Orio Oloro Overweight - aka Fatboy Slim

Commander / EDH MrHighscore

SCORE: 55 | 61 COMMENTS | 10363 VIEWS | IN 25 FOLDERS


NinjaBunny01 says... #1

I would disagree with your Sphinx's Revelation being to mana intensive as in combination with Alhammarret's Archive 5 mana becomes draw 4 gain 4 at instant speed. He also doesn't have all that many instants in the deck and being able to respond at end of someone else's turn to draw and gain life is pretty good. Also there are a ton of cards like Souls of the Faultless that don't fair to well in Commander and could probably be replaced. There are some card that you should look at adding in like Archangel of Tithes, Isperia, Supreme Judge, Soul of New Phyrexia, and Volrath's Stronghold. I would also remove Sorin, Solemn Visitor and Jace, Architect of Thought for walkers that would help you a little more like Jace, the Mind Sculptor or Karn Liberated/Ugin, the Spirit Dragon.

August 11, 2015 12:45 p.m.

MrHighscore says... #2

Nice suggestions! Thank you!

It is sort of on purpose that I never updated to filter lands, as I was burning money on my other decks, but now might as well be the time. I'm not going to spend cash on a Jace, the Mind Sculptor (and if I were, he would go to my The Dirty Dozen deck along with a very expensive mana base update).

Sphinx's Revelation is out for the time being. My experience is pretty much the same as jaeger_Konig.

I do see that Jace, the Mind Sculptor and Sorin, Solemn Visitor could be taken out of the deck... on the other hand I don't want to replace them with the high CMC walkers like Karn and Ugin.

@NinjaBunny01 what other cards do you think should be replaced?

The deck's curve need to be more smooth, and the ACMC needs to be lowered. I'm thinking

What do you think?

Further more I would like to add some counters, but I'm unsure what to cut (Elesh Norn, Grand Cenobite maybe?). Primary candidates are

Cheers

August 11, 2015 4:08 p.m.

NinjaBunny01 says... #3

Let me ask you this, what do you want this deck to do? See your description says that you aren't really focused but kind of want to do something, which makes it difficult to make decisions and give advice for a deck. I would say take your deck, separate it out, and look at your cards. If you want to go for control then put back in the cards that you would think would help. If you want to go life gain, then put those in and take out the ones that don't help you. If you want to go super combo, like your description kind of suggests, then find your core cards and in cards that would help that.

If you solidly figure out what you want to do, then I could give you better suggestions.

August 12, 2015 11:21 a.m.

NarejED says... #4

Replacing the cycle of Temples with the cycle of Filter Lands is definitely a good idea, but I would go farther than that.

OUT: Celestial Colonnade and Creeping Tar Pit. They're too slow,and while being able to get a mediocre fatty for a few mana is nice, it's a double=edged sword. The lands are too easily destroyed in fatty form.

Arcane Sanctum. Again, too slow, and no tradeoffs of the lack of speed.

And finally, remove 1x island and 1x plains for more space.

IN: Darkslick Shores and Seachrome Coast. Very strong turn 1-3 land plays that let you ramp out to your win conditions that much faster.

Bloodstained Mire, Verdant Catacombs, and Arid Mesa. The two primary colors in your deck are white and black. All three of these fetchlands can pull one or the other of these colors, letting you find that perfect dual land near the beginning of the match for mana fixing. With six dual lands and plenty of basics for backup, you'll always be able to pull the color you need. They also thin out the deck so that you're more likely to draw into relevant answers and win conditions.

In reference to the changes you wanted feedback on:

Boseiju, Who Shelters All is nice in some decks, but its slow speed and heavy life tax make it not worthwhile in your deck, which doesn't have enough solid targets for it to hit.

Elspeth, Sun's Champion is overall better for your deck than Crpytic, especially since CC costs (1)UUU, making it difficult to cast in a three-colored deck that really only splashes for blue. If you want counter magic with card advantage tacked on, Arcane Denial and Remand are much cheaper, easier to cast, and better at slowing/shutting down those well-built decks that win turn three (IE, Angry Hermit Reanimator, Ad Nauseam Combo, Narset). You might also consider adding Negate, Pact of Negation, and Force of Will, and possibly Mana Drain if you can afford it.

