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Sorcery (4)


Basically going for the early ramp and enemy-slow down using Servant of the Conduit, Authority of the Consuls and Harsh Scrutiny.

Then we go for the massive energy-ramp using Panharmonicon and any of the creatures that give us energy-counters, such as Bristling Hydra and our beloved artifact Woodweaver's Puzzleknot.

Our card-draw is hopefully fixed by card:Armorcfraft Judge (+ Panharmonicon).

To make our opponent tremble we then play some Underworld Dreams + Damnable Pact or Demon of Dark Schemes.

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Date added 8 years
Last updated 8 years
Splash colors W
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

12 - 0 Rares

17 - 0 Uncommons

9 - 4 Commons

Cards 60
Avg. CMC 2.95
Tokens Energy Reserve
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