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Enchantment (8)

Artifact (8)

Sorcery (4)


I though over this deck a lot, it is based off enchanting and controlling an opponents creatures either by nullifying a creature's damage capacity or preventing activation of abilities. The idea of the deck is to mess with an opponents board stat making them hemorrhage life passively or actively through the enchantments and constellation interactions. Preferably the deck doesn't win by swingings out at the opponent just block their attack and return the dead to the hand and repeat and sometime force the opponent to use kill spells on meagre targets or their own creatures to not bleed-out lots of life ever turn. The deck was inspired by all the blue decks I was going up against to punish them was fun to build.

It is one of my most satisfying builds to date it can get tricky if you dont have a removal or disable spell to stop their big threat but the spheres and blind obedience should help. With athreos on the table recurring fallen creatures by making an opponent to choose to pay life from preventing you from doing it again it is fun recurring effect. Heliod for enabling the constellation when I have an empty hand making enchantment tokens, and Erebos giving me card draw from life I generate from constellation and extort as well as preventing the opponent from gaining life.

It is very fun to manipulate you opponent into mistakes with there plays or to trash their hope when you take their card they love so much and nullify it or remove it. the deck is a combo/ prison style deck using constellation interactions and enchantment effects to lock the table down and to hurt the opponent through life hemorrhage;

Fastest I did it was turn 5 or 6 they died in their upkeep it was a burn deck and I kept getting brain maggots, had my river trawlers( not in the deck anymore), Atheros and got my afflictions out by turn 3.

I really loved putting it together and think it very much reflects the church of orzhova in that one must always pay your dues and prostrate before it. This deck can struggle at times against hyper-aggro decks but if you can get any of the prison enchantments out fast enough you will stop them in their tracks and will lock them down sure enough. this a control deck that loves your opponent having creatures so you can enchant them to do nothing.

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Date added 10 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 2 Mythic Rares

22 - 3 Rares

24 - 5 Uncommons

6 - 5 Commons

Cards 65
Avg. CMC 2.98
Tokens Angel 4/4 W, Enchantment Cleric 2/1 W
Folders test, asdf, ~60 card casual decks
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