Our Lord and Savior, the Two Drop Planeswalker
Modern
SCORE: 107 | 106 COMMENTS | 14202 VIEWS | IN 47 FOLDERS
lemmingllama says... #2
@Dalektable I'm glad you like it. Please let me know how your testing goes and if you make any changes. This is still an early version, I need to get more games in before it's fully finished.
February 4, 2016 3:57 p.m.
elpokitolama says... #3
You bloody heretic, take this upvote and leave me alone!
Seriously, you made Tybalt work. Congratulation mate. x)
February 4, 2016 6:04 p.m.
lemmingllama says... #4
@elpokitolama Tibalt was working behind the scenes, just waiting for his chance. But thanks for the upvote!
February 4, 2016 6:26 p.m.
lemmingllama says... #5
@TheAlexGnan I've seen Bloody Singleminded, I actually used it and Rocket Science as reference materials when I put together the original list. Although I think I can safely say that I use Faithless Looting better than you do, since I have more graveyard shenanigans.
And yeah, Tibalt is just pure value. Among my playgroup, the Burn player now fires off Bolts at Tibalt just to try to stop the problem before I get too much value. Crazy world we live in.
February 5, 2016 5:42 a.m.
lemmingllama says... #6
@TheAlexGnan Liliana of the Veil is a powerful card since it strips your opponents of resources and lets a midrange deck get to the lategame when it can power out better threats. Tibalt, the Fiend-Blooded is used here as simply a way of gaining virtual card advantage to allow us to cast delve creatures faster and get larger Bloodghast/Demigod of Revenge blowouts. Lili is a stronger card, but this deck is more focused on crushing aggro decks than having a good game against everything.
Adding blue would be a viable option. Snapcaster Mage, Jace, Vryn's Prodigy Flip, and Desperate Ravings all would be potent options, but it would also entirely change the deck. I would lose a lot of points against aggressive decks due to the poor mana, and I would likely have to cut Tibalt entirely to make room for the other cards. If the meta moves back towards more midrange/control decks then I will likely explore that option, but for now I don't want to lose our nice two color manabase.
Tibalt being random isn't actually a negative aspect of the card. True looting would be better, but almost none of our cards are more impactful in hand than in the graveyard (with the exception of Kolaghan's Command). I do sometimes get screwed when I discard my Demigod of Revenge, but part of the deck is knowing how to sequence your plays to increase the odds of discarding value cards like Bloodghast and Fiery Impulse instead of our other cards we want to retain.
Finally, Terminate. I've been looking two add two copies for a while now, but the only cut that I can see that would make sense is either the Grim Lavamancers or Kolaghan's Commands. Grim Lavamancer gives us a early way to interact without expending a lot of resources, and is a great way to finish off creatures hit by Bloodghast. Kolaghan's Command reduces the variance of discarding our big creatures by just being able to get them back, and all modes are very relevant. So I've just been waiting and seeing. I may consider cutting a Duress and the Torpor Orb from my sideboard for the two copies.
February 5, 2016 12:14 p.m.
Golgari Thug? It gets a ton of crap into the graveyard, and then you can return a creature like Gurmag Angler (who you don't want in the graveyard) to the top of your deck. Also, Im pretty sure it can target itself.
Just something to think about.
February 6, 2016 11:17 a.m.
lemmingllama says... #8
@hafnera I did consider him, but I would never be casting him as a creature. Darkblast ended up being the best dredger, since it shores up our Affinity and Infect match-ups a lot.
February 6, 2016 11:33 a.m.
lemmingllama says... #9
Updated due to the results of the Pro Tour. Any new thoughts or criticisms would be appreciated.
February 6, 2016 9 p.m.
Not sure whether it'd be interesting for you or not, but Call to the Netherworld might be nice as a way to get a Demigod back to the hand so you can cast them again -- Zero cost if you happen to discard it with Tibalt too. The obvious downside being that if the Demis are exiled, the combo is pretty dead.
I'm pretty excited to see what SoI brings now that Madness is on the way back. Could just be reprints of Big Game Hunter and Nightshade Assassin but...
February 7, 2016 1:12 p.m.
lemmingllama says... #11
@Skulloelegy I would include Call to the Netherworld if killspells become a lot more popular, although I'd probably also want to run some Fulminator Mages in the side to complement them. Right now the meta is still mainly aggro, so I'm more focused on preserving my life total than recasting threats.
Also I really hope we get some sweet new Madness cards. Fiery Temper was spoiled, but there are lots of others that can be added.