Possible cuts for these additions are Burnished Hart (6 mana for two basic lands is beyond awful), Myriad Landscape (also awful unless you're running an absurdly high curve), Souls of the Faultless (only useful once, and only then very situationally), and Batterskull (terrible in EDH, especially since you don't seem to even be running Stoneforge Mystic, the only thing that makes it playable).

I'd also recommend adding Mana Crypt, Mana Vault, and Mox Diamond and the cycle of Esper signets (Azorius Signet, Orzhov Signet, Dimir Signet). I've had very good luck with all of them in the past when building esper. They allow for some truly insane turn 1-2 plays.

August 12, 2015 12:39 p.m.

ComradeJim270 says... #5

I had "Funk Soul Brother" stuck in my head earlier. Now it's back. Curse you, Oloro! Anyway, like the deck.

August 20, 2015 12:55 p.m.

MrHighscore says... #6

Thank you for the feedback!

I've made the following changes to the deck, mainly upgrading the manabase:

I'm still considering how much I want to change in the control and ramp direction.

Cheers

August 20, 2015 3:22 p.m.

RazortoothMtg says... #7

August 29, 2015 11:04 a.m.

Thing2 says... #8

Yay Oloro! Fun deck! I could give you a bunch of suggestions but it is easier for me to just link you to my Oloro/Dromar deck. It is a pillow fort deck that works best with Oloro but was initially built for Dromar.

Dromar's Pillow Fort of Planeswalkers Dreams

Hope you find my take on Oloro helpful!

September 4, 2015 9:24 a.m.

JA14732 says... #9

I disagree with the concept that "redundancy is bad." You need tutors. You need redundancy to make sure that your deck does what you need it to do. To that end, I recommend Vampiric Tutor, Demonic Tutor, Enlightened Tutor and Mystical Tutor. The idea that redundancy is bad when you're topdecking assumes that you ARE topdecking and thus that your deck is working terribly with all the card advantage engines you have.

September 10, 2015 2 p.m.

deathmonste9 says... #10

Is cool

September 10, 2015 5:57 p.m.

MrHighscore says... #11

Thank you for the feedback!

@RazortoothMtg I like the idea, but I'm not sure I want to drop any CMC5+ cards for Boon Reflection. What would you drop?

@Thing2 I do run tutors, but I'm happy running only Demonic Tutor and Vampiric Tutor. I have had Enlightened Tutor in the maybeboard forever, but I don't feel that I need it bad enough to find room for it. What would you drop to make room for Enlightened Tutor? Same for Mystical Tutor.

Regarding the redundancy I don't feel that I need a lot of it in this deck (tutors are the obvious exceptions). The main win condition is beatdown, and then there is a bunch of alternate win conditions that are also fun.

@deathmonste9 thanks.

Cheers.

September 13, 2015 2:22 p.m.

boddie says... #12

You put, "Sanguine Bond + Vizkopa Guildmage + hurt or heal: Drain everyone and win." I think you meant, "Exquisite Blood + Vizkopa Guildmage + hurt or heal: Drain everyone and win."

September 13, 2015 7:39 p.m.

miracleHat says... #13

DON'T STOP THE MADNESS
Hardwell Drop

September 30, 2015 2:03 a.m.

MrHighscore says... #14

@boddie thnaks, I have corrected it.

Cheers

October 1, 2015 1:06 p.m.

Gidgetimer says... #15

I hate to bring up a subject from six months ago, but I'm unsure of why people are down on Lim-Dul's Vault. It is an extremely powerful way to filter through your cards. It can tutor for a combo piece or an answer you need with an increasing life investment for how deep in the deck it is. It also gets around effects that shut down tutors such as Stranglehold and Aven Mindcensor.

Another card that it looks like you may have had in here and taken out is Beacon of Immortality. I like it for both combo potential with Vizkopa Guildmage and Sanguine Bond; and for padding your life out when it appears you may have to grind the game out for a few more turns than you normally could. It isn't one and done since it shuffles in upon resolution so you can use it when you have the available mana to pad your life total and then use it again later for combo.

