Maybeboard


This deck is my third, whipped together kind of quickly. I wanted to try to go outside my comfort zone, which usually consists of just making big creatures that swing hard. So I figured stealing other people's creatures to swing hard is at least a little jazzier! Most importantly, I wanted this to be a themed pirate deck that wouldn't immediately get me blown up by all my opponents, could pack a little punch, and be amusing while playing with my husband's friends.

The most prominent action in the deck is variants on Zara, Renegade Recruiter's theft ability - taking other players' creatures until the end of the turn. The second is making copies of things already on the board or spells. I have a few sources for Blink (Thassa, Deep-Dwelling, Conjurer's Closet, and Nephalia Smuggler) to keep some of those snatched creatures for myself. For removal once I've stolen, there's Ashnod's Altar and creating copies of Legendaries before the end of my turn. It's more of an aggro deck than I thought it would be, so I'm not leaning into the prevalence of extra combat phases in related cards, particularly in red. I care more about lovingly annoying my friends by taking their stuff than dominating the board.

That being said, I do know I have a couple "Goodstuff" cards, Cyclonic Rift being the most blatant. That's really just so I can try to stay in the game, as I don't expect to come anywhere near winning in a group, but that's not the goal here - I just want to have fun with it. To that end, I deliberately do NOT have Dockside Extortionist or Ragavan, Nimble Pilferer in the deck, even though both are, technically, very on-brand, both in type and mechanic.

Update

I took the deck to a Commander party and won both games I played with it. I still have some ideas of things I should swap out, but that felt pretty good. Zara was on the board about half the time, so that tells me the deck's synergy and functionality in the 99 is pretty solid. I closed out both games with her on the field, though, which makes sense - her evasiveness during combat really increases the efficacy. It makes me think perhaps I could add more evasiveness to my attacking creatures to bolster the 99, but for now, I'm happy with he deck's performance.

Suggestions

Updates Add

Comments

95% Casual

Competitive

Date added 10 months
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

32 - 0 Rares

21 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Copy Clone, Treasure
Votes
Ignored suggestions
Shared with
Views