Sideboard

Creature (6)

Instant (2)

Sorcery (2)

Land (2)

Artifact (3)


Maybeboard

Land (4)

Artifact (3)


An Orzhov () colored combo deck that I have constructed before and am revisting to draft new ideas.

A Knight with a Wand

This is a build centered around the infamous "Paladin Wand" combo.

The combo focuses on how Famished Paladin interacts with Sorcerer's Wand whilst holding up Lifelink.

The Core idea is pretty simple and dates back to 2019ish, and a memory of a duel against NoobNoob275 where they exclaimed "wait, did you just win?" upon my resolution.

Knight with Shining Wandor

Okay so it's a Knight.. and a Wand. So I kept the construction pretty simple by playing to support of the core concepts:

  1. Famished Paladin our body that is kinda flimsy and not indy, does not hold up lifelink ability on it's own.

  2. Sorcerer's Wand is a Tim-Maker and nuanced for other uses elsewhere, but here functions as the combo piece that pokes to Death.

  3. Lifelink itself by namesake, and associated ability attached to number 1.

In the next panel I'll detail what cards I use to uphold the core pieces.

  • Knight Exemplar will provide a minor buff to all of our other knights, and also Indestructible to prevent easy wipes from burn opposition.

  • Dauntless Bodyguard is a throwaway body capable of being pitched for the Paladin or Nasty End.

  • Haakon, Stromgald Scourge is a nuanced pick that actually provides some super cool recursion capability- albeit at steep costs, this Knight only ever sees play in super specific concepts, and I'm happy he found a home here.

  • Forge Anew is a recently released (LOTR;2023) enchantment that allows us to fetch from the Grave our Wand, instantly attach it, potentially winning us the game.

  • Sigarda's Aid is a stapled piece of our roster because of the utility it provides, leading into a well-played set of turns. The payoff is instant when the Wand requires no additional costs to have it start working.

  • Steelshaper's Gift is the slowest Tutor we have but a resolved Tutor on turn 1 means we likely win on turn 4.

  • Viridian Longbow is a ruse, simply functioning as a second-set of our Wand, preventing our opposition from using a Surgical Extraction to stop our deck cold.

  • Nasty End exists to function alongside Haakon, Stromgald Scourge in order to net draw power. There isn't any other to be found throughout our deck besides Silent Clearing and is a definitive weakspot in our strategy, but netting an impressive amount of draw power that feeds further draw advantage is a worthy tactic in my opinion.

  • Return to Action is a super nifty way to keep our Paladin in play, AND keep the combo in action. Another turn of upkeep and free attaching the wands, I'm confident in the consistency of the play to have us on target from turn 3 forward.

Wand-ering Menacingly

Updating the mainboard for more premiere purposes, the deck borrows some pieces from Hammer-Time builds.

Look to the updates tabs for more information about the shifts in the mainboard.

Suggestions

Updates Add

After a discussion with another user and some research, I'm thinking I can detail the changes best below:

  • Haakon, Stromgald Scourge comes out of the mainboard in favor of more streamlined pieces such as Stoneforge Mystic.

  • Diabolic Intent is pretty powerful in terms of just fetching whatever we happen to be looking for. Even in a match 2 sense, where you could be sideboarding in removal, etc.

  • Nasty End wasn't a bad card to have in the list, and certainly could return but I find the valuable replacement pieces more pertinent. I chose Diabolic Intent for more focused retrieval efforts.

  • Steelshaper's Gift became redundant to a fault after I included Stoneforge Mystic so it comes out of the list for faster actions.

  • Forge Anew got a reduction in presence because the inclusion of Shadowspear is back-breaking for its utility.

  • Athreos, God of Passage is just too damn good to pass up for Indestructible recurrence for my creature combo pieces.. that rinse repeat fetching my combo.

Overall, the mana value of the deck has dropped below 2, to 1.70.

I am now considering lowering my land-count to 18. I would only do this in favor of including copies of Nasty End, should draw relevance become important again.

Comments

Casual

99% Competitive

Revision 6 See all

(10 months ago)

-1 Athreos, God of Passage main
-3 Dauntless Bodyguard main
+4 Esper Sentinel main
Top Ranked
  • Achieved #11 position overall 7 months ago
  • Achieved #6 position in Modern 7 months ago
Date added 1 year
Last updated 5 months
Splash colors WB
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

42 - 9 Rares

8 - 2 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 1.65
Tokens Construct 0/0 C, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Goblin 1/1 R, Skeleton 1/1 B, The Atropal, Treasure
Folders Great Modern Decks, Other decks
Votes
Ignored suggestions
Shared with
Views