February 7, 2016 6:28 p.m.
I hadn't thought about using it with Fulminator Mage -- That's pretty neat!
February 7, 2016 6:39 p.m.
lemmingllama says... #13
@Skulloelegy Gotta get them good. Winning with them having no lands seems pretty fun!
February 7, 2016 7:23 p.m.
FAMOUSWATERMELON says... #14
Wait, how can Tibalt be at the top of any list? This just... feels so wrong.
February 7, 2016 8:08 p.m.
lemmingllama says... #15
@FAMOUSWATERMELON It's because Tibalt is the best planeswalker with a converted mana cost of two out there!
February 7, 2016 8:16 p.m.
can someone explain to me why there are two Wooded Foothills and a Polluted Delta in here. i can see this deck has synergy with the gave yard and the fetch lands get sacrificed but so does Evolving Wilds. to me it seems like a waste of 60$
February 7, 2016 10:20 p.m.
The land you fetch from both Evolving Wilds and Terramorphic Expanse, enters tapped. That significantly narrows their usefullness to only landfall decks (you trigger landfall twice) or someone who really wants to thin their deck down and can afford to wait to untap (or spend other mana, to untap).
February 7, 2016 10:31 p.m.
lemmingllama says... #18
@idansim The additional fetchlands let you retrieve Blood Crypt, allowing you to access two colors of mana. Additionally, the land it fetches comes into play untapped, allowing you to cast your spells faster. Since 17 of our spells cost 1 mana in the mainboard and another 7 in the sideboard, we typically want to have untapped mana on turn 1.
Evolving Wilds would be a budget replacement, but it would also decrease the overall speed of the deck.
February 7, 2016 10:35 p.m.
@lemmingllama Blood Crypt makes perfect scene to me, i mean its a red/ black deck, but Wooded Foothills and Polluted Delta is where my confusion lies. there are no swamps or forests in this deck so to me its seems arbitrary to include them in the deck
February 7, 2016 10:50 p.m.
i should also clarify im not trying to argue, im relatively new in magic so im simple trying to understand your the choice of putting a red/green and black/blue fetch land in red black deck
February 7, 2016 10:53 p.m.
lemmingllama says... #21
@idansim You can use Wooded Foothills and Polluted Delta to find a Blood Crypt. Notice how they say either "Mountain card" or "Swamp card" on them. Since Blood Crypt has the land subtype of Mountain Swamp, these fetchlands allow you to find the Blood Crypt and put it into play.
Also I would rather be running more copies of Bloodstained Mire over the Wooded Foothills and Polluted Delta, but you can only run four copies of a single card. The off color fetchlands were still better than Evolving Wilds due to the fact the mana comes into play untapped.
Just to run a possible scenario, I have an opener of Wooded Foothills, Faithless Looting, Inquisition of Kozilek, and four Bloodghast. We can crack the Wooded Foothills for a Blood Crypt, giving us both types of mana so we can cast the Faithless Looting and the Inquisition of Kozilek. In this case we would cast Faithless Looting and hope for another land, but we still have both colors of mana if we miss. Assuming that Wooded Foothills was a Evolving Wilds, we would mulligan. Turn 1 would be Evolving Wilds into Mountain, then turn 2 we would have to hope we get a black land to cast that Inquisition of Kozilek. It decreases the consistency and also slows us down by a turn even if everything works out.
I hope that I've explained it, but if you need more clarification then feel free to ask.
February 7, 2016 11:31 p.m.
thank you so much, i wasnt aware that you can fetch a fetch with a fetch. that clarifies everything =]
February 8, 2016 4:41 a.m.
YamishiTheWickedOne says... #23
Ditch Tibalt. Run literally any other walker. I'm sorry but he's bad.
February 8, 2016 7:09 a.m.
lemmingllama says... #24
@YamishiTheWickedOne Tibalt fills a role of giving us value every turn to ensure we can stick around with grindy decks. Two topdecks a turn is better than one, and he provides inevitability in the case of a board stall. He may not be ideal, but in this deck his role is essential.
February 8, 2016 9:09 a.m.
YamishiTheWickedOne says... #25
Lightning Bolt says hi. And he honestly doesn't do enough to warrant a deck slot. Even at 2 mana. Chandra Ablaze does more than Tibalt, for Dracula's sake. He's widely regarded as the worst walker in the game.
Dalektable says... #1
This is so sweet! Really, truly great work here this is the first build I have seen in awhile that I love. I'll be testing it out!
February 4, 2016 2:47 p.m.