Open Skull Lobotomy

Modern TheSurgeon

SCORE: 301 | 216 COMMENTS | 28071 VIEWS | IN 146 FOLDERS


TheSurgeon says... #8

I will be play testing this today (4-7-15) with a total of 15 opposing decks of all different mechanics; including, but not limited to:
Pathogen: "I"
Fortis Mortis Apparatus
Core of Primordium
Vampyr: The Essence
Vampyr: The Thirst (not listed)
Posse
Champions of the Hereafter
Vermin
The Elf Belcher
Galvantic Siege
Nosebleed

I will update the charts as soon as the testing is complete.

April 7, 2015 8:44 a.m.

Nef says... #9

Good luck!

April 7, 2015 9:13 a.m.

TheSurgeon says... #10

The stats are in, and I'm very pleased!
I played two games with each opposing deck. This is not to be confused with best of 3.
Posse ran this over in turn 7 due to a bad draw and no transmute cards. The second game was better, scoring a Go for the Throat as soon as Krenko, Mob Boss hit the field.
Champions of the Hereafter took this deck with 2 Oblivion Rings- twice! Grr.
Everything else was defeated rather swiftly as I either hard-drew the combos in my opening hand or were able to win T5/6 with a transmute and problem resolution.
Again, very pleased.

April 7, 2015 12:12 p.m.

danthek84 says... #13

I'd throw in a couple Creeping Tar Pits

April 8, 2015 5:03 p.m.

TheSurgeon says... #14

No sir,
A previous version actually included these.The mana is slow, and for a 3 cost for the ability, I can't do that and pay for the guildmage's ability. Simply, too slow.
I had a similar issue with Ghost Quarter, as I was losing consecutively because of the colorless mana it produces. I needed specific mana, and fast mana.

April 8, 2015 5:14 p.m.

SorcerersBone says... #15

Personally I would take out the Dimir Aqueducts since they enter tapped, and even cost you a land. Maybe replace it with the pain land Underground River or filter land Sunken Ruins.

April 10, 2015 9:24 a.m.

TheSurgeon says... #16

Great suggestions! Alas, I don't own either one of these cards. I'll put them in my acquire board and if I ever get some they'll go in.

April 10, 2015 9:48 a.m.

CricketYT says... #18

wuaaaaah? Bloodchief Ascension has made a home in this deck, the only reason its competitive. run 4.

April 12, 2015 10:31 a.m.

TheSurgeon says... #19

CricketYT,
1. I don't have any.
2.That requires counters, to do 2 damage a turn to place a counter on BA would require several more turns for the wincon. Great for casual, not for competitive.

April 12, 2015 10:36 a.m.

To bad Lobotomy isn't modern legal. Looks fun. +1

April 14, 2015 5:02 p.m.

kameenook says... #21

I feel like it is, in a way, Reap Intellect I think functionally is the same, but casts for one more, but every turn after that works better.

April 14, 2015 5:21 p.m.

TheSurgeon says... #22

Sweet cards! I've never seen them before. Definitely up my meta of play. A bit expensive for this deck, but would go GREAT in my other mill deck.

April 14, 2015 5:32 p.m.

TheSurgeon says... #23

Play tested some last night. Also, I found an error in my charts. I was missing a game from my turn tracking chart. All is fixed.
Was thinking of starting a new deck that's a little... Non-meta. Going to sit down with my cards later and see if I can't find any obnoxious, deadly, but mostly fun combos.

April 17, 2015 8:07 a.m.

SorcerersBone says... #24

OH! You know what would go REALLY well in this deck? A retrace card! Use Raven's Crime early on and let your opponent forget about it, then combo when they don't expect it!

April 17, 2015 9:50 a.m.

TheSurgeon says... #25

Ooh, I like the way this card makes me feel. It has the same flavor as the rest of the deck and is exasperating as it is devious.
I may consider getting a couple of these. Not sure if they'll go into the main or side board rhoguh. Thanks for a great suggestion, SorcerersBone!

April 17, 2015 10:02 a.m.

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