Yes, I know how miracle cost's work, That play is for a best case scenario, so its assuming that you did draw it that turn.
December 22, 2015 3:34 a.m.
Ok but then you wouldn't be able to play Slumbering Dragon first would you?
December 22, 2015 10:16 a.m.
You could have an activated Slumbering Dragon on Turn 2 though:
Turn 1: Stomping Ground untapped, cast Slumbering Dragon
Turn 2: draw Blessings of Nature and Miracle cast it. Then lay another G land to cast Nature's Panoply or any spell that puts 1 +1/+1 counter on the dragon for 1 mana. Now you have a Turn 2 8/8 Flyer.
December 22, 2015 10:28 a.m.
Yeah but it relies entirely on having all that exact set up including drawing Blessings on your turn 2.
Maybe you could set it up with something like Faithless Looting discarding Blessings followed by Reclaim putting Blessings on top. That sets you up for a Turn 3 8/8 Flyer (assuming again that you can put that extra counter in him) which is still pretty good but if (or most likely WHEN) it gets removed you have wasted a lot of gas on it.
December 22, 2015 12:16 p.m.
tikitree Just to clarify, Miracle cost states: "WHEN you draw it" so it has to be cast in the draw step (before your first main step so before you can lay lands or cast any other spells)
December 22, 2015 12:30 p.m.
ALX Thanks for your input. You where correct with my misuses of Blessings of Nature, I have changed the combo into something a little more powerful in my personal opinion. Thanks again.
December 22, 2015 4:09 p.m.
zaktheripper94 says... #9
Bioshift maybe? in case your Slumbering Dragon or Predator Ooze gets targeted by a Murder or the like, just an instant speed 1 cost to keep your counters on the field, even if they are on a smaller/less threatening creature.
January 5, 2016 6:21 p.m.
zaktheripper94 Love the idea of putting in Bioshift not only to keep the counters on the field, but also to move them onto an unblock creature after blocker have been declared. I am most certainly adding Bioshift.
P.S. Predator Ooze would be unaffected by Murder as it is an Indestructible Creature, but I understand the point you where making. So far the biggest counter to the deck is when one of my friend plays Thief of Blood agents it, then I just sit there in silence internally crying as I pass counters over. :P
January 5, 2016 8:04 p.m.
zaktheripper94 says... #11
Yeah, brainfart on Predator Ooze + Murder , though other removals such as Unsummon, Path to Exile, or even something silly like Oppressive Rays can stop him, or slow him down.
As for your Thief of Blood issue, since you aren't running blue you really don't have a lot of options to keep him from resolving, as a matter of fact I can't think of ANYTHING to keep that from nerfing your deck... can't even burn him once he's out, as he'll be WAY too big, I'll have to get back to you on this...
January 5, 2016 8:43 p.m.
dragonkatanaslayer says... #12
Cool! I may make this deck. But, are turn 5 wins common?
January 6, 2016 6:16 p.m.
dragonkatanaslayer It dose not happen every game, but you can get a turn 5 win combo more often then you would think. Normally if you make it to turn 10 you have well enough power to kill 2 or 3 players in the same turn. The decks likes to ramp up fast then you get the mana to flashback Increasing Savagery.
January 7, 2016 1:02 a.m.
AvacynAngelofHope says... #16
a Kalonian Hydra would be fun to have in there as well, in some odd case you can't get your other wincons, or your dragon gets bolted/countered
February 7, 2016 3:26 p.m.
Thanks for the recommendation, but I am trying to keep the deck as budget as possible. I have looked at adding hydra's but most of the good one cost to much.
The price is also why I am not ruining doubling season.
February 7, 2016 3:36 p.m.
AvacynAngelofHope says... #18
Primal Vigor is a cheaper version of doubling season, but it affects the other player as well sadly. but hey, its a good sideboard card
February 7, 2016 3:38 p.m.
AvacynAngelofHopeWhen I was first building the deck I was looking at adding Primal Vigor. But my local card store that I buy from are always sold out. :(
February 7, 2016 3:49 p.m.
canterlotguardian says... #20
If you're looking to keep it Modern, then you can't use Primal Vigor, as supplemental set-exclusive products aren't legal in Modern. The only time Vigor was printed in C13, so it isn't Modern-legal.
February 7, 2016 6 p.m.
Savage Summoning perhaps?
I don't think Bioshift is all that good. I'd go with good old Lightning Bolt
February 25, 2016 10:48 p.m.
Thanks for the recommendation.
First: Long time ago when I first made this deck I ran a couple Savage Summoning in it. However removed them shortly after as I found that it was the type of card you would draw and then just have it sit in your hand till the game was over. it may have just been the way I played but I just found it wasted space.
second: Bioshift was actually a recent addition someone recommended. It solves one the the decks big week spots witch is if I lose my counters, I lose the game. By using Bioshift I am able to simply move the counters around to where I need them at a given time. Like to ramp up an unblocked creature before combat damage, or to simply move some counters to a Slumbering Dragon allowing me to attack with it sooner.
Third: OK, OK. I need to admit Lightning Bolt is easily one of my favorite cards just for its simplicity and reliability. The reason its not in this deck is for the vary simple reason. It just dose not match the theme.
February 25, 2016 11:33 p.m.
Yea, Savage Summoning is only good in certain matchups. It was just a sideboard idea.
I hadn't thought about how Bioshift works with the Dragon. It must be getting late, lol.
The main reason I argue for Lightning Bolt is that you have no direct removal, but have access to red spells. It's pretty much the only good option.
February 25, 2016 11:45 p.m.
True, I really don't have any removal. But that not to much of a set back. If my deck is working the way it is made to, by turn 5 the game is over or I have enough of a lead to warrant a forfeit from my opponent. I haven't really had any games in witch I needed an removal to win.
Also, If I was to add some detect damage to my deck, for keeping the battle field clear in my favour, more then likely I would run something like Prey Upon. Cause that can be scary if turn 3: I have an 10/10 or something worse.
Regards less, it's still a good idea. I just prefer to play every game head on, leave the win or the loss completely up to the draw. Actually out of all my decks not a single one has a side board. This is cause I find it's kinda an ass thing to do, adding last minute cards to spisificly counter the opponent deck.
February 26, 2016 12:21 a.m.
Well, all I can say is that I urge to consider some disruption spells and that sideboards are just part of the game. In both regards, I think you're giving up an advantage.
ALX says... #1
I love the concept. +1
I think I see a problem though, you need to cast Blessings of Nature "when you draw it" if you want to pay the miracle cost.
December 21, 2015 7:03 p.m.