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Ertai Resurrected Control EDH deck

This used to be a Dralnu deck, but that was about 10 years ago when I had a lot more time and more cards.

Basic idea of this deck is control the board while setting up infinite mana or infinite turns loop.

Infinite Mana with a Blue Sun's Zenith allows me to deck an opponent at instant speed. Bouncing Mnemonic Wall or Archaeomancer can help return Time Stretch to give infinite turns.

Interactions with Deadeye Navigator :

With Venser, Shaper Savant returns all my opponents' permanents to their hands and returns spells to their hands as well.

With Mulldrifter - draws 2 cards for 2 mana. Can also cast it with its evoke cost and then flicker it with deadeye or Ghostly Flicker/Displace to draw 4 cards.

with Aether Channeler - card draw, creates bird tokens, returns nonland permanents.

With Rune-Scarred Demon - 2 mana reusable tutor

With Mnemonic Wall/ Archaeomancer - return important instants or sorceries to hand.

With the above pairing and infinite mana, I can Boomerang all permanents to their owner's hands.

With Palinchron/Peregrine Drake/Great Whale- infinite mana

With Ertai Resurrected - Reusable 2 mana counter spell or removal (at a cost of giving my opponent a card, but when I have a reusable 2 mana counter it doesn't matter what they're drawing)

Other Interactions:

Dino DNA with Palinchron or Great Whale gives infinite mana and infinite token copies.

Dino DNA with Peregrine Drake untapping Temple of the False God and 4 other lands gives infinite tokens. Throw in High Tide and you get infinite mana.

Ghostly Flicker/Displace are game savers in many cases. Can be used in a number of ways including providing just enough mana to go infinite earlier than expected.

Archaeomancer/Mnemonic Wall + Palinchron/Peregrine Drake//Great Whale + Ghostly Flicker/Displace gives me infinite mana.

Palinchron with High Tide goes infinite as well.

I'm definitely still looking for some guidance here. I think it'll perform fairly well. In playtesting it typically combos out around turn 6-7 while keeping the board fairly locked down with counters and bounce effects. A turn 3 combo is possible (though extremely unlikely):

Turn 1 - Island, Sol Ring, Dimir Signet

Turn 2 - Island, Tap Dimir Signet for U, play High Tide, tap all mana to play Deadeye Navigator

Turn 3 - Land, Play Peregrine Drake, pair with Deadeye Navigator, untap all lands, tap for 3 mana bounce Peregrine Drake rinse and repeat for infinite mana. An interesting piece here is that when you have these two setup, you can then summon Ertai, bounce your deadeye so that it's paired with your ertai. Then "bounce" deadeye, and respond with bouncing ertai, countering your activated ability so deadeye remains on the field, pair ertai again with deadeye, draw a card, rinse and repeat until you have the cards you need. A rather convoluted way of abusing ertai, but hey why not?

(turn 2 could also be dimir signet for black, play Dark Ritual)

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Casual

98% Competitive

Revision 24 See all

(9 months ago)

+1 Fierce Guardianship maybe
-1 Into the Roil main
-1 Panharmonicon maybe
-1 Talisman of Dominance maybe
-1 The One Ring maybe
+1 Wishclaw Talisman main
Top Ranked
Date added 1 year
Last updated 9 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

39 - 0 Rares

16 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Bird 1/1 W, Manifest 2/2 C, Shapeshifter 3/2 C, The Ring, The Ring Tempts You, Treasure
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