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This is my take on a Prossh, Skyraider of Kher token deck that features some of my favorite cards in Jund. In essence it's your typical token deck that synergizes well with anything sacrifice related, ramps pretty fast, and has some recursion. Even though Prossh, Skyraider of Kher can win through commander damage alone, the deck does not rely it (I didn't want this to be too much of a Voltron build). There are a couple of infinite combos that include Prossh, Skyraider of Kher, but our main goal is to set up a powerful "Engine" (efficient token production + sac-outlets), getting as much value out of our tokens as we possibly can.

  1. Voltron Approach: Lightning Greaves give haste and shroud, Anger gives haste, Kessig Wolf Run pumps and gives trample, Shizo, Death's Storehouse gives fear.

  2. Key Combo: Prossh, Skyraider of Kher + Food Chain or Prossh, Skyraider of Kher + Phyrexian Altar + Ashnod's Altar, sac-ing Prossh, Skyraider of Kher and the necessary number of tokens to create infinite mana and an unlimited number of tokens (resulting in a continuous action of tokens leaving and entering the battlefield).

  3. "Comboing Off" (Key Combo + x ): Goblin Bombardment or Goblin Sharpshooter deals infinite damage to taget creature(s) or player(s), Purphoros, God of the Forge deals infinite damage to each opponent, Blood Artist makes target player(s) lose infinite life and us gain infinite life, Grave Pact makes our opponents sacrifice all their creatures, and Champion of Lambholt receives an unlimited amount of +1/+1 counters, essentially making all our creatures unblockable.

  4. "Engines" (token generators + sac-outlet in one): Prossh, Skyraider of Kher, Dragon Broodmother , Spawning Pit , Awakening Zone, ( Master of the Wild Hunt ), triggering any "whenever a creature -dies, -enters the graveyard, -enters the battlefield and -leaves the battlefield" abilities.

  5. Other Synergies: Parallel Lives, Doubling Season, Primal Vigor, and Primeval Bounty give more value to almost all our plays. Mimic Vat + Myr Battlesphere, Avenger of Zendikar, Thragtusk, Acidic Slime, Terastodon, or Solemn Simulacrum allows us to reuse any ETB effects. Oracle of Mul Daya + Domri Rade allows us to "filter" through the top cards of our Deck. Green Sun's Zenith + Dryad Arbor allows for early ramp. Jarad's Orders sending Anger, or Genesis to the grave for haste or recursion.

Any feedback is greatly appreciated and will be considered.

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Date added 10 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

44 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.58
Tokens 2/2 C Artifact Creature Spawn, Beast 3/3 G, Copy Clone, Dragon 1/1 RG, Eldrazi Spawn 0/1 C, Elephant 3-3 G, Emblem Domri Rade, Human 2/2 G, Insect 1/1 G, Kobolds of Kher Keep 0/1 R, Myr 1/1 C, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR, Thopter 1/1 C, Wolf 1/1 B, Wolf 2/2 G, Worm 1/1 BG, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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