, so I don't really want to just show up with one.
January 27, 2015 11:40 p.m.
Megalomania says... #6
Yep, that me. lol.
That's pretty understandable. A lot of playgroups try to stay away from being overly competitive and keep things more on the fun side. If that is the case, Ashnod's Altar and Training Grounds should be enough.
January 28, 2015 1:01 a.m.
Quicksilver says... #7
Undercity Informer is a great combo piece IMO for bitterblossom. Really surprised there's no Mirko Vosk, Mind Drinker in this deck either.
February 25, 2015 9:07 a.m.
Darkmelody12 says... #8
Have you thought about running Bloodchief Ascension and Mindcrank Now I know that they create an infinite combo, but alone they work quite well with Oona and perhaps that could make up for the fact of the combo? Just a thought.
February 25, 2015 11:02 a.m.
Quicksilver I like the Undercity Informer idea, but at the same time, I think that I'd rather have the tokens, at least for the time being. As for Mirko Vosk, Mind Drinker, it seems good, but I'm not sure that he really fits the deck, either in terms of what I want, or in terms of the flavour the deck has, not that that is massively important.
Darkmelody12 I'm aware of the Bloodchief Ascension + Mindcrank combo, but I already have one infinite combo in the deck with Nim Deathmantle, Marsh Flitter, and Ashnod's Altar, so I'm not really sure that my play group would be too happy with me running multiple combos. As for them individually, still not sure what I would replace them with, though.
February 26, 2015 8:17 p.m.
If you are running Traumatize you gots to run Keening Stone. The look on people's faces when you have Keening Stone on the field and Traumatize them is priceless.
February 28, 2015 1:54 a.m.
How about an Illusionist's Bracers? Since the value of X is copied, so for a 5 mana outlay, you get to double her effectiveness.
March 7, 2015 12:37 p.m.
lindleya1 Illusionist's Bracers is a cool idea, but I don't really think that there is anything that I would be interested in replacing with it, and Rings of Brighthearth, while requiring more mana to activate, kind of already does the same job and combos with Basalt Monolith at the same time.
March 7, 2015 1:50 p.m.
usernamenotused says... #13
Rings of Brighthearth do not work with Basalt Monolith anymore, Read the oracle text.
March 11, 2015 7:32 p.m.
Megalomania says... #14
I don't see any changes in the oracle text. Can you point out why the rings no longer work on basalt?
March 11, 2015 7:53 p.m.
usernamenotused You don't copy the monoliths mana production ability, you copy its untap ability and then tap it again in response for a net 1 colourless mana, then repeat the process until you have infinite colourless.
March 11, 2015 7:57 p.m.
I know Rings of Brighthearth does the same, but with the Illusionist's Bracers you get twice the chance of drawing a way of copying Oona's ability. It's also more mana-effective after the first copy. And if you have both out, you get to use both of them. I think I took out Batterskull, because the bracers fit the deck better, and I found that if I had the Batterskull in hand, I nearly always had other stuff to play that was more effective, or I wanted to use Oona's ability, rather than play it.
joemick says... #1
Training Grounds makes her mill even harder
January 22, 2015 10:56 p.m.