A few new suggestions to keep under consideration would be Teferi, Mage of Zhalfir and Test of Endurance. Teferi is good anti-countermagic and a general shenanigan enabler. Test has the obvious advantage of being a 1- card combo once you get above 50 life.

November 11, 2015 7:29 p.m.

VikingBlood says... #16

Boon Reflection and Serra Avatar two really good cards that would work well in this deck imo.

November 18, 2015 1:27 p.m.

Elliote50 says... #17

Cool deck, but I think you need more wincons. Maybe Sorin Markov?

November 18, 2015 4:12 p.m.

Matrixxx999 says... #18

Hi!

November 26, 2015 12:12 a.m.

MrHighscore says... #19

Thank you for the suggestions, and - to some - apoligies for a late response.

@Gidgetimer

  • Lim-Dul's Vault has been missed in the deck - I'll find a way to bring it back.
  • I think I missed the Beacon of Immortality combo. Could find its way back, though I do have to watch my curve (it is horrible right now).
  • Teferi, Mage of Zhalfir is always wonderfull! Right now his spot is occupied by Kira, Great Glass-Spinner, and I'm not sure what else could be dropped.
  • I'm not too fond of Test of Endurance but it has it's merits. My main problem with it is that people learn to play around it, and that it is a dead card in many situations.

@VikingBlood

  • I did run Serra Avatar for a while, but the lack of evasion bugged me. There are so many good alternatives, that I'd pick instead.
  • Boon Reflection could replace Rhox Faithmender, but I kind of like that he can draw a destroy/exile spell from my opponents. Running both could be fun, but it is more of a win-more (or loose with too much life) setup.

@Elliote50

  • Sorin Markov is absolutely awesome, but I'm running him in many other decks, so I'll keep him out of this one.

@Matrixxx999

Cheers

Changelist

November 26, 2015 3:04 p.m.

MrHighscore says... #20

Now I just need to figure out what to drop for Bloodchief Ascension

November 26, 2015 3:12 p.m.

purpleganja says... #21

I play Descent into Madness + Necropotence + Paradox Haze in my Oloro deck. I like all those cards alone but, when combined they become crazy. Basically you convert the text of Descent into Madness to lose life instead of permanents and cards from your hands, since you just fill your hand back with Necropotence, and Paradox Haze makes it go from exile 3 on your next turn and exile 7 on the other, then you can stop it before it becomes too much by exiling descent to itself or you can keep going if your opponents still have something in hands and on the battlefield. And Paradox Haze is not bad with Oloro and his upkeep trigger and if you have other upkeep triggers like Phyrexian Arena they just add up.

November 27, 2015 6:30 p.m.

sirtrinium says... #22

For a first edh deck this is really good. To fit Bloodchief Ascension I'd say cut a basic land, probably an island. I say this because you have the artifact backup for the needed mana. Since you have a total of 18 artifacts and enchantments, it might be beneficial to run Enlightened Tutor; especially to grab Quicksilver Amulet or Sol Ring depending on the situation. Other cards to consider would be: 1) Luminarch Ascension as they either waste removal on it or get hurt by the angels. 2) Test of Endurance since your already running Felidar you are okay with dropping a game ending card and having two, that should consistently be viable, should at least keep your playground on their toes. 3) Cyclonic Rift Because putting your opponents minimally 1-3 turns behind should win you the game.

Hope this helps!

December 6, 2015 5:57 p.m.

MrHighscore says... #23

@purpleganja Thank you! That is an awesome combo!... Pure evil :)

I may give the deck an enchantment makeover just to include that! ;)

Cheers

December 7, 2015 12:23 p.m.

MrHighscore says... #24

@purpleganja I created Orio Oloro Only based on your suggestion. Good stuff man.

Cheers

December 7, 2015 4:24 p.m.

MrHighscore says... #25

Renamed to Leeching cotton

December 8, 2015 1:03 a.m.

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