Pain Has An Element Of Blank

Modern* NoSoyYucateco

SCORE: 246 | 341 COMMENTS | 23712 VIEWS | IN 104 FOLDERS


neosapien says... #1

saw this card and instantly thought of this deck Hunted Horror

November 9, 2014 6:22 p.m.

Femme_Fatale says... #2

They aren't 1/1's, and thus don't work.

November 10, 2014 12:45 a.m.

NoSoyYucateco says... #3

neosapien It is definitely not a bad card, and the tokens they get are nerfed by Illness in the Ranks, but it just isn't nearly as good as Hunted Phantasm, unfortunately. I actually used to run them in here when it was strictly a B/W deck, but now that I am going esper, Hunted Phantasm is just infinitely better. Thanks for thinking of me, though!

November 13, 2014 3:23 a.m.

SharpJs says... #4

I am not sure why I didn't see it before. I even play it in my lesser version I made just after...

Twisted Image is a card worth a try. it stops a ton of walls and creatures that have power of 0( Spellskite, Wall of Omens, Birds of Paradise, Noble Hierarch ). it cantrips, replacing itself right away. and the best part. your 4/6 Hunted Phantasm becomes a 6/4 and you get to draw a card. that is 2 extra damage and one card deeper in your deck for only 1 blue. People would flip for a spell that could deal 2 or kill a creature AND draw a spell.

Oh and Shadow of Doubt. with the recent printing of the Khanslaught fetch lands it is a bretty funny blow out. they crack the fetch, you cast SoD. they accept the off color Stone Rain for what it is. AND you get to draw. good stuff. it also stops Scapshift decks.

I am really starting to like the idea behind this deck. I just wish it was a little cheaper on the lands. Happy "Hunting".

November 13, 2014 4:14 a.m.

NoSoyYucateco says... #5

SharpJs: Those are some great suggestions! I am not sure where I would make room for them, but I will be thinking bout it. I am glad you are really taking time to understand the deck and make meaningful suggestions. I never thought about the power of Twisted Image in this deck, but it is actually a very versatile card, which is why I have decided it is worth running Cloudshift, since it serves multiple purposes here.

As far as price, you can build a pretty decent budget version of this deck. This is the advice I gave another commenter. It isn't nearly as competitive, but it still works:

"Swap out Serum Visions for Read the Bones, Dark Tutelage, or Gitaxian Probe. Swap Ghostly Prison for Norn's Annex, and for the fetch lands, pain lands or check lands work just fine too.

For the sideboard, swap Leyline of Sanctity for Witchbane Orb or Aegis of the Gods, but make sure Mark of Asylum is down before you drop him!"

November 13, 2014 4:21 a.m.

NoSoyYucateco says... #6

Also, if you don't want a permanent solution to the tokens you are giving your opponent, Batwing Brume is pretty damn awesome.

November 13, 2014 4:23 a.m.

SharpJs says... #7

I was primarily talking about the Forbidden Orchards. I have a playset of all the shocks and fetches(Not trying bragging just thought ahead). I have traded for them and know I'll eventually want to use them. just before you replied I found a playset for $12 online. bought them up and have them on the way. all the other cards are together and sleeved awaiting the lands and some extra Path's.

Thanks for the cheap suggestions though. You should post your results from your Local Game store. I'd like to see how your match ups are.

November 13, 2014 5:18 a.m.

NoSoyYucateco says... #10

SharpJs: Yeah, Forbidden Orchard isn't terribly expensive... a playset of From the Vault runs around $24 for mint/near mint. I actually like the original artwork, but since I am working on foiling this deck out (sans the fetch lands, because fuck that), I am going with the FTV versions. I almost tempted to run Expedition Map to grab them, but the mana cost of casting and then sacking them makes that strategy just too slow. With the extra draws I have now, I am hoping that I can get a minimum of two down before the game is over.

They really set the deck over the edge, since all you really have to do to cause your opponent to lose life is tap lands with this deck. I haven't exhaustively recorded tournament results because the deck has changed almost every week since I created it, but I will begin doing so now that I feel it is near complete. Thus far I am falling in the 1/2 - 2/1 range, which is pretty good for a homebrew, I must say.

Though this deck is all but a guaranteed 2-0 against Kiki-Jiki, Mirror Breaker or Splinter Twin decks, which are prevalent at my LGS.

