A primarily White mixed Green deck that focuses on token building around a small but sturdy creature core, balanced with a limited few spells to slow down or stifle the enemy.
I find it somewhat effective against a variety of decks and I enjoy the versatility of play style. I tend not to play too many of the same cards for the different combinations that occur in-game, I'm enjoying trying to build a high-synergy low-repeat card deck (except for the tokens, of course!).
I've found in numerous plays now that this deck will (generally) play excellently against most decks (minus mill), and I find that I play very well enough in almost every game to win a comfortable number of battles. This might be a slow to start deck sometimes depending my land shuffle, and play does drag out for much longer but the wait is often worth it. The deck can play very effectively without the Planeswalker or Emmara herself, though those cards are cornerstones I refuse to make any card too relied upon. The deck can play without any of the high cost cards even coming into the field.
My ultimate goal is to synergise lands to maximise their versatility and really play this bi-colour deck to it's fullest!
This deck is all modern except for
winds of wrath
, which is not Modern legal. This deck is thus categorised as Legacy.
Reveal TO DO
Hide TO DO get and add Trostani, Selesnya's Voice,
Yeva, Nature's Herald
, Doubling Season
swap out Forest for any dual land cards.
acquire and sideboard Collective Blessing, Genesis Wave, Journey of Discovery,
Gravity Well
, Mycoloth
considering (lands) Stirring Wildwood, Sunpetal Grove,
Arctic Flats
, Temple of Plenty,
Razorverge Thicket
, Wooded Bastion
Reveal Johnny-Melvin Hide Johnny-Melvin Psychographic profiles
Despite all the different cards and ways to put decks together based on those, players can be divided into three "psychographic profiles", or reasons and methods of playing, with blends being quite common. Mark Rosewater originally came up with these as a way of defining the personalities of players.
Timmy: Timmy is the player who wants to experience the game for what it is, not necessarily just to win, often playing with big creatures and spells in a straightforward style. As a result, many Timmies are considered to be young and inexperienced, but this isn't necessarily true.
Johnny: Johnny is the player who enjoys the interactions between the cards. His deck is often an expression of himself, and deckbuilding is often more important than the actual gameplay.
Spike: Spike is the player who wants to win no matter what. He tends to play to prove how good he is at Magic and is generally the most competitive of the three.
In addition, there are two "card appreciators" who can be classified as psychographic profiles: Vorthos and Melvin. These two aren't exclusive of each other, in fact, they're simply the extreme ends of a similar spectrum to the Timmy/Johnny/Spike one above.
Vorthos is the person (not necessarily player) who enjoys the story surrounding the cards, and will often pick apart the art and flavor.
Melvin, on the other hand, enjoys the mechanics of the cards and how they operate.
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