TIPS DESIRED!
This is a more workable version of my other, not-so-workable deck (ormendizzy-in-da-ab-bizz-ey-first-draft).
I swapped out red and put in white for this deck. And while my previous deck utilized vampires and madness, this version utilizes zombies and no madness.
Diregraf Colossus - His first ability hasn't triggered much at all in my playtests, but his second ability has. So, ideally I'd have him on the battlefield whenever I cast other zombies, thus creating 2/2 zombie tokens.
Touch of Moonglove - For the deathtouch, which is cheap removal.
Drunau Corpse Trawler - If Diregraf Colossus is on the board, this comes into play along with TWO other 2/2 zombies. I haven't often used it's deathtouch ability, but it's certainly a plus to have.
Hanweir Militia Captain
- Might seem odd in this deck, but I increased it from 2 to 3 and the deck has worked even better because of it. Basically a fast token generator, and this thing becomes a beast with all the tokens on the board.
Kalitas, Traitor of Ghet - Token generation, lifelink (which I need because this is a slower deck), beefing up when I sacrifice another zombie.
Sidisi, Undead Vizier - Another trigger for Diregraf Colossus. Solid body and deathtouch are very helpful. But the main reason he's in here is for his search ability. Use it to pull Westvale Abbey
(or, if you already have WA and are lacking tokens to sacrifice to transform it, use it to pull Secure the Wastes).
Undead Servant - Mainly in here to trigger Diregraf Colossus's token generation.
Dark Petition - This is the one I've most often used for searching my deck for Westvale Abbey
or Secure the Wastes. Spell mastery is easy to (trigger?), so I almost always end up adding BBB to my mana pool and being able to cast something else that same turn. Third target for searching would probably be Kalitas, Traitor of Ghet. There are three in here since I only have one Westvale (you don't want four Westvales, because they're not very useful for anything other than waiting to be transformed or succumbing to land destruction, which is also why it's best, I think, to prolong playing Westvale until you can transform it that very same turn).
Gisa's Bidding - Tokens. (I'm open to replacing this with something else.)
My land seems to be perfect right now; out of about 20 playtests, I think I've only twice been mana-flooded and only once been mana-screwed.
Probably where I need the most help is with removal and counterspells. I've only playtested this solo, in 1-versus-nobody games, so I don't know if the cards I chose for removal and countering will be that effective. Let me know. I also need help with sideboarding.
Consider that I don't want to put any cards in here that are rotating out of Standard on April 8 (I don't know if Caves of Koilos rotates out--anybody know?). Also, I've never ever played a tournament or gone to FNM for any sort of organized play, so do you think this deck could be competitive at a FNM? And about how many turns does a Standard game usually last?
OH! What hubs should this deck be put into? I don't know what a lot of these words mean (like Blue Moon and Devotion and Hive Mind, etc., all those categories of decks).
Thank you for your advice!