November 13, 2014 5:33 a.m.

This is interesting, I had a very similar deck, Illness Orchard, but it has green instead of blue.

December 4, 2014 9:33 a.m.

NoSoyYucateco says... #12

CricketMarquis: Nice build. I like your use of Twilight Drover. I played last night with Batwing Brume in place of Mercy Killing and I must say I really like it, though I think Mercy Killing still needs to be in here, so I think I'm going to take out an Illness in the Ranks and either a Cloudshift or Ghostly Prison to make room for 2x Batwing Brume.

December 4, 2014 12:15 p.m.

McSween7 says... #13

Dude i don't know what to say th is deck is freakin' insane! would you mind if i copied it? +1

December 19, 2014 8:09 p.m.

NoSoyYucateco says... #14

Go for it!

December 19, 2014 8:23 p.m.

McSween7 says... #15

One question, i don't understand the Hunted Phantasm and Cloudshift combo?

December 20, 2014 5 a.m.

SharpJs says... #16

@McSween7

Hunted Phantasm gives your opponent 5 1/1 goblins once it enter the battlefield. Most of the creatures that you have outside of the Phantom have effects that trigger upon creatures ETB of the opponent.

Suture Priest Drains them for one for each Creature they have hit the field. you play Phantasm, giving them 5 goblins, dropping them by 5, you can then Cloudshift the phantasm to give them 5 additional Goblins. again draining them for another 5. this effect is of course multiplied by multiple creatures. Illness in the Ranks kills the goblins right away triggering Blood Artist for a nice little Life swing. also, do not forget Phantasm is Unblockable. that is 4 damage per swing with a hard to kill 4/6 body. good stuff.

December 20, 2014 5:26 a.m.

McSween7 says... #17

Thanks for explaining, but i meant just the Cloudshift combo haha, thanks though. It is an amazing deck.

December 20, 2014 5:40 a.m.

Pyroshade says... #18

Really loving the deck!! I've started putting it together as I really want to start playing this in modern.... I was just wondering how necessary the Serum Visions are? How do they interact as part of the deck? And would something different like say Sleight of Hand or Perilous Research??

December 21, 2014 4:36 p.m.

NoSoyYucateco says... #19

Pyroshade: I find they are very useful for thinning the deck and digging through it to set up combos. Getting an extra draw and then getting to choose what your next draw is going to be (or not be) can mean setting up your game-winning board state in 3 turns or setting up next turn. That said, Serum Visions is pricy. I wouldn't do Perilous Research (you just don't have enough permanents to sac here), but Sleight of Hand could work. I would actually seriously consider Gitaxian Probe too.

December 21, 2014 4:54 p.m.

NoSoyYucateco says... #20

McSween7: Since it makes Hunted Phantasm re-enter the battlefield, it gives your opponent an additional 5 1/1 goblins. Cloudshift is also really useful for protecting a creature against a Lightning Bolt, for example, because when the permanent re-enters the battlefield it is considered a different permanent than the target of the spell, so the Lightning Bolt fizzles.

December 21, 2014 4:57 p.m.

Pyroshade says... #21

Just had a thought.... why not replace a swamp with an Urborg, Tomb of Yawgmoth, this would allow you to use your fetch's as mana and save cracking them to shuffle your library if you know the next card (perhaps the card on top from Serum Visions is no longer needed?). It would mean you could also use your Mana Confluence without paying life, plus lets face it, if you draw one you won't need to draw anymore black land xP

December 23, 2014 12:08 a.m.

NoSoyYucateco says... #22

I've thought about doing that. It would be a fine idea. You run the risk of mana-fixing your opponent too, and it becomes a mountain if someone drops Blood Moon, but aside from that I think it's a good idea.

December 23, 2014 2:01 a.m.

McSween7 says... #23

What if you switched out Ghostly Prison for Oppressive Rays?

December 25, 2014 7:04 p.m.

NoSoyYucateco says... #24

McSween7: It wouldn't really work. You often give your opponent between 3-5 tokens per turn after turn 3 or 4, and if those tokens aren't being killed by Illness in the Ranks at that point then Ghostly Prison is your best shot at not dying. Oppressive Rays has its uses but it definitely doesn't do what Ghostly Prison does.

December 26, 2014 3:24 a.m.

Feenecks says... #25

This looks like a lot of fun!

February 6, 2015 12:33 p.m